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Which adventure was your first? Ever itch to play/DM it again?
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<blockquote data-quote="ilgatto" data-source="post: 8844656" data-attributes="member: 86051"><p>1st adventure: A randomly generated AD&D 1E dungeon, rolled live on the DMG1 tables. Those were the days.</p><p></p><p>1st canned module adventure as player: <em>The Sinister Secret of Saltmarsh</em> (U1).</p><p></p><p>[SPOILER]The party were taken prisoner by the <strong><u>evil Sanbalet</u></strong> (<em>Color Spray</em>!) and tied up in the cave below the mansion. They only managed to escape after everybody with any Strength to speak of had failed their Bend Bars/Lift Gates check and the magic-user of the party (4% chance) said that he might as well have a go, too...</p><p>To this day, I remember the tension when he picked up the dice and the table-wide explosion of joy when he rolled 02%.</p><p>Never looked back.[/SPOILER]</p><p></p><p>1st adventure as a DM: <em>The Halls of Tizun Thane</em> (<em><u>Best of White Dwarf Scenarios 1</u></em>).</p><p></p><p>Favorite "canned module" to play: Hmm... Tricky, for the various DMs mostly created their own worlds and adventures (stealing things from whatever sources took their fancy as applicable). So although we must have played most, if not all, older 1E and 2E adventures in one way or another, one doesn't really come to mind, although our early sessions in <em>Tegel Manor</em> (JG27) are now the stuff of legend. I also have fond memories of <em>Slave Pits of the Undercity</em> (A1) and <em>Against the Giants</em> (G1-2-3 version; never really made it far into the Underdark), if for the role they played in the lives of my various PCs rather than anything else.</p><p></p><p>Favorite "canned module" to DM: Tricky again for the above reasons but I do believe this'll have to be <em>The Forgotten Temple of Tharizdun</em> (WG4), which I ran a lot for various parties. An excellent module that is clean, very straightforward to run, and has a nice cliff-hanger at the end.</p><p><em>Tizun Thane</em> has also remained a favorite and I ran a long campaign in an area were most of the inhabitants of the two major centers of population frequented by the PCs were more or less lifted straight from <em>The Secret of Bone Hill</em> (L1) and <em>The Assassin's Knot</em> (L2), so I guess these deserve mention.</p><p></p><p>As to the "pining": If there is any pining to be done, it should probably be for the days of innocence, when everything we encountered and the joy of discovering and exploring aspects of the personality of our PCs was still new.</p></blockquote><p></p>
[QUOTE="ilgatto, post: 8844656, member: 86051"] 1st adventure: A randomly generated AD&D 1E dungeon, rolled live on the DMG1 tables. Those were the days. 1st canned module adventure as player: [I]The Sinister Secret of Saltmarsh[/I] (U1). [SPOILER]The party were taken prisoner by the [B][U]evil Sanbalet[/U][/B] ([I]Color Spray[/I]!) and tied up in the cave below the mansion. They only managed to escape after everybody with any Strength to speak of had failed their Bend Bars/Lift Gates check and the magic-user of the party (4% chance) said that he might as well have a go, too... To this day, I remember the tension when he picked up the dice and the table-wide explosion of joy when he rolled 02%. Never looked back.[/SPOILER] 1st adventure as a DM: [I]The Halls of Tizun Thane[/I] ([I][U]Best of White Dwarf Scenarios 1[/U][/I]). Favorite "canned module" to play: Hmm... Tricky, for the various DMs mostly created their own worlds and adventures (stealing things from whatever sources took their fancy as applicable). So although we must have played most, if not all, older 1E and 2E adventures in one way or another, one doesn't really come to mind, although our early sessions in [I]Tegel Manor[/I] (JG27) are now the stuff of legend. I also have fond memories of [I]Slave Pits of the Undercity[/I] (A1) and [I]Against the Giants[/I] (G1-2-3 version; never really made it far into the Underdark), if for the role they played in the lives of my various PCs rather than anything else. Favorite "canned module" to DM: Tricky again for the above reasons but I do believe this'll have to be [I]The Forgotten Temple of Tharizdun[/I] (WG4), which I ran a lot for various parties. An excellent module that is clean, very straightforward to run, and has a nice cliff-hanger at the end. [I]Tizun Thane[/I] has also remained a favorite and I ran a long campaign in an area were most of the inhabitants of the two major centers of population frequented by the PCs were more or less lifted straight from [I]The Secret of Bone Hill[/I] (L1) and [I]The Assassin's Knot[/I] (L2), so I guess these deserve mention. As to the "pining": If there is any pining to be done, it should probably be for the days of innocence, when everything we encountered and the joy of discovering and exploring aspects of the personality of our PCs was still new. [/QUOTE]
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