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We D&D- Tyranny of Dragons Part 2: The Rise of Tiamat #24b Strike Team 1 Part 2 A Ton of Undead.
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<blockquote data-quote="Goonalan" data-source="post: 8033080" data-attributes="member: 16069"><p>In all honesty I wanted to do more of the secondary character route but the players were much less inclined... they like 5 PCs in action (or else they discovered this along the way), but they'd prefer them to be the same five guys week after week. It all started with me wanting to wring the max out of chapter 1, and get them to play all of the missions presented there, also I was cautious because I had kinda railroaded (with some player help) into making PCs that were ex-Dragon Cultists. The secondary characters were second best throughout, in truth it didn't really work for me.</p><p></p><p>Keep in mind I was levelling up the secondary characters for the entirety of HotDQ, the secondary characters (save for Hotlips) only got the odd run out- some very odd.</p><p></p><p>The five main PCs are at the recommended level here, I think- apologies, I'm going from memory- I think I may have slowed them a little (but maybe only 1 level max) because I was just fed up of having to make every enemy max HP just to offer a little bit of a challenge.</p><p></p><p>In truth, and I appreciate this isn't selling what's yet to come, I messed up the climax of this one- or else I just made it much too complex. I've not written it up from my notes yet, but I remember it being a struggle at the time to get through it. It gets good at the very end (I think, again- from memory) but before then... there's a fair amount of NPC battles that are... on reflection, not my best idea to date.</p><p></p><p>You live and you learn.</p><p></p><p>Oddly the next session features the final assassination attempt on the PCs- the attack on the Flying Ice Castle, which I quite enjoyed because the players weren't expecting it.</p><p></p><p>Thanks for your thoughts, it's great to see how other folk get through some of these mega-modules. I've just spent the last week or so (off work- holiday) thumbing my way through modules looking for a story, a scheme, an overarching plot- anything, for my VTT lockdown game- <a href="https://www.enworld.org/threads/dark-squad-in-the-sunless-citadel-007-new-dangerous-tricks.672536/" target="_blank">the Dark Squad</a>.</p><p></p><p>Stay safe and well, and thanks again- very much appreciated.</p><p></p><p>Cheers goonalan</p></blockquote><p></p>
[QUOTE="Goonalan, post: 8033080, member: 16069"] In all honesty I wanted to do more of the secondary character route but the players were much less inclined... they like 5 PCs in action (or else they discovered this along the way), but they'd prefer them to be the same five guys week after week. It all started with me wanting to wring the max out of chapter 1, and get them to play all of the missions presented there, also I was cautious because I had kinda railroaded (with some player help) into making PCs that were ex-Dragon Cultists. The secondary characters were second best throughout, in truth it didn't really work for me. Keep in mind I was levelling up the secondary characters for the entirety of HotDQ, the secondary characters (save for Hotlips) only got the odd run out- some very odd. The five main PCs are at the recommended level here, I think- apologies, I'm going from memory- I think I may have slowed them a little (but maybe only 1 level max) because I was just fed up of having to make every enemy max HP just to offer a little bit of a challenge. In truth, and I appreciate this isn't selling what's yet to come, I messed up the climax of this one- or else I just made it much too complex. I've not written it up from my notes yet, but I remember it being a struggle at the time to get through it. It gets good at the very end (I think, again- from memory) but before then... there's a fair amount of NPC battles that are... on reflection, not my best idea to date. You live and you learn. Oddly the next session features the final assassination attempt on the PCs- the attack on the Flying Ice Castle, which I quite enjoyed because the players weren't expecting it. Thanks for your thoughts, it's great to see how other folk get through some of these mega-modules. I've just spent the last week or so (off work- holiday) thumbing my way through modules looking for a story, a scheme, an overarching plot- anything, for my VTT lockdown game- [URL='https://www.enworld.org/threads/dark-squad-in-the-sunless-citadel-007-new-dangerous-tricks.672536/']the Dark Squad[/URL]. Stay safe and well, and thanks again- very much appreciated. Cheers goonalan [/QUOTE]
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