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<blockquote data-quote="Steve Gorak" data-source="post: 8622980" data-attributes="member: 15132"><p>[ATTACH=full]156678[/ATTACH]</p><p>Group 2</p><p>Prince Gimlak Silverbeard, Son of Torbin, King of the Mountains</p><p>Background: Noble</p><p></p><p>AC: 17 (magic breast plate + 2 dex)</p><p>HP: 72 + 14 temp HP from inspiring leader</p><p>Senses: darkvision 60 ft</p><p>Passive perception: 12</p><p>weight 110 lbs</p><p>Age: 131</p><p></p><p>S 8</p><p>D 14</p><p>C* 16 (14 + 2 racial)</p><p>I 10</p><p>W 10</p><p>C* 18 (15 + 2 racial + 1 feat)</p><p></p><p></p><p>Feats:</p><p>level 1: Telekinetic</p><p>Level 4: Metamagic adept</p><p>Level 8: Inspiring leader (14 Temp HP to 6 friendly creatures including self within 30 ft after 10 minutes speech)</p><p></p><p></p><p>Resistance to psychic damage, and you have advantage on saving throws against being charmed or frightened (Aberant mind sorcerer 6)</p><p>advantage on saving throws against poison, and you have resistance against poison damage (dwarf)</p><p></p><p>Speed 25ft</p><p></p><p></p><p>[SPOILER=Proficiencies]</p><p>Dwarven Combat Training. You have proficiency with the Short sword (3 other proficiencies replaced with tools).</p><p>Tool Proficiency: smith's tools, climber's kit, cartographer tools, mason's tools.</p><p></p><p>Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.</p><p></p><p>Languages. You can speak, read, and write Common, Dwarvish, Giant, Goblin</p><p></p><p><strong>SKILLS</strong> Proficiencies in bold:</p><p>+2 (dex) Acrobatics</p><p>+0 (wis) Animal Handling</p><p>+0 (int) Arcana0</p><p>+0 (str) Athletics</p><p><strong>+8 (cha) Deception</strong> - From Sorcerer</p><p><strong>+4 (int) History</strong> - from Background</p><p><strong>+4 (wis) Insight</strong> - From sorcerer</p><p>+4 (cha) Intimidation</p><p>+0 (int) Investigation</p><p>+0 (wis) Medicine</p><p>+0 (int) Nature</p><p>+0 (wis) Perception</p><p>+4 (cha) Performance</p><p><strong>+8 (cha) Persuasion</strong> - From sorcerer</p><p>+0 (int) Religion</p><p>+2 (dex) Sleight of Hand</p><p>+2 (dex) Stealth </p><p>+0 (wis) Survival</p><p>[/SPOILER]</p><p></p><p>[spoiler=Magic]</p><p></p><p>Spell save dc = 17 (8 + 4 cha + 4 prof bonus +1 boodwell vial)</p><p></p><p>Metamagic: quickened Spell (2sp spell cast as bonus action), subtle spell (1sp no somatic nor verbal components), Twin spell (spell level sp to affect 2nd creature), heighten spell (3sp and creature has disadvantage), Transmuted Spell (When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder).</p><p></p><p>Sorcery points: 12</p><p></p><p>Spell Slots level 1: 4 / level 2: 3 / level 3: 3 / level 4: 3 / level 5: 2</p><p></p><p>Spell known: 11 + 10 bonus subclass spells* + mind sliver cantrip</p><p></p><p>Cantrips</p><p>Mage hand</p><p>Mind sliver*</p><p>Mild earth</p><p>Prestidigitation</p><p>Shape water</p><p>minor illusion</p><p>Create bondfire</p><p></p><p>Level 1:</p><p>Absorb elements</p><p>Shield</p><p>Silvery barbs*</p><p>Tasha's hideous laughter*</p><p></p><p></p><p>Level 2:</p><p><s>Miror image</s></p><p>Suggestion*</p><p>Calm emotions</p><p>See invisibility</p><p>Tasha’s mind whip*</p><p></p><p>Level 3:</p><p>Fireball</p><p>Ennemies abound*</p><p>Hunger of hadar*</p><p>Counterspell</p><p>Dispell magic</p><p>Fly</p><p></p><p></p><p>Level 4:</p><p><s>Evard's Black Tentacles*</s></p><p>Summon Aberration*</p><p>improved invisibility</p><p>dimension door</p><p>Banishment</p><p>arcane eye*</p><p></p><p>Level 5:</p><p>Telekinesis*</p><p>Synaptic static*</p><p>[/SPOILER]</p><p></p><p></p><p></p><p>[spoiler=Equipment]</p><p>Magic items: +1 breast plate 20lb</p><p>+1 Bloodwell Vial</p><p></p><p>525 gp to spend</p><p></p><p>12 gp Dungeoneer's Pack Backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.</p><p></p><p>Cartographer's tools 15 gp 6 lb.</p><p></p><p>Traveler's Clothes 2 gp 4 lb.</p><p></p><p>1 dagger</p><p>1 hand axe</p><p></p><p>2 spell focus Crystals 10 gp 1 lb.</p><p></p><p>10 gp ink - 1 ounce bottle</p><p>1 gp 10 sheets of parchment</p><p>2cp ink pen</p><p></p><p>8 potions of greater healing</p><p></p><p>Money 37.98</p><p></p><p></p><p>[/SPOILER]</p><p></p><p>[SPOILER=lvl10]</p><p><strong>Gimlak AC18 HP 72/72 THP 14/14 HD 10/10 PP12 SSdc17 4/4 3/3 3/3 3/3 2/2 SpP 12/12</strong></p><p></p><p>Changes:</p><p>+1 sorc point</p><p>+1 metamagic: Transmuted Spell (When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder).