Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
War Never Changes: Fallout Inspired Post Apocalyptic Campaign?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CandyLaser" data-source="post: 9325572" data-attributes="member: 7029413"><p>Earthdawn does have its own system. The latest edition is back with FASA, I believe. I've played it in a few convention one-shots and had an enjoyable time. The rules are decent, about as complex as D&D, and the basics can be gotten across fairly quickly. The setting is great and worth reading about online even if you don't want to buy the books.</p><p></p><p>EDIT: Since I'm extolling its virtues somewhat, I should probably give a quick summary of the Earthdawn setting. Picture a pretty standard D&D fantasy world, complete with an evil empire that is sort of Rome-meets-Atlantis. They learn that in a few centuries, there will be an unstoppable magical disaster called the Scourge. During this time the ambient magic levels will be high enough for evil extradimensional demons called Horrors to flood into the world without needing to be summoned. You've got warning that it's coming, and you can't prevent it, so what do you do? You build <em>kaers</em>, magical fallout shelters. They're deep underground, they're massive complexes, they have entrances to the outside, but they're sealed, with layers and layers of defenses and traps to keep the demons ravaging the countryside from getting in. You herd people into these things and you wait it out. Cut to 400-some-odd years later. The first kaers open, and the survivors start exploring. The Earthdawn setting takes place a little bit after that point, once civilization has started to re-establish itself, so you have agriculture again, and cities, and the occasional multi-city polity like the remnants of the aforementioned Rome-meets-Atlantis evil empire. It's more Fallout 4 than Fallout 1; you don't have Mad Max style anarchy everywhere.</p></blockquote><p></p>
[QUOTE="CandyLaser, post: 9325572, member: 7029413"] Earthdawn does have its own system. The latest edition is back with FASA, I believe. I've played it in a few convention one-shots and had an enjoyable time. The rules are decent, about as complex as D&D, and the basics can be gotten across fairly quickly. The setting is great and worth reading about online even if you don't want to buy the books. EDIT: Since I'm extolling its virtues somewhat, I should probably give a quick summary of the Earthdawn setting. Picture a pretty standard D&D fantasy world, complete with an evil empire that is sort of Rome-meets-Atlantis. They learn that in a few centuries, there will be an unstoppable magical disaster called the Scourge. During this time the ambient magic levels will be high enough for evil extradimensional demons called Horrors to flood into the world without needing to be summoned. You've got warning that it's coming, and you can't prevent it, so what do you do? You build [I]kaers[/I], magical fallout shelters. They're deep underground, they're massive complexes, they have entrances to the outside, but they're sealed, with layers and layers of defenses and traps to keep the demons ravaging the countryside from getting in. You herd people into these things and you wait it out. Cut to 400-some-odd years later. The first kaers open, and the survivors start exploring. The Earthdawn setting takes place a little bit after that point, once civilization has started to re-establish itself, so you have agriculture again, and cities, and the occasional multi-city polity like the remnants of the aforementioned Rome-meets-Atlantis evil empire. It's more Fallout 4 than Fallout 1; you don't have Mad Max style anarchy everywhere. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
War Never Changes: Fallout Inspired Post Apocalyptic Campaign?
Top