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What Are The Changes In Pathfinder Remastered?
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<blockquote data-quote="Voadam" data-source="post: 9036955" data-attributes="member: 2209"><p>It sounds like you are saying a natural 20 only hits if you miss by less than 10. So a little narrower window to possibly hit than PF 1e where a 20 always hit.</p><p></p><p>PF2e has more things both sides can do to add modifiers as well, but generally I would think that would be a wash and the CR challenge math is pretty tight for the band of difference in levels it is designed for. </p><p></p><p>Go outside those bands and things get wonky.</p><p></p><p>Similar to 4e.</p><p></p><p>With lots of potential modifiers in PF2e though I imagine things can ebb and flow at different points in a fight so there will be times when things are more invulnerable and times when they are much more vulnerable than the base stats suggest.</p><p></p><p>What happens in PF2e when you are regularly missing by more than 10? Are there fumbles for really missing or just more crits when you overperform hitting?</p></blockquote><p></p>
[QUOTE="Voadam, post: 9036955, member: 2209"] It sounds like you are saying a natural 20 only hits if you miss by less than 10. So a little narrower window to possibly hit than PF 1e where a 20 always hit. PF2e has more things both sides can do to add modifiers as well, but generally I would think that would be a wash and the CR challenge math is pretty tight for the band of difference in levels it is designed for. Go outside those bands and things get wonky. Similar to 4e. With lots of potential modifiers in PF2e though I imagine things can ebb and flow at different points in a fight so there will be times when things are more invulnerable and times when they are much more vulnerable than the base stats suggest. What happens in PF2e when you are regularly missing by more than 10? Are there fumbles for really missing or just more crits when you overperform hitting? [/QUOTE]
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What Are The Changes In Pathfinder Remastered?
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