Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
Who's Against the Giants PBP (RG)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maxperson" data-source="post: 8619721" data-attributes="member: 23751"><p>Kaligan Wainwright</p><p></p><p>[SPOILER="Picture"][ATTACH=full]156274[/ATTACH][/spoiler]</p><p></p><p>Fighter/Psi Warrior 9</p><p></p><p>AC:18</p><p>HP:76</p><p>HD: 9/9 at 9d10+2</p><p>Speed: 30</p><p>Passive Perception: 14</p><p>Passive Investigation:14</p><p>Passive Insight:18</p><p>Proficiency: +4</p><p></p><p>[SPOILER="Abilities and Features"]</p><p>S: 16 D: 12 C: 14 I: 18 W: 10 CH: 10</p><p></p><p>Save Proficiencies</p><p>Strength and Constitution</p><p></p><p>Skill Proficiencies</p><p>History: +8</p><p>Insight(expertise): +8</p><p>Medicine: +4</p><p>Perception: +4</p><p>Religion: +8</p><p>Stealth: +5</p><p></p><p>Class Proficiencies</p><p>Armor: All armor and shields</p><p>Weapons: Simple and Martial</p><p></p><p>Languages</p><p>Common</p><p>Draconic</p><p></p><p>Feats</p><p>Telekinetic: +1 Int, gain invisible Mage Hand as a cantrip, castable with no components. Telekinetic Shove: save or be pushed5 feet towards or away from me.</p><p>Telepathic: +1 Int, telepathic speech within 60 feet that is language dependent. Cast Detect Thoughts 1 x long rest with no components.</p><p>Gift of the Gem Dragon: +1 int. Telekinetic Reprisal: When I take damage from a creature within 10 feet, I can use a reaction to do 2d8 force damage and push them back 10 feet, save for half damage and no push.</p><p>Skill Expert: +1 int, expertise and proficiency with Insight</p><p></p><p>Magic Item Substitution</p><p>Draconic Gift: Psionic Reach - 1 x long rest cast Telekinesis spell with no components</p><p></p><p>Class Abilities</p><p><strong>Fighting Style</strong>: Defense</p><p><strong>Second Wind</strong>: 1d10+9 1 x short rest</p><p><strong>Action Surge</strong>: Take another action.</p><p><strong>Extra Attack</strong></p><p><strong>Indominable</strong>: Re-roll failed save 1 x long rest</p><p><strong>Psionic Power</strong>: 8 Psionic Dice(d8) that can be used to fuel my abilities. Regain all dice on long rest. Gain an expended die back as a bonus action 1 x short rest.</p><p><strong>Protective Field</strong>: Reaction to reduce damage taken by myself or someone within 30 feet by d8+4. Cost 1 Psionic Die</p><p><strong>Psionic Strike</strong>: After a creature within 30 feet is hit, add d8+4 force damage to the strike. Cost 1 Psionic Die</p><p><strong>Telekinetic Movement</strong>: You can move an object or a creature with your mind. As an action, you target one loose object that is Large or smaller or one willing creature, other than yourself. If you can see the target and it is within 30 feet of you, you can move it up to 30 feet to an unoccupied space you can see. Alternatively, if it is a Tiny object, you can move it to or from your hand. Either way, you can move the target horizontally, vertically, or both. Once you take this action, you can't do so again until you finish a short or long rest, unless you expend a Psionic Energy die to take it again.</p><p><strong>Psi-Powered Leap</strong>: As a bonus action, you can propel your body with your mind. You gain a flying speed equal to twice your walking speed until the end of the current turn. Once you take this bonus action, you can't do so again until you finish a short or long rest, unless you expend a Psionic Energy die to take it again.</p><p><strong>Telekinetic Thrust</strong>: When you deal damage to a target with your Psionic Strike, you can force the target to make a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Intelligence modifier. If the save fails, you can knock the target prone or move it up to 10 feet in any direction horizontally.[/SPOILER]</p><p></p><p>[SPOILER="Background"]</p><p>Born into a poor family, I was expected to follow in my father’s footsteps and scrounge junk to sell so that we could survive. For years that’s exactly what I did, but my mind and heart just weren’t in it. I would day dream about being the hero with the sword that kept the village safe. About being a mighty wizard whose magic destroyed legions of invaders. Even about stealing a few large gems from a mansion and retiring. Anything but continuing to search alleys and gutters.</p><p></p><p>My break came one day as I walked down an alley looking for anything of value. Through a window I saw a group of young men practicing with wooden swords. For weeks I would find excuses to end up in that alley so I could watch the students train, my mind working overtime with dreams of a sword in my hand as I fought monsters. I was shaken out of one of my day dreams by the voice of the sword master calling out to me. He placed a wooden sword in my hand and asked me to strike at him with it. I didn’t have the reflexes or strength that some of the other students did, but I had natural talent and the town needed defenders. My path was set.