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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Why is non-magical flying so limited for PCs?
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<blockquote data-quote="Faolyn" data-source="post: 9304576" data-attributes="member: 6915329"><p>You seem to be assuming that every player in the party will have flying abilities. How often has that actually happened? Most likely, you only have one flying PC, <em>maybe </em>two, assuming you have any at all--there are a ton of heritages out there, and only a tiny fraction of them have any access to flying abilities. </p><p></p><p>What that means is that all of these problems are only going to be bypassed by one PC and the rest have to go through. The flying PC can't carry everyone past the challenges. If the rest of the players are <em>angry </em>that this one player keeps bypassing the challenges, then it's a problem in the party. Otherwise, it's just the Narrator being annoyed that their plot didn't go the way it was supposed to go.</p><p></p><p>So let's look at these challenges here. Wolves, polar bears, and yetis? Add giant spiders (ranged attack), or griffons or wyrmling dragons (flight).</p><p></p><p>Trap filled hallway? Is it wide enough for their wings? Even with the most generous and magical of estimates, a Medium PC should have a wingspan of 10 feet at minimum, so if the corridor is 5 or 10 feet, it's not going to be wide enough. Is the ceiling high enough for them to fly? Probably not; a 10-foot high ceiling isn't going to be enough for a character that can't hover. At best, they would need a series of Acrobatics checks just to make sure they don't crash into the ceiling or walls (and feel free to trap them as well!) or into the ground. Flight's not going to be a help here.</p><p></p><p>A bridge is out? What would you have done if the PCs decided to climb down the chasm, fix the bridge, detour in the other direction, or take one look at the town and nope their way to a non-haunted campground? I assume you weren't going to railroad them to the haunted town and wanted them to get there naturally, but there's a <em>lot </em>of ways that encounter could go that doesn't according to plan.</p><p></p><p>Anti-magic aura guy? Too heavy to carry for long. Or his anti-magic aura interferes with the character's magical flight (if applicable). Or his wounds or illness is such that he can't be jostled too much, so flying him is too risky and he needs to stay in the cart. Or, again, give the demons, or even just <em>one </em>demon, flight or ranged attacks. </p><p></p><p></p><p>Not at all. Again, your players should expect to be challenged. It's not singling them out take that into consideration when you design your encounters. It's only singling them out if you <em>never </em>let their flight actually be useful, or use ridiculous methods to nerf it.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9304576, member: 6915329"] You seem to be assuming that every player in the party will have flying abilities. How often has that actually happened? Most likely, you only have one flying PC, [I]maybe [/I]two, assuming you have any at all--there are a ton of heritages out there, and only a tiny fraction of them have any access to flying abilities. What that means is that all of these problems are only going to be bypassed by one PC and the rest have to go through. The flying PC can't carry everyone past the challenges. If the rest of the players are [I]angry [/I]that this one player keeps bypassing the challenges, then it's a problem in the party. Otherwise, it's just the Narrator being annoyed that their plot didn't go the way it was supposed to go. So let's look at these challenges here. Wolves, polar bears, and yetis? Add giant spiders (ranged attack), or griffons or wyrmling dragons (flight). Trap filled hallway? Is it wide enough for their wings? Even with the most generous and magical of estimates, a Medium PC should have a wingspan of 10 feet at minimum, so if the corridor is 5 or 10 feet, it's not going to be wide enough. Is the ceiling high enough for them to fly? Probably not; a 10-foot high ceiling isn't going to be enough for a character that can't hover. At best, they would need a series of Acrobatics checks just to make sure they don't crash into the ceiling or walls (and feel free to trap them as well!) or into the ground. Flight's not going to be a help here. A bridge is out? What would you have done if the PCs decided to climb down the chasm, fix the bridge, detour in the other direction, or take one look at the town and nope their way to a non-haunted campground? I assume you weren't going to railroad them to the haunted town and wanted them to get there naturally, but there's a [I]lot [/I]of ways that encounter could go that doesn't according to plan. Anti-magic aura guy? Too heavy to carry for long. Or his anti-magic aura interferes with the character's magical flight (if applicable). Or his wounds or illness is such that he can't be jostled too much, so flying him is too risky and he needs to stay in the cart. Or, again, give the demons, or even just [I]one [/I]demon, flight or ranged attacks. Not at all. Again, your players should expect to be challenged. It's not singling them out take that into consideration when you design your encounters. It's only singling them out if you [I]never [/I]let their flight actually be useful, or use ridiculous methods to nerf it. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Why is non-magical flying so limited for PCs?
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