Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 9331892" data-attributes="member: 6785785"><p>But we have. You simply don't accept them or fail to see them. </p><p></p><p>For instance, many of the story now games have an entire character and group creation process. Apocalypse World does it, Stonetop does it, Blades does it. You don't create your characters in isolation, you create them together, and then decide what brought them together and how they're connected and what is their place in the world. </p><p></p><p>D&D does not have this. </p><p></p><p>You then say "yeah, but you could do it if you wanted" but that misses the point. The point is that in the games listed above, you <strong>must</strong> do it that way (or at least, you should per the direction of the book). </p><p></p><p></p><p></p><p>I mean, the way you talk about it doesn't seem like you're that invested. You talk exuberantly about speaking in character to another player about stuff that is more flavor than meaningful, but when you've talked about your Blades game, it's pretty blase. </p><p></p><p>I don't know if this is because it's how you feel, or simply because you're trying to reinforce your view of the game through tone, or if there's some other reason. </p><p></p><p></p><p></p><p>Have you read the book? They're clearly listed there on page 182- 186. [USER=6696971]@Manbearcat[/USER] 's post #928 gets into some of it. </p><p></p><p>Others are: </p><ul> <li data-xf-list-type="ul">Don't Be a Weasel- this is about players not abusing the authority they've been given, particularly as it relates to choosing which action ratings to choose- they're supposed to choose what makes sense in the fiction. Yes, there may be overlap between Skirmish and Finesse if someone is throwing a stiletto at an enemy, but we know it's certainly not Sway. </li> <li data-xf-list-type="ul">Take Responsibility- this is about the role of the players as "co-authors", that they are as responsible for how the game goes as the GM is regarding tone, style, and theme. You have to be an active participant. </li> <li data-xf-list-type="ul">Build Your Character Through Play- character generation doesn't end. You are constantly meant to be establishing things about your character during play. Not just their skills and short term goals, but also their connections to the world around them, their hopes and their morals. All of this matters and all of it should be a part of play. No one should be a wandering, rootless loner.</li> </ul><p></p><p></p><p></p><p>Something illuminating. Anything that includes enough information for us to look at it and examine it. Your sparse descriptions can indeed be about any game at all... so they're not going to tell us anything about Blades as a game. Same as if you were making similar statements about your D&D game, they'd not tell us anything about the process of play. </p><p></p><p>Why were the Lampblacks your enemy? Were you successful in getting the Crows to go after them? What was the result mechanically? Did you take a -1 with them? Did you take a +1 with the Crows? I mean, the Faction game is meant to be player facing... how did your crew stand with these other ones? Did you ever go to war with any of them?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9331892, member: 6785785"] But we have. You simply don't accept them or fail to see them. For instance, many of the story now games have an entire character and group creation process. Apocalypse World does it, Stonetop does it, Blades does it. You don't create your characters in isolation, you create them together, and then decide what brought them together and how they're connected and what is their place in the world. D&D does not have this. You then say "yeah, but you could do it if you wanted" but that misses the point. The point is that in the games listed above, you [B]must[/B] do it that way (or at least, you should per the direction of the book). I mean, the way you talk about it doesn't seem like you're that invested. You talk exuberantly about speaking in character to another player about stuff that is more flavor than meaningful, but when you've talked about your Blades game, it's pretty blase. I don't know if this is because it's how you feel, or simply because you're trying to reinforce your view of the game through tone, or if there's some other reason. Have you read the book? They're clearly listed there on page 182- 186. [USER=6696971]@Manbearcat[/USER] 's post #928 gets into some of it. Others are: [LIST] [*]Don't Be a Weasel- this is about players not abusing the authority they've been given, particularly as it relates to choosing which action ratings to choose- they're supposed to choose what makes sense in the fiction. Yes, there may be overlap between Skirmish and Finesse if someone is throwing a stiletto at an enemy, but we know it's certainly not Sway. [*]Take Responsibility- this is about the role of the players as "co-authors", that they are as responsible for how the game goes as the GM is regarding tone, style, and theme. You have to be an active participant. [*]Build Your Character Through Play- character generation doesn't end. You are constantly meant to be establishing things about your character during play. Not just their skills and short term goals, but also their connections to the world around them, their hopes and their morals. All of this matters and all of it should be a part of play. No one should be a wandering, rootless loner. [/LIST] Something illuminating. Anything that includes enough information for us to look at it and examine it. Your sparse descriptions can indeed be about any game at all... so they're not going to tell us anything about Blades as a game. Same as if you were making similar statements about your D&D game, they'd not tell us anything about the process of play. Why were the Lampblacks your enemy? Were you successful in getting the Crows to go after them? What was the result mechanically? Did you take a -1 with them? Did you take a +1 with the Crows? I mean, the Faction game is meant to be player facing... how did your crew stand with these other ones? Did you ever go to war with any of them? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
Top