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<blockquote data-quote="Lidgar" data-source="post: 8619987" data-attributes="member: 28334"><p><strong>Jack "The Knife" Blake</strong></p><p>Level 9 Neutral Human Male Rogue Thief</p><p></p><p>[SPOILER="Portrait"]</p><p>[ATTACH=full]156308[/ATTACH]</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Stats, Abilities, and Combat"]</p><p>AC 17 (Studded Leather)</p><p>HP 66 (9D8 HD)</p><p>Init +5</p><p>Speed 30'</p><p></p><p><u>Stats</u></p><p>Str 10 (+0)</p><p>Dex 20 (+5)</p><p>Con 15 (+2)</p><p>Int 8 (-1)</p><p>Wis 14 (+2)</p><p>Cha 12 (+1)</p><p>Passive Perception 20</p><p>Passive Investigation 17</p><p></p><p><u>Attack Actions</u></p><p><strong><em>Dagger of Venom</em></strong> +10, 1d4+6 piercing (1d4+1 if off-hand attack), Range 20/60</p><p>You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an <a href="https://roll20.net/compendium/dnd5e/Combat#h-Attack" target="_blank">Attack</a> using this weapon hits a creature. That creature must succeed on a DC 15 <a href="https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Constitution" target="_blank">Constitution</a> saving throw or take 2d10 poison damage and become <a href="https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned" target="_blank">Poisoned</a> for 1 minute. The <a href="https://roll20.net/compendium/dnd5e/Dagger#h-Dagger" target="_blank">Dagger</a> can't be used this way again until the next dawn.</p><p></p><p><strong><em>Light Crossbow +1 </em></strong>+10, 1d8+6 piercing, Range 80/320, 20 crossbow bolts</p><p></p><p>Short Sword +9, 1d6+5 piercing</p><p></p><p>Sneak Attack 5d6</p><p></p><p><u>Abilities</u></p><p>Expertise (Investigation, Perception, Thieves' Tools, Stealth)</p><p>Thieves' Cant</p><p>Cunning Action (Dash, Disengage, Hide, Slight of Hand, Disarm Trap, Open Lock, Use an Object)</p><p>Second Story Work (Climb at normal speed, running jump distance +5 ft.)</p><p>Uncanny Dodge (Reaction for 1/2 damage on attack)</p><p>Evasion (1/2 or no damage on Dex saves)</p><p>Supreme Sneak (Advantage on Stealth if 1/2 movement)</p><p></p><p><u>Feats</u></p><p>Lucky (3 luck points, spend to roll additional d20 on attack, ability check, save, or replace attack roll against; replenish after long rest)</p><p></p><p><u>Proficient Skills</u></p><p>Athletics +4</p><p>Deception +5</p><p>Intimidation +5</p><p>Investigation +7</p><p>Perception +10</p><p>Sleight of Hand +9</p><p>Stealth +13</p><p></p><p><u>Languages</u></p><p>Common, Orcish, Thieves' Cant</p><p></p><p>[/SPOILER]</p><p></p><p>[SPOILER="Equipment"]</p><p></p><p><u>Magic Items</u></p><p><em>Dagger of Venom</em></p><p><em>Light Crossbow +1</em></p><p><em>Potion of Extra Healing</em></p><p><em>Potion of Healing</em></p><p></p><p><u>Mundane Equipment</u></p><p>Short sword</p><p>Studded leather</p><p>Thieves tools</p><p>Backpack</p><p>Bedroll</p><p>Mess kit</p><p>Tinderbox</p><p>Torches (6)</p><p>Rations (5)</p><p>Waterskin</p><p>Hempen rope (50 ft.)</p><p>Piton (3)</p><p>Hammer</p><p>Crowbar</p><p></p><p>[/SPOILER]</p><p></p><p>[SPOILER="Description and Background"]</p><p></p><p><u>Description</u></p><p>Age 33; Height 5'9"; Weight 155 lbs</p><p>Brown hair, brown eyes</p><p>Claw mark scar on left cheek</p><p></p><p><u>Background</u></p><p>Jack always considered himself lucky. Sure, growing up on the streets of Greyhawk with his older sister Dahlia wasn't exactly a plush life, but they were free, and Dahlia made sure they always had a safe place to sleep and plenty to eat. It was Dahlia who was first recruited by the Guild, and she made sure they took her little brother under their protection as well. It wasn't long before the siblings made a name for themselves in the underworld, pulling off first small jobs with locals, and then moving up to more sophisticated heists. Dahlia was the brains, and Jack the muscle - always watching Dahlia's back, using his uncanny senses to alert her of trouble or to swiftly eliminate a threat. While there were plenty of close shaves, Jack knew his luck would pull them through, as it had done in the dark alleys of Greyhawk time and time again.</p><p></p><p>That all changed on the Azbar job. As usual Dahlia was first to hear of a new target visiting the City: a rich merchant from the east named Azbar. It was rumored he had meticulous tastes, with a particular fondness for rare art and jewels. Best of all, it seemed he travelled alone.</p><p></p><p>Dahlia of course planned the heist to the finest detail. They would first case the inn he was staying at carefully, discovering his habits and routines. It didn't take long to discover he disappeared in the City's sewers almost every night, leaving his room securely locked. It was almost too easy, and this started to make Dahlia uneasy. Jack urged her on however, pleading that the lack of guards and other precautions was just the simple ignorance of a foreigner. Charming as ever, Jack finally convinced Dahlia to go forward with the job, much to his later regret.