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What is the Sorcerer?
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<blockquote data-quote="Mephista" data-source="post: 9320216" data-attributes="member: 6786252"><p>No, not really. Nor is it really the sorcerer's identity. Despite what some people will claim, 5e classes are NOT defined by their mechanics.</p><p></p><p>Every class has an a class fantasy. A trope that they represent. A story that they do better than anyone else. For the sorcerer, that trope is the "<strong>Inherent Gift." </strong>Every sorcerer has something they can do, some ability they've been born with, or gained from exposure to magical radiation, or just randomly develop for no reason. You might be psychic, an elementalist, etc. Sorcerers are people that take that gift and hone it until they do amazing things with that one trick.</p><p></p><p>The sorcerer mechanics are all meant to support that main trick. In theory, all the spells that the sorcerer learns and all their metamagics are just different applications of that one thing. If you're a dragon sorcerer, then all the spells you get are variations of a dragon's abilities, and you're really flexible at doing different things with that dragon magic. </p><p></p><p>There's a lot of debate back and forth about how good the mechanics fit, or if we should have better theme, or if using spellcasting rules are a bad fit, or lots of different things to try and get the sorcerer to be something its not.</p><p></p><p>But ultimately we have what the sorcerer's identity is supposed to be. Its all the details around it that aren't adding up.</p><p></p><p></p><p></p><p>As a character? Different people have different desires and different professions they're happy with. And that's besides the fact that wizard school likely costs money (spellbooks don't pay for themselves), not everyone is born with The Gift, have access to an extraplanar creature to make a pact with, can have access to the necessary tools to be an artificer, etc. </p><p></p><p>As a player? We all have different things we want to play at different times. Warlock gives me Blue Mage vibes, and hunting around for creatures to bargain for magic sounds like fun to me. Other times, being a shaman dealing with land spirits could be intresting. We have different itches.</p><p></p><p></p><p>Origin differences... honestly just determine your affinity. Its like the difference between a fire elemental mage and an ice elemental. They're clearly different... but they share enough in common that its easy to see how they're related.</p></blockquote><p></p>
[QUOTE="Mephista, post: 9320216, member: 6786252"] No, not really. Nor is it really the sorcerer's identity. Despite what some people will claim, 5e classes are NOT defined by their mechanics. Every class has an a class fantasy. A trope that they represent. A story that they do better than anyone else. For the sorcerer, that trope is the "[B]Inherent Gift." [/B]Every sorcerer has something they can do, some ability they've been born with, or gained from exposure to magical radiation, or just randomly develop for no reason. You might be psychic, an elementalist, etc. Sorcerers are people that take that gift and hone it until they do amazing things with that one trick. The sorcerer mechanics are all meant to support that main trick. In theory, all the spells that the sorcerer learns and all their metamagics are just different applications of that one thing. If you're a dragon sorcerer, then all the spells you get are variations of a dragon's abilities, and you're really flexible at doing different things with that dragon magic. There's a lot of debate back and forth about how good the mechanics fit, or if we should have better theme, or if using spellcasting rules are a bad fit, or lots of different things to try and get the sorcerer to be something its not. But ultimately we have what the sorcerer's identity is supposed to be. Its all the details around it that aren't adding up. As a character? Different people have different desires and different professions they're happy with. And that's besides the fact that wizard school likely costs money (spellbooks don't pay for themselves), not everyone is born with The Gift, have access to an extraplanar creature to make a pact with, can have access to the necessary tools to be an artificer, etc. As a player? We all have different things we want to play at different times. Warlock gives me Blue Mage vibes, and hunting around for creatures to bargain for magic sounds like fun to me. Other times, being a shaman dealing with land spirits could be intresting. We have different itches. Origin differences... honestly just determine your affinity. Its like the difference between a fire elemental mage and an ice elemental. They're clearly different... but they share enough in common that its easy to see how they're related. [/QUOTE]
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What is the Sorcerer?
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