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<blockquote data-quote="Herzog" data-source="post: 6160059" data-attributes="member: 25696"><p>We're preparing to play a 3.5 Dark Sun campaign using the rules from <a href="http://www.athas.org" target="_blank">www.athas.org</a> once our current campaign ends.</p><p></p><p>While researching possible character options, I ran into the following problem:</p><p></p><p>Athas has no gods. Instead, clerics are 'powered' from elemental or para-elemental planes.</p><p>This means they have a very specific set of possible domains (all of which are spelled out in the rulebook downloadable from athas.org)</p><p></p><p>One of the character options I was looking at was the prestige class 'Walker in the Waste' from Sandstorm.</p><p>Sandstorm is a sourcebook that is very applicable to the Dark Sun setting, and my idea was to play a cleric that would slowly turn from surviving in the desert, through becoming one with the desert, to 'worshipping' the desert.</p><p></p><p>There are two problems with this:</p><p></p><p>1. The elementals expect their clerics (even the evil ones) to eventually destroy all undead. The para-elementals are less strict, but even they are not known to be 'pro' undead.</p><p>2. The prestige class requires you to have spells from the 'Sand' or 'Thirst' domains. Very thematically appropriate but.... not in the list of domains from the Dark Sun campaignbook. I can pick them up as 'regular' cleric (or druid) spells of course, but not being able to pick a domain that would in fact match very well with the setting seems.... odd.</p><p></p><p>Of course. I can also play something else.</p><p>However, I expect to be running in these kind of things more often, because of this simple fact:</p><p></p><p>The writers of the 3.5 books invested a lot of time and effort to describe a very different setting in 3.5 terms, but neglected to include information on how to incorporate other materials!</p><p></p><p>My questions:</p><p></p><p>Do you play Dark Sun using the 3.5 rules?</p><p>If so: which 'conversion' are you using?</p><p>how do you include 3.5 materials not specific to this setting?</p><p>and are there any references you can give me that can help combining the Dark Sun material and other materials?</p><p></p><p></p><p>Any (legal) links to Dark Sun gaming materials for 3.5 are appreciated as well.</p><p></p><p>(note: I know there is a 4th edition version, and there are AD&D rules. I'm not interested in either as we have already decided to use the 3.5 rules)</p><p></p><p>thanks in advance.</p></blockquote><p></p>
[QUOTE="Herzog, post: 6160059, member: 25696"] We're preparing to play a 3.5 Dark Sun campaign using the rules from [URL="http://www.athas.org"]www.athas.org[/URL] once our current campaign ends. While researching possible character options, I ran into the following problem: Athas has no gods. Instead, clerics are 'powered' from elemental or para-elemental planes. This means they have a very specific set of possible domains (all of which are spelled out in the rulebook downloadable from athas.org) One of the character options I was looking at was the prestige class 'Walker in the Waste' from Sandstorm. Sandstorm is a sourcebook that is very applicable to the Dark Sun setting, and my idea was to play a cleric that would slowly turn from surviving in the desert, through becoming one with the desert, to 'worshipping' the desert. There are two problems with this: 1. The elementals expect their clerics (even the evil ones) to eventually destroy all undead. The para-elementals are less strict, but even they are not known to be 'pro' undead. 2. The prestige class requires you to have spells from the 'Sand' or 'Thirst' domains. Very thematically appropriate but.... not in the list of domains from the Dark Sun campaignbook. I can pick them up as 'regular' cleric (or druid) spells of course, but not being able to pick a domain that would in fact match very well with the setting seems.... odd. Of course. I can also play something else. However, I expect to be running in these kind of things more often, because of this simple fact: The writers of the 3.5 books invested a lot of time and effort to describe a very different setting in 3.5 terms, but neglected to include information on how to incorporate other materials! My questions: Do you play Dark Sun using the 3.5 rules? If so: which 'conversion' are you using? how do you include 3.5 materials not specific to this setting? and are there any references you can give me that can help combining the Dark Sun material and other materials? Any (legal) links to Dark Sun gaming materials for 3.5 are appreciated as well. (note: I know there is a 4th edition version, and there are AD&D rules. I'm not interested in either as we have already decided to use the 3.5 rules) thanks in advance. [/QUOTE]
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