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What Should D&D 2024 Have Been +
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<blockquote data-quote="Greenwheat" data-source="post: 9326964" data-attributes="member: 7042331"><p>It depends heavily on what I'm pitching.</p><p></p><p>If I want to maintain compatibility with Fifth Edition, I'm sacrificing the sacred cow of the 'Three Core Books'. Rebuild the whole lot - mostly the PHB, DMG, Xanathar's and Tashas, plus some bits from Volo's and Mordekainen's - into five volumes.</p><ol> <li data-xf-list-type="ol"><strong>Core Rules</strong> - the bits from the PHB, DMG, Xanathar's and Tasha's about how the game mechanics actually work, organised in a useful way. There's probably going to be a 'Dungeon Master's Appendix' in here.</li> <li data-xf-list-type="ol"><strong>Heroic Fantasy Rules </strong>- Broadly speaking, everything else you need to run a game of 2014 D&D: race, class, background, feats, skills, equipment, encumbrance, XP charts etc. Possibly including the 'monstrous races' from Volo's. Probably put the spell lists in here for the caster classes.</li> <li data-xf-list-type="ol"><strong>Spellbook </strong>- one big book with all the spells from the PHB, XGtE, and TCoE, usefully indexed.</li> <li data-xf-list-type="ol"><strong>Treasure Book</strong> - actually useful treasure charts, and all magic items from the DMG, XGtE and TCoE usefully indexed.</li> <li data-xf-list-type="ol"><strong>Monster Manual</strong> - the core monsters, tidied up a little. Keep spellcasting, but do rebalance some of the oddities. Ideally we'd not have launched MMotM, and a version of that can be Volume 6. Not sure how we divide up the monsters, but we don't want a 600 page hardback tome.</li> </ol><p>Probably tidy up the wording and cut away some of the dead wood based on how game design has evolved in the last decade. Do the layout with usability as a priority. Give the classes a tune-up, but don't make any big changes unless absolutely necessary; there should be no need for a 2014 D&D player to buy new books unless they want the convenience. This isn't a new edition, this is a remaster of the existing one.</p><p></p><p>Get someone who's better at marketing than me to come up with names, and someone better at design than me to figure out what needs to go into Volume 1 to make a complete ruleset, and what goes into genre-specific Volume 2. You may notice some similarity to the OSE Classic Fantasy Box Set...</p><p></p><p>Then, you can offer alternative genres by replacing Volume 2 with '<strong>Sword and Sorcery Rules</strong>', or '<strong>Superhero Rules</strong>', or '<strong>Cosmic Horror Rules</strong>', whatever Marketing thinks will sell. There should be enough design space in the 'Volume 2' to allow different genres to <em>feel</em> different, but still allow everyone to feel comfortable shifting genres without having to learn a new game. Lore can go in the adventures and setting guides.</p><p></p><p>I looked at the page counts to do this a while ago, it does actually come in about right for the four rulebooks.</p></blockquote><p></p>
[QUOTE="Greenwheat, post: 9326964, member: 7042331"] It depends heavily on what I'm pitching. If I want to maintain compatibility with Fifth Edition, I'm sacrificing the sacred cow of the 'Three Core Books'. Rebuild the whole lot - mostly the PHB, DMG, Xanathar's and Tashas, plus some bits from Volo's and Mordekainen's - into five volumes. [LIST=1] [*][B]Core Rules[/B] - the bits from the PHB, DMG, Xanathar's and Tasha's about how the game mechanics actually work, organised in a useful way. There's probably going to be a 'Dungeon Master's Appendix' in here. [*][B]Heroic Fantasy Rules [/B]- Broadly speaking, everything else you need to run a game of 2014 D&D: race, class, background, feats, skills, equipment, encumbrance, XP charts etc. Possibly including the 'monstrous races' from Volo's. Probably put the spell lists in here for the caster classes. [*][B]Spellbook [/B]- one big book with all the spells from the PHB, XGtE, and TCoE, usefully indexed. [*][B]Treasure Book[/B] - actually useful treasure charts, and all magic items from the DMG, XGtE and TCoE usefully indexed. [*][B]Monster Manual[/B] - the core monsters, tidied up a little. Keep spellcasting, but do rebalance some of the oddities. Ideally we'd not have launched MMotM, and a version of that can be Volume 6. Not sure how we divide up the monsters, but we don't want a 600 page hardback tome. [/LIST] Probably tidy up the wording and cut away some of the dead wood based on how game design has evolved in the last decade. Do the layout with usability as a priority. Give the classes a tune-up, but don't make any big changes unless absolutely necessary; there should be no need for a 2014 D&D player to buy new books unless they want the convenience. This isn't a new edition, this is a remaster of the existing one. Get someone who's better at marketing than me to come up with names, and someone better at design than me to figure out what needs to go into Volume 1 to make a complete ruleset, and what goes into genre-specific Volume 2. You may notice some similarity to the OSE Classic Fantasy Box Set... Then, you can offer alternative genres by replacing Volume 2 with '[B]Sword and Sorcery Rules[/B]', or '[B]Superhero Rules[/B]', or '[B]Cosmic Horror Rules[/B]', whatever Marketing thinks will sell. There should be enough design space in the 'Volume 2' to allow different genres to [I]feel[/I] different, but still allow everyone to feel comfortable shifting genres without having to learn a new game. Lore can go in the adventures and setting guides. I looked at the page counts to do this a while ago, it does actually come in about right for the four rulebooks. [/QUOTE]
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