</p><p></p><p>Weeks turned into months. I was taught how to calm my mind and focus. How to breathe properly so as to conserve energy. How to fight. Well before my training ended, I was better than any of the other students. However, I had also begun to notice strange things. Sometimes when I thought about where I wanted to place my sword, it would move faster and harder than I intended. Sometimes when I reached for my sword it would shake and rattle for a second as if it wanted to be in my hand. I was thrown off by these incidents and the techniques for calming my mind started failing me. I knew what I had to do.</p><p></p><p>A few days later I walked out of town with my sword and a few other things I had packed, and headed out into the wilderness. Far from town I found a small cave in a wood and made it my home. For the next few years I focused inward, trying to understand what was going on inside of my mind. Slowly but surely I learned how to move objects with but a thought. How to use my mind to propel weapons I used with such force that they hit harder than the strongest man could swing. Even how to propel myself if need be. Yet still I knew there was more.</p><p></p><p>Unfortunately, that more was never to be. While I was out training I heard the sound of many feet marching through the woods. Quietly I snuck closer until I could see them. There were at least a hundred furry humanlike things with dog heads(Gnolls). One of them was barking orders at the others in a language that I didn’t understand, but as I focused on him, trying to understand what he said, his thoughts became clear to me. They were headed to raid my home. Startled I lost my focus and thoughts fled. When they were far enough away that I could safely move, I quickly headed home by paths known only to me.</p><p></p><p>I arrived back home a full half day ahead of the creatures and gave warning. Adding to the regular defenders were militia called to defend the town, and myself. The battle was short and fierce, but because we had time to prepare, the would be raiders were driven back with great losses. The dead on our side were few. The town celebrated me for a week. The feasting and drink were better than any I had ever tasted in my life. The poor don’t get food like this. Hermits alone in the woods eat what they can find. I like it! Too much. Perhaps I would have learned deeper secrets had I returned to the cave, but my new life as a hero of my town was too tempting to give up. I will have to find another path to those secrets.</p><p></p><p></p><p></p><p><strong>Personality Trait</strong>: I am utterly serene, even in the face of disaster.</p><p><strong>Ideal</strong>: If you know yourself, there’s nothing left to know.</p><p><strong>Bond</strong>: I am still seeking the enlightenment that I pursued in my seclusion.</p><p><strong>Flaw</strong>: Now that I’ve returned to the world, I enjoy its delights a bit too much.</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Equipment"]</p><p>Breastplate</p><p>Shield</p><p>Longsword+1</p><p>Longbow</p><p>20 arrows</p><p>2 weeks rations</p><p>2 waterskins</p><p>Backpack</p><p>Bedroll</p><p>Blanket</p><p>Herbalism Kit</p><p>24 gold</p><p>5 silver[/SPOILER]</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8619721, member: 23751"] Kaligan Wainwright [SPOILER="Picture"][ATTACH type="full" alt="magic-sword-battle-warrior-wallpaper-preview.jpg"]156274[/ATTACH][/spoiler] Fighter/Psi Warrior 9 AC:18 HP:76 HD: 9/9 at 9d10+2 Speed: 30 Passive Perception: 14 Passive Investigation:14 Passive Insight:18 Proficiency: +4 [SPOILER="Abilities and Features"] S: 16 D: 12 C: 14 I: 18 W: 10 CH: 10 Save Proficiencies Strength and Constitution Skill Proficiencies History: +8 Insight(expertise): +8 Medicine: +4 Perception: +4 Religion: +8 Stealth: +5 Class Proficiencies Armor: All armor and shields Weapons: Simple and Martial Languages Common Draconic Feats Telekinetic: +1 Int, gain invisible Mage Hand as a cantrip, castable with no components. Telekinetic Shove: save or be pushed5 feet towards or away from me. Telepathic: +1 Int, telepathic speech within 60 feet that is language dependent. Cast Detect Thoughts 1 x long rest with no components. Gift of the Gem Dragon: +1 int. Telekinetic Reprisal: When I take damage from a creature within 10 feet, I can use a reaction to do 2d8 force damage and push them back 10 feet, save for half damage and no push. Skill Expert: +1 int, expertise and proficiency with Insight Magic Item Substitution Draconic Gift: Psionic Reach - 1 x long rest cast Telekinesis spell with no components Class Abilities [B]Fighting Style[/B]: Defense [B]Second Wind[/B]: 1d10+9 1 x short rest [B]Action Surge[/B]: Take another action. [B]Extra Attack Indominable[/B]: Re-roll failed save 1 x long rest [B]Psionic Power[/B]: 8 Psionic Dice(d8) that can be used to fuel my abilities. Regain all dice on long rest. Gain an expended die back as a bonus action 1 x short rest. [B]Protective Field[/B]: Reaction to reduce damage taken by myself or someone within 30 feet by d8+4. Cost 1 Psionic Die [B]Psionic Strike[/B]: After a creature within 30 feet is hit, add d8+4 force damage to the strike. Cost 1 Psionic Die [B]Telekinetic Movement[/B]: You can move an object or a creature with your mind. As an action, you target one loose object that is Large or smaller or one willing creature, other than yourself. If you can see the target and it is within 30 feet of you, you