Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 5837945" data-attributes="member: 5143"><p>Yeah, in short, I met a bunch of people on my BBS way back when I was 14 and joined their group. They had 13 players, played weekly and wanted to play every RPG in existence, almost everyone in the group was also a GM. We voted on which game to play each week, played for 5-8 hours and then voted to play a different game after we got bored. And we'd play 2-3 games every week.</p><p></p><p>That group switched to only every second week. I loved gaming so much that I started up my own group on the off weeks and we picked up the same tradition. Half the other group joined mine. But we always kept it to 6 players and a DM. One of those people is still in my group 19 years later. But we cycle in new players when people leave. So, the majority of the group has been playing for a long time.</p><p></p><p>Over the years we've switched to only playing 4e and no other games. But we still play weekly, and all the people are people I met through gaming of some sort(my current group mostly played Magic The Gathering with me and asked if they could learn D&D)</p><p></p><p>Yep, that's basically how I work it as well. I also run my games in Greyhawk whenever possible. Though the game I'm running right now is in Forgotten Realms and I treat Wizards a little more common.</p><p></p><p>It's one of my big beefs when this happens. I really hate mechanics that allow the battle to end so quickly. But I hate cheating more. So, I always let battles like this end in a round or two and then just feel bad about it afterwards.</p><p></p><p>I guess I just keep reading on ENWorld about games where the PCs are not "railroaded" at all. That they often decide on their own goals without any input from the DM at all and then the DM is forced to write an adventure to go along with that desire. Like the PCs decide "We're going to clean up this city and defeat the Thieves Guild." and then the DM now needs to write up a bunch of encounters with Thieves.</p><p></p><p>I've never ran a game like that. Every campaign starts with: Plot hook, the PCs take it and then follow every clue I leave them without ever coming up with their own ideas.</p><p></p><p>Yeah, well, they expect that the game is where they get to go on cool adventures made up by me. So, they wait for me to lead them from place to place so they can go on adventures. Without my guidance, they just do nothing. Or at least nothing important.</p><p></p><p>They don't really take their characters seriously as people...no. I've been complaining about it for years. Hoping some people will come up with real personalities. Problem is, that we're used to games ending so quickly or PCs dying so quickly that coming up with background for your character and a real personality is almost always wasted when you die during the second session. Or the DM decides to stop running his game.</p><p></p><p>Plus, a number of them LOVE character building. They want to see what kind of broken power combos they can come up with. So, after one session of playing their character they are almost always ASKING to have their character leave so they can try a different concept.</p><p></p><p>We had a TPK a couple of weeks ago and every last member of the group said they didn't want to be brought back to life because they'd rather just make new characters. Thereby ruining all of the plot I had put into the game up until that point.</p><p></p><p>Nope, we just played at my house. But we loved playing RPGs so much that a bunch of my friends from Junior High and I would just hang out on weekdays. We spend almost every day together for a couple of years. And when we couldn't come up with anything to do, someone would say "Hey, let's start a Rifts game" or "Let's start a D&D game". Then we'd all make up characters and agree to play the game more often. But we started so many games we never had time to play them all. My brothers would both play as well, so we had a full group.</p><p></p><p>We just...played a LOT. For about 2 years, we played about 4-5 times a week. One of which was 14 hours long.</p><p></p><p>I think the amount I played was one of the main reasons I hate CaW style play. There's only so many times you can see the same "creative" plan play out before it doesn't seem creative anymore. And if it got used even once in one of our games, it got used in all of them.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5837945, member: 5143"] Yeah, in short, I met a bunch of people on my BBS way back when I was 14 and joined their group. They had 13 players, played weekly and wanted to play every RPG in existence, almost everyone in the group was also a GM. We voted on which game to play each week, played for 5-8 hours and then voted to play a different game after we got bored. And we'd play 2-3 games every week. That group switched to only every second week. I loved gaming so much that I started up my own group on the off weeks and we picked up the same tradition. Half the other group joined mine. But we always kept it to 6 players and a DM. One of those people is still in my group 19 years later. But we cycle in new players when people leave. So, the majority of the group has been playing for a long time. Over the years we've switched to only playing 4e and no other games. But we still play weekly, and all the people are people I met through gaming of some sort(my current group mostly played Magic The Gathering with me and asked if they could learn D&D) Yep, that's basically how I work it as well. I also run my games in Greyhawk whenever possible. Though the game I'm running right now is in Forgotten Realms and I treat Wizards a little more common. It's one of my big beefs when this happens. I really hate mechanics that allow the battle to end so quickly. But I hate cheating more. So, I always let battles like this end in a round or two and then just feel bad about it afterwards. I guess I just keep reading on ENWorld about games where the PCs are not "railroaded" at all. That they often decide on their own goals without any input from the DM at all and then the DM is forced to write an adventure to go along with that desire. Like the PCs decide "We're going to clean up this city and defeat the Thieves Guild." and then the DM now needs to write up a bunch of encounters with Thieves. I've never ran a game like that. Every campaign starts with: Plot hook, the PCs take it and then follow every clue I leave them without ever coming up with their own ideas. Yeah, well, they expect that the game is where they get to go on cool adventures made up by me. So, they wait for me to lead them from place to place so they can go on adventures. Without my guidance, they just do nothing. Or at least nothing important. They don't really take their characters seriously as people...no. I've been complaining about it for years. Hoping some people will come up with real personalities. Problem is, that we're used to games ending so quickly or PCs dying so quickly that coming up with background for your character and a real personality is almost always wasted when you die during the second session. Or the DM decides to stop running his game. Plus, a number of them LOVE character building. They want to see what kind of broken power combos they can come up with. So, after one session of playing their character they are almost always ASKING to have their character leave so they can try a different concept. We had a TPK a couple of weeks ago and every last member of the group said they didn't want to be brought back to life because they'd rather just make new characters. Thereby ruining all of the plot I had put into the game up until that point. Nope, we just played at my house. But we loved playing RPGs so much that a bunch of my friends from Junior High and I would just hang out on weekdays. We spend almost every day together for a couple of years. And when we couldn't come up with anything to do, someone would say "Hey, let's start a Rifts game" or "Let's start a D&D game". Then we'd all make up characters and agree to play the game more often. But we started so many games we never had time to play them all. My brothers would both play as well, so we had a full group. We just...played a LOT. For about 2 years, we played about 4-5 times a week. One of which was 14 hours long. I think the amount I played was one of the main reasons I hate CaW style play. There's only so many times you can see the same "creative" plan play out before it doesn't seem creative anymore. And if it got used even once in one of our games, it got used in all of them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
Top