</p><p></p><p>Picking the lock to the merchant's room proved to be a straightforward affair for Dahlia while Jack watched the hallway. Once inside, they were immediately struck by the display of valuables, including gilded coffers, serving sets, and an ornate chest. Jack thanked his luck yet again, as they quickly set forth pilfering the joint, including a flat lacquered box that Jack slipped into his pouch. They were just considering the lock on the chest when they heard the doorknob slowly turn.</p><p></p><p>Jack immediately sprang to the door, hoping to strike the intruder from behind as he entered. Dahlia hid behind the bed. Unexpectedly it was the merchant Azbar, returning hours earlier than expected.</p><p></p><p>Tall and well-built, the dark merchant scanned the room from the doorway. With great suddenness, Azbar reached behind the door where Jack was hiding and <em>yanked</em> him out with a force well beyond the man's proportions. Grinning, Azbar gazed at Jack while giving a glance to where Dahlia was hiding.</p><p></p><p>"So, the foolish humans think to rob me? Laughable. While I normally like to play with my prey, alas, I must depart and therefore dispose of you more quickly than I'd like. Time to die little ones."</p><p></p><p>Closing the door behind him while still holding Jack with one powerful arm, Azbar then <em>changed, </em>transforming into a humanoid that had the features of a striped tiger. It was his hands that were oddest of all - they were backwards, with thumbs facing outwards instead of in. He then causally swiped his free claw across Jack's face with a vicious blow. Blackness engulfed him.</p><p></p><p>Sometime later Jack awoke in a pool of his own blood. His luck had saved him again, as his face had fallen onto a rich, thick carpet which seemed to have staunched much of the blood flow. To his horror, his sister was not so fortunate. Her broken and gashed body law sprawled upon the bed, her blood splattered on the walls. In shock, gasping, Jack haltingly made his escape through the room's lone window. Of Azbar, no sign was seen of him again.</p><p></p><p>It wasn't until days later, still morning his sister's death, when Jack thought to open the lacquered box. Inside was a curious, curved dagger with etching on the blade in some unknown tongue, as well as a note written in some type of elvish script. Using his contacts at the Guild, Jack had the both the dagger and note translated. The dagger turned out to be magical - with a command, poison could issue forth from the blade itself. The note was more mysterious. It only mentioned that the giants to the northwest were somehow key to their efforts - whoever "they" were - and that Azbar should proceed with haste to support them. </p><p></p><p>Thus, with note and dagger in hand, Jack now had a new target. For once this target was not about the riches, or even what the Guild wanted. No, this target was about revenge - and it started with finding some giants.</p><p></p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Lidgar, post: 8619987, member: 28334"] [B]Jack "The Knife" Blake[/B] Level 9 Neutral Human Male Rogue Thief [SPOILER="Portrait"] [ATTACH type="full" width="187px" alt="JackBlake_portrait2.jpg"]156308[/ATTACH] [/SPOILER] [SPOILER="Stats, Abilities, and Combat"] AC 17 (Studded Leather) HP 66 (9D8 HD) Init +5 Speed 30' [U]Stats[/U] Str 10 (+0) Dex 20 (+5) Con 15 (+2) Int 8 (-1) Wis 14 (+2) Cha 12 (+1) Passive Perception 20 Passive Investigation 17 [U]Attack Actions[/U] [B][I]Dagger of Venom[/I][/B] +10, 1d4+6 piercing (1d4+1 if off-hand attack), Range 20/60 You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an [URL='https://roll20.net/compendium/dnd5e/Combat#h-Attack']Attack[/URL] using this weapon hits a creature. That creature must succeed on a DC 15 [URL='https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Constitution']Constitution[/URL] saving throw or take 2d10 poison damage and become [URL='https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned']Poisoned[/URL] for 1 minute. The [URL='https://roll20.net/compendium/dnd5e/Dagger#h-Dagger']Dagger[/URL] can't be used this way again until the next dawn. [B][I]Light Crossbow +1 [/I][/B]+10, 1d8+6 piercing, Range 80/320, 20 crossbow bolts Short Sword +9, 1d6+5 piercing Sneak Attack 5d6 [U]Abilities[/U] Expertise (Investigation, Perception, Thieves' Tools, Stealth) Thieves' Cant Cunning Action (Dash, Disengage, Hide, Slight of Hand, Disarm Trap, Open Lock, Use an Object) Second Story Work (Climb at normal speed, running jump distance +5 ft.) Uncanny Dodge (Reaction for 1/2 damage on attack) Evasion (1/2 or no damage on Dex saves) Supreme Sneak (Advantage on Stealth if 1/2 movement) [U]Feats[/U] Lucky (3 luck points, spend to roll additional d20 on attack, ability check, save, or replace attack roll against; replenish after long rest) [U]Proficient Skills[/U] Athletics +4 Deception +5 Intimidation +5 Investigation +7 Perception +10 Sleight of Hand +9 Stealth +13 [U]Languages[/U] Common, Orcish, Thieves' Cant [/SPOILER] [SPOILER="Equipment"] [U]Magic Items[/U] [I]Dagger of Venom Light