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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7560532" data-attributes="member: 82106"><p>Right, most things you encounter in Traveler are going to be pretty well integrated into the overall milieu and there are a lot of 'hooks' available to tie the PCs into that as well. So its likely you can fit those puzzle pieces together. Exceptions might include randomly generated alien life forms or something where "a lurker predator jumps you" might not really be fitting at a given moment. </p><p></p><p>With 4e it highly depends on the sort of things the players are interested in doing vs what sorts of stuff can be randomly generated (and given that the GM is going to have to come up with the 'random' tables it is more likely to mesh). If the players want to build a freehold, then it wouldn't be hard at all to come up with a list of random "this has to be cleared out or dealt with somehow" list. </p><p></p><p>I had a section of my first campaign that has a list of 'random' encounters, there are about 10 of them. They can only happen within a certain forest and the PC's goal was to search the forest, find the evil wizard, and deal with him. There were also fixed locations. That worked reasonably well, though I didn't try to stick to random encounters very religiously. 3 or 4 of them came up and they ended up tying into the story fairly well, but of course they were DESIGNED with that in mind! Definitely a bit different than what old-school hexcrawl was generally built to do (though technically you could follow the DMG's table structure and do it).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7560532, member: 82106"] Right, most things you encounter in Traveler are going to be pretty well integrated into the overall milieu and there are a lot of 'hooks' available to tie the PCs into that as well. So its likely you can fit those puzzle pieces together. Exceptions might include randomly generated alien life forms or something where "a lurker predator jumps you" might not really be fitting at a given moment. With 4e it highly depends on the sort of things the players are interested in doing vs what sorts of stuff can be randomly generated (and given that the GM is going to have to come up with the 'random' tables it is more likely to mesh). If the players want to build a freehold, then it wouldn't be hard at all to come up with a list of random "this has to be cleared out or dealt with somehow" list. I had a section of my first campaign that has a list of 'random' encounters, there are about 10 of them. They can only happen within a certain forest and the PC's goal was to search the forest, find the evil wizard, and deal with him. There were also fixed locations. That worked reasonably well, though I didn't try to stick to random encounters very religiously. 3 or 4 of them came up and they ended up tying into the story fairly well, but of course they were DESIGNED with that in mind! Definitely a bit different than what old-school hexcrawl was generally built to do (though technically you could follow the DMG's table structure and do it). [/QUOTE]
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