</p><p>+1 cantrip: create bondfire</p><p>+1 spell known: fly</p><p></p><p>can change 1 sorcerer spell already known:<u> swap miror image to fireball</u></p><p>can change 1 psionic spell to a divination or an enchantment spell from the sorcerer, warlock, or wizard spell list: <u>swap Black tentackes to Arcane eye</u></p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 8622980, member: 15132"] [ATTACH type="full" width="318px" alt="dwarf.png"]156678[/ATTACH] Group 2 Prince Gimlak Silverbeard, Son of Torbin, King of the Mountains Background: Noble AC: 17 (magic breast plate + 2 dex) HP: 72 + 14 temp HP from inspiring leader Senses: darkvision 60 ft Passive perception: 12 weight 110 lbs Age: 131 S 8 D 14 C* 16 (14 + 2 racial) I 10 W 10 C* 18 (15 + 2 racial + 1 feat) Feats: level 1: Telekinetic Level 4: Metamagic adept Level 8: Inspiring leader (14 Temp HP to 6 friendly creatures including self within 30 ft after 10 minutes speech) Resistance to psychic damage, and you have advantage on saving throws against being charmed or frightened (Aberant mind sorcerer 6) advantage on saving throws against poison, and you have resistance against poison damage (dwarf) Speed 25ft [SPOILER=Proficiencies] Dwarven Combat Training. You have proficiency with the Short sword (3 other proficiencies replaced with tools). Tool Proficiency: smith's tools, climber's kit, cartographer tools, mason's tools. Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. Languages. You can speak, read, and write Common, Dwarvish, Giant, Goblin [B]SKILLS[/B] Proficiencies in bold: +2 (dex) Acrobatics +0 (wis) Animal Handling +0 (int) Arcana0 +0 (str) Athletics [B]+8 (cha) Deception[/B] - From Sorcerer [B]+4 (int) History[/B] - from Background [B]+4 (wis) Insight[/B] - From sorcerer +4 (cha) Intimidation +0 (int) Investigation +0 (wis) Medicine +0 (int) Nature +0 (wis) Perception +4 (cha) Performance [B]+8 (cha) Persuasion[/B] - From sorcerer +0 (int) Religion +2 (dex) Sleight of Hand +2 (dex) Stealth +0 (wis) Survival [/SPOILER] [spoiler=Magic] Spell save dc = 17 (8 + 4 cha + 4 prof bonus +1 boodwell vial) Metamagic: quickened Spell (2sp spell cast as bonus action), subtle spell (1sp no somatic nor verbal components), Twin spell (spell level sp to affect 2nd creature), heighten spell (3sp and creature has disadvantage), Transmuted Spell (When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder). Sorcery points: 12 Spell Slots level 1: 4 / level 2: 3 / level 3: 3 / level 4: 3 / level 5: 2 Spell known: 11 + 10 bonus subclass spells* + mind sliver cantrip Cantrips Mage hand Mind sliver* Mild earth Prestidigitation Shape water minor illusion Create bondfire Level 1: Absorb elements Shield Silvery barbs* Tasha's hideous laughter* Level 2: [S]Miror image[/S] Suggestion* Calm emotions See invisibility Tasha’s mind whip* Level 3: Fireball Ennemies abound* Hunger of hadar* Counterspell Dispell magic Fly Level 4: [S]Evard's Black Tentacles*[/S] Summon Aberration* improved invisibility dimension door Banishment arcane eye* Level 5: Telekinesis* Synaptic static* [/SPOILER] [spoiler=Equipment] Magic items: +1 breast plate 20lb +1 Bloodwell Vial 525 gp to spend 12 gp Dungeoneer's Pack Backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. Cartographer's tools 15 gp 6 lb. Traveler's Clothes 2 gp 4 lb. 1 dagger 1 hand axe 2 spell focus Crystals 10 gp 1 lb. 10 gp ink - 1 ounce bottle 1 gp 10 sheets of parchment 2cp ink pen 8 potions of greater healing Money 37.98 [/SPOILER] [SPOILER=lvl10] [B]Gimlak AC18 HP 72/72 THP 14/14 HD 10/10 PP12 SSdc17 4/4 3/3 3/3 3/3 2/2 SpP 12/12[/B] Changes: +1 sorc point +1 metamagic: Transmuted Spell (When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder). +1 cantrip: create bondfire +1 spell known: fly can change 1 sorcerer spell already known:[U] swap miror image to fireball[/U] can change 1 psionic spell to a divination or an enchantment spell from the sorcerer, warlock, or wizard spell list: [U]swap Black tentackes to Arcane eye[/U] [/SPOILER] [/QUOTE]
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