Crossbow +1 Potion of Extra Healing Potion of Healing[/I] [U]Mundane Equipment[/U] Short sword Studded leather Thieves tools Backpack Bedroll Mess kit Tinderbox Torches (6) Rations (5) Waterskin Hempen rope (50 ft.) Piton (3) Hammer Crowbar [/SPOILER] [SPOILER="Description and Background"] [U]Description[/U] Age 33; Height 5'9"; Weight 155 lbs Brown hair, brown eyes Claw mark scar on left cheek [U]Background[/U] Jack always considered himself lucky. Sure, growing up on the streets of Greyhawk with his older sister Dahlia wasn't exactly a plush life, but they were free, and Dahlia made sure they always had a safe place to sleep and plenty to eat. It was Dahlia who was first recruited by the Guild, and she made sure they took her little brother under their protection as well. It wasn't long before the siblings made a name for themselves in the underworld, pulling off first small jobs with locals, and then moving up to more sophisticated heists. Dahlia was the brains, and Jack the muscle - always watching Dahlia's back, using his uncanny senses to alert her of trouble or to swiftly eliminate a threat. While there were plenty of close shaves, Jack knew his luck would pull them through, as it had done in the dark alleys of Greyhawk time and time again. That all changed on the Azbar job. As usual Dahlia was first to hear of a new target visiting the City: a rich merchant from the east named Azbar. It was rumored he had meticulous tastes, with a particular fondness for rare art and jewels. Best of all, it seemed he travelled alone. Dahlia of course planned the heist to the finest detail. They would first case the inn he was staying at carefully, discovering his habits and routines. It didn't take long to discover he disappeared in the City's sewers almost every night, leaving his room securely locked. It was almost too easy, and this started to make Dahlia uneasy. Jack urged her on however, pleading that the lack of guards and other precautions was just the simple ignorance of a foreigner. Charming as ever, Jack finally convinced Dahlia to go forward with the job, much to his later regret. Picking the lock to the merchant's room proved to be a straightforward affair for Dahlia while Jack watched the hallway. Once inside, they were immediately struck by the display of valuables, including gilded coffers, serving sets, and an ornate chest. Jack thanked his luck yet again, as they quickly set forth pilfering the joint, including a flat lacquered box that Jack slipped into his pouch. They were just considering the lock on the chest when they heard the doorknob slowly turn. Jack immediately sprang to the door, hoping to strike the intruder from behind as he entered. Dahlia hid behind the bed. Unexpectedly it was the merchant Azbar, returning hours earlier than expected. Tall and well-built, the dark merchant scanned the room from the doorway. With great suddenness, Azbar reached behind the door where Jack was hiding and [I]yanked[/I] him out with a force well beyond the man's proportions. Grinning, Azbar gazed at Jack while giving a glance to where Dahlia was hiding. "So, the foolish humans think to rob me? Laughable. While I normally like to play with my prey, alas, I must depart and therefore dispose of you more quickly than I'd like. Time to die little ones." Closing the door behind him while still holding Jack with one powerful arm, Azbar then [I]changed, [/I]transforming into a humanoid that had the features of a striped tiger. It was his hands that were oddest of all - they were backwards, with thumbs facing outwards instead of in. He then causally swiped his free claw across Jack's face with a vicious blow. Blackness engulfed him. Sometime later Jack awoke in a pool of his own blood. His luck had saved him again, as his face had fallen onto a rich, thick carpet which seemed to have staunched much of the blood flow. To his horror, his sister was not so fortunate. Her broken and gashed body law sprawled upon the bed, her blood splattered on the walls. In shock, gasping, Jack haltingly made his escape through the room's lone window. Of Azbar, no sign was seen of him again. It wasn't until days later, still morning his sister's death, when Jack thought to open the lacquered box. Inside was a curious, curved dagger with etching on the blade in some unknown tongue, as well as a note written in some type of elvish script. Using his contacts at the Guild, Jack had the both the dagger and note translated. The dagger turned out to be magical - with a command, poison could issue forth from the blade itself. The note was more mysterious. It only mentioned that the giants to the northwest were somehow key to their efforts - whoever "they" were - and that Azbar should proceed with haste to support them. Thus, with note and dagger in hand, Jack now had a new target. For once this target was not about the riches, or even what the Guild wanted. No, this target was about revenge - and it started with finding some giants. [/SPOILER] [/QUOTE]
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