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Who tried to end the OGL?
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<blockquote data-quote="Oofta" data-source="post: 9339489" data-attributes="member: 6801845"><p>The sales of 5E were significantly better than anyone expected from the day of release. I can't find the chart anymore (it was posted somewhere on this forum) that showed the estimated sales by month for the first several years. Unlike the previous couple of editions which saw a lot of sales initially and then dropped off, every year for 5E saw steady double digit growth. The rate of increase was not affected by the release of Stranger Things.</p><p></p><p>I think it was pretty much inevitable that there would be an 800 pound gorilla when it came to TTRPGs. If it wasn't D&D it would be some other game or the TTRPG industry would be even more of a niche product than it already is. Throw in other factors like people wanting to connect in person and not just online, older gamers having kids old enough to play, etc..</p><p></p><p>So while I agree we will never know everything that contributed, statements like yours also seem to dismiss that D&D 5E is a good game that works for a lot of people. It hits a nice broad target demographic. Relatively easy to learn, kind of bland and generic base that can be tweaked and customized for individual tastes. It may not be the best game for <em>you</em>, but most players are pretty casual. They just want a social activity to gather around a table and have some fun. D&D 5E does that.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9339489, member: 6801845"] The sales of 5E were significantly better than anyone expected from the day of release. I can't find the chart anymore (it was posted somewhere on this forum) that showed the estimated sales by month for the first several years. Unlike the previous couple of editions which saw a lot of sales initially and then dropped off, every year for 5E saw steady double digit growth. The rate of increase was not affected by the release of Stranger Things. I think it was pretty much inevitable that there would be an 800 pound gorilla when it came to TTRPGs. If it wasn't D&D it would be some other game or the TTRPG industry would be even more of a niche product than it already is. Throw in other factors like people wanting to connect in person and not just online, older gamers having kids old enough to play, etc.. So while I agree we will never know everything that contributed, statements like yours also seem to dismiss that D&D 5E is a good game that works for a lot of people. It hits a nice broad target demographic. Relatively easy to learn, kind of bland and generic base that can be tweaked and customized for individual tastes. It may not be the best game for [I]you[/I], but most players are pretty casual. They just want a social activity to gather around a table and have some fun. D&D 5E does that. [/QUOTE]
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