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Who tried to end the OGL?
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<blockquote data-quote="HomegrownHydra" data-source="post: 9340221" data-attributes="member: 6775557"><p>There is a very good reason to doubt this claim, and that is the fact that the new license went WAAAYYY beyond what was necessary to protect from a megacorporation entering the market. The revenue reporting requirement was for anyone who had a mere $50k of revenue a year and the punitive tax kicked in at just $750k of revenue. No megacorporation would bother unless they expected at least tens of millions dollars of <em>profit</em> but it would kneecap existing 3PPs like Paizo and Kobold Press. The license also required you to register every single product you sold no matter how little money you made and for each product you had to provide "information on where You intend to publish the Licensed Work, and its price, among other things.” This allowed WotC/Hasbro to police content and reject your product if it contained content that was “blatantly racist, sexist, homophobic, trans-phobic, bigoted or otherwise discriminatory.” There is no way that Hasbro was worried about Disney or Meta creating any D&D product that was racist or homophobic, that's a clause directed at small time publishers like Justin Lanasa. Further, no one would be able to make <em>any</em> money from streaming their games or videos talking about D&D. To do so you would have to negotiate an individual license for yourself with WotC/Hasbro. That is totally unnecessary to keep another giant corporation out of the market. Add in the ability to change the license anytime they wanted and this was clearly an attempt to control the entire D&D market.</p></blockquote><p></p>
[QUOTE="HomegrownHydra, post: 9340221, member: 6775557"] There is a very good reason to doubt this claim, and that is the fact that the new license went WAAAYYY beyond what was necessary to protect from a megacorporation entering the market. The revenue reporting requirement was for anyone who had a mere $50k of revenue a year and the punitive tax kicked in at just $750k of revenue. No megacorporation would bother unless they expected at least tens of millions dollars of [I]profit[/I] but it would kneecap existing 3PPs like Paizo and Kobold Press. The license also required you to register every single product you sold no matter how little money you made and for each product you had to provide "information on where You intend to publish the Licensed Work, and its price, among other things.” This allowed WotC/Hasbro to police content and reject your product if it contained content that was “blatantly racist, sexist, homophobic, trans-phobic, bigoted or otherwise discriminatory.” There is no way that Hasbro was worried about Disney or Meta creating any D&D product that was racist or homophobic, that's a clause directed at small time publishers like Justin Lanasa. Further, no one would be able to make [I]any[/I] money from streaming their games or videos talking about D&D. To do so you would have to negotiate an individual license for yourself with WotC/Hasbro. That is totally unnecessary to keep another giant corporation out of the market. Add in the ability to change the license anytime they wanted and this was clearly an attempt to control the entire D&D market. [/QUOTE]
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Who tried to end the OGL?
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