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Vecna: Eve of Ruin Adventure -- An “Off the Rails” Adventure for D&D's Anniversary
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<blockquote data-quote="Ghost2020" data-source="post: 9328370" data-attributes="member: 6786"><p>I could swear we've been here before.....the highlights are mine.</p><p></p><p></p><p><em><strong>Die Vecna, Die</strong></em> is more of a campaign than a mere adventure, and it’s arguably the most ambitious thing ever put out for Second Edition AD&D. <em>Die Vecna, Die</em> is no mere adventure, but a <strong>massive undertaking for high level characters, seeing them go through not one, but THREE different campaign settings. </strong>[...] Players will encounter some of the most iconic and evil characters in all of <em>Dungeons & Dragons</em>, and have to witness firsthand the end of the Second Edition Universe, and the beginning of Third Edition. [...] It’s a damn shame how overlooked and underrated <em>Die Vecna, Die</em> is, as it’s easily the best long campaign like adventure ever put out for Second Edition. It’s a massive undertaking akin to, say <em><a href="https://en.wikipedia.org/wiki/Horror_on_the_Orient_Express" target="_blank">Horror on the Orient Express</a></em> for <em><a href="https://en.wikipedia.org/wiki/Call_of_Cthulhu_(role-playing_game)" target="_blank">Call of Cthulhu</a></em>, but much like that seminal work, <em>Die Vecna, Die</em> is worth it, especially if you are a fan of any or all of the campaign settings that you will work your way through here.<a href="https://en.wikipedia.org/wiki/Die_Vecna_Die!#cite_note-6" target="_blank">[6]</a></p><p></p><p>In 2000, <a href="https://en.wikipedia.org/wiki/Wizards_of_the_Coast" target="_blank">Wizards of the Coast</a> released the last adventure to be written for the 2nd edition ruleset, <em><a href="https://en.wikipedia.org/wiki/Die_Vecna_Die!" target="_blank">Die Vecna Die!</a></em>, <strong>a three-part adventure tying Greyhawk to the <a href="https://en.wikipedia.org/wiki/Ravenloft" target="_blank">Ravenloft</a> and <a href="https://en.wikipedia.org/wiki/Planescape" target="_blank">Planescape</a> campaign settings.</strong> In this adventure, Vecna was given the rank of a lesser god.<a href="https://en.wikipedia.org/wiki/Vecna#cite_note-18" target="_blank">[18]</a> <em>Die Vecna Die!</em> set up the transition between the <a href="https://en.wikipedia.org/wiki/AD%26D_2nd_Edition" target="_blank">second</a> and <a href="https://en.wikipedia.org/wiki/D%26D_3rd_Edition" target="_blank">third</a> editions of D&D.<a href="https://en.wikipedia.org/wiki/Vecna#cite_note-:0-19" target="_blank">[19]</a> According to Shannon Appelcline, the adventure "touched upon the oldest locales and the most ancient myths of the <em>D&D</em> game" by playing the Eye and Hand of Vecna against the cambion demigod <a href="https://en.wikipedia.org/wiki/Iuz" target="_blank">Iuz</a>.<a href="https://en.wikipedia.org/wiki/Vecna#cite_note-designers-20" target="_blank">[20]</a></p></blockquote><p></p>
[QUOTE="Ghost2020, post: 9328370, member: 6786"] I could swear we've been here before.....the highlights are mine. [I][B]Die Vecna, Die[/B][/I] is more of a campaign than a mere adventure, and it’s arguably the most ambitious thing ever put out for Second Edition AD&D. [I]Die Vecna, Die[/I] is no mere adventure, but a [B]massive undertaking for high level characters, seeing them go through not one, but THREE different campaign settings. [/B][...] Players will encounter some of the most iconic and evil characters in all of [I]Dungeons & Dragons[/I], and have to witness firsthand the end of the Second Edition Universe, and the beginning of Third Edition. [...] It’s a damn shame how overlooked and underrated [I]Die Vecna, Die[/I] is, as it’s easily the best long campaign like adventure ever put out for Second Edition. It’s a massive undertaking akin to, say [I][URL='https://en.wikipedia.org/wiki/Horror_on_the_Orient_Express']Horror on the Orient Express[/URL][/I] for [I][URL='https://en.wikipedia.org/wiki/Call_of_Cthulhu_(role-playing_game)']Call of Cthulhu[/URL][/I], but much like that seminal work, [I]Die Vecna, Die[/I] is worth it, especially if you are a fan of any or all of the campaign settings that you will work your way through here.[URL='https://en.wikipedia.org/wiki/Die_Vecna_Die!#cite_note-6'][6][/URL] In 2000, [URL='https://en.wikipedia.org/wiki/Wizards_of_the_Coast']Wizards of the Coast[/URL] released the last adventure to be written for the 2nd edition ruleset, [I][URL='https://en.wikipedia.org/wiki/Die_Vecna_Die!']Die Vecna Die![/URL][/I], [B]a three-part adventure tying Greyhawk to the [URL='https://en.wikipedia.org/wiki/Ravenloft']Ravenloft[/URL] and [URL='https://en.wikipedia.org/wiki/Planescape']Planescape[/URL] campaign settings.[/B] In this adventure, Vecna was given the rank of a lesser god.[URL='https://en.wikipedia.org/wiki/Vecna#cite_note-18'][18][/URL] [I]Die Vecna Die![/I] set up the transition between the [URL='https://en.wikipedia.org/wiki/AD%26D_2nd_Edition']second[/URL] and [URL='https://en.wikipedia.org/wiki/D%26D_3rd_Edition']third[/URL] editions of D&D.[URL='https://en.wikipedia.org/wiki/Vecna#cite_note-:0-19'][19][/URL] According to Shannon Appelcline, the adventure "touched upon the oldest locales and the most ancient myths of the [I]D&D[/I] game" by playing the Eye and Hand of Vecna against the cambion demigod [URL='https://en.wikipedia.org/wiki/Iuz']Iuz[/URL].[URL='https://en.wikipedia.org/wiki/Vecna#cite_note-designers-20'][20][/URL] [/QUOTE]
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