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What the 1e-2e Transition Can Tell Us About 5.5e
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<blockquote data-quote="Hatmatter" data-source="post: 9000506" data-attributes="member: 75077"><p>I very much appreciate the approach that Wizards is taking with regard to the 2024 books: specifically, intending to make changes that will not require changes to existing adventures and campaign sourcebooks. Although we all know that TSR mandated that 2nd edition be backward compatible with 1st edition AD&D, the implementation was such that, at the time (at least for me and my group and also people with whom I interacted at conventions, which included multiple GenCons), it felt like 1st edition had been replaced. An example: The 2nd edition <em>Forgotten Realms Campaign Sourcebook </em>that came out on the heels of the 1989 2nd edition rollout (probably 1990), went to great pains to explain why there were no more assassins in Abeir-Toril and why other 1st edition AD&D elements that did not make it into 2nd edition simply no longer existed.</p><p></p><p>This was quite different from the context and rhetoric around One D&D.</p><p></p><p>I consider 5th edition to have been a masterful and elegant approach to D&D and I love the fact that they are tweaking things after 10 years of experience, but not invalidating the adventure books and campaign sourcebooks. It is the ceaseless updating of new editions of the same books that has grown so wearisome for me over the decades (1st>2nd>3rd>3.5>4th>5th editions). But, if it basically results in new versions of the 3 core books and a very few others (<em>Tasha's</em> & <em>Xanathar's</em>) and all the other old stuff can still be used, I am enthusiastically for it. It suggests a group of designers trying to stay in touch with both the legacy of the game and the people playing it today.</p></blockquote><p></p>
[QUOTE="Hatmatter, post: 9000506, member: 75077"] I very much appreciate the approach that Wizards is taking with regard to the 2024 books: specifically, intending to make changes that will not require changes to existing adventures and campaign sourcebooks. Although we all know that TSR mandated that 2nd edition be backward compatible with 1st edition AD&D, the implementation was such that, at the time (at least for me and my group and also people with whom I interacted at conventions, which included multiple GenCons), it felt like 1st edition had been replaced. An example: The 2nd edition [I]Forgotten Realms Campaign Sourcebook [/I]that came out on the heels of the 1989 2nd edition rollout (probably 1990), went to great pains to explain why there were no more assassins in Abeir-Toril and why other 1st edition AD&D elements that did not make it into 2nd edition simply no longer existed. This was quite different from the context and rhetoric around One D&D. I consider 5th edition to have been a masterful and elegant approach to D&D and I love the fact that they are tweaking things after 10 years of experience, but not invalidating the adventure books and campaign sourcebooks. It is the ceaseless updating of new editions of the same books that has grown so wearisome for me over the decades (1st>2nd>3rd>3.5>4th>5th editions). But, if it basically results in new versions of the 3 core books and a very few others ([I]Tasha's[/I] & [I]Xanathar's[/I]) and all the other old stuff can still be used, I am enthusiastically for it. It suggests a group of designers trying to stay in touch with both the legacy of the game and the people playing it today. [/QUOTE]
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