can move it up to 30 feet to an unoccupied space you can see. Alternatively, if it is a Tiny object, you can move it to or from your hand. Either way, you can move the target horizontally, vertically, or both. Once you take this action, you can't do so again until you finish a short or long rest, unless you expend a Psionic Energy die to take it again. [B]Psi-Powered Leap[/B]: As a bonus action, you can propel your body with your mind. You gain a flying speed equal to twice your walking speed until the end of the current turn. Once you take this bonus action, you can't do so again until you finish a short or long rest, unless you expend a Psionic Energy die to take it again. [B]Telekinetic Thrust[/B]: When you deal damage to a target with your Psionic Strike, you can force the target to make a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Intelligence modifier. If the save fails, you can knock the target prone or move it up to 10 feet in any direction horizontally.[/SPOILER] [SPOILER="Background"] Born into a poor family, I was expected to follow in my father’s footsteps and scrounge junk to sell so that we could survive. For years that’s exactly what I did, but my mind and heart just weren’t in it. I would day dream about being the hero with the sword that kept the village safe. About being a mighty wizard whose magic destroyed legions of invaders. Even about stealing a few large gems from a mansion and retiring. Anything but continuing to search alleys and gutters. My break came one day as I walked down an alley looking for anything of value. Through a window I saw a group of young men practicing with wooden swords. For weeks I would find excuses to end up in that alley so I could watch the students train, my mind working overtime with dreams of a sword in my hand as I fought monsters. I was shaken out of one of my day dreams by the voice of the sword master calling out to me. He placed a wooden sword in my hand and asked me to strike at him with it. I didn’t have the reflexes or strength that some of the other students did, but I had natural talent and the town needed defenders. My path was set. Weeks turned into months. I was taught how to calm my mind and focus. How to breathe properly so as to conserve energy. How to fight. Well before my training ended, I was better than any of the other students. However, I had also begun to notice strange things. Sometimes when I thought about where I wanted to place my sword, it would move faster and harder than I intended. Sometimes when I reached for my sword it would shake and rattle for a second as if it wanted to be in my hand. I was thrown off by these incidents and the techniques for calming my mind started failing me. I knew what I had to do. A few days later I walked out of town with my sword and a few other things I had packed, and headed out into the wilderness. Far from town I found a small cave in a wood and made it my home. For the next few years I focused inward, trying to understand what was going on inside of my mind. Slowly but surely I learned how to move objects with but a thought. How to use my mind to propel weapons I used with such force that they hit harder than the strongest man could swing. Even how to propel myself if need be. Yet still I knew there was more. Unfortunately, that more was never to be. While I was out training I heard the sound of many feet marching through the woods. Quietly I snuck closer until I could see them. There were at least a hundred furry humanlike things with dog heads(Gnolls). One of them was barking orders at the others in a language that I didn’t understand, but as I focused on him, trying to understand what he said, his thoughts became clear to me. They were headed to raid my home. Startled I lost my focus and thoughts fled. When they were far enough away that I could safely move, I quickly headed home by paths known only to me. I arrived back home a full half day ahead of the creatures and gave warning. Adding to the regular defenders were militia called to defend the town, and myself. The battle was short and fierce, but because we had time to prepare, the would be raiders were driven back with great losses. The dead on our side were few. The town celebrated me for a week. The feasting and drink were better than any I had ever tasted in my life. The poor don’t get food like this. Hermits alone in the woods eat what they can find. I like it! Too much. Perhaps I would have learned deeper secrets had I returned to the cave, but my new life as a hero of my town was too tempting to give up. I will have to find another path to those secrets. [B]Personality Trait[/B]: I am utterly serene, even in the face of disaster. [B]Ideal[/B]: If you know yourself, there’s nothing left to know. [B]Bond[/B]: I am still seeking the enlightenment that I pursued in my seclusion. [B]Flaw[/B]: Now that I’ve returned to the world, I enjoy its delights a bit too much. [/SPOILER] [SPOILER="Equipment"] Breastplate Shield Longsword+1 Longbow 20 arrows 2 weeks rations 2 waterskins Backpack Bedroll Blanket Herbalism Kit 24 gold 5 silver[/SPOILER] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Who's Against the Giants PBP (RG)
Top