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<blockquote data-quote="DocSER" data-source="post: 9323532" data-attributes="member: 7699"><p>I have run and played this as a one-shot several times (four I think). It is EMPHATICALLY a con one-shot. It has all the tools to build connections between characters before the inciting incident but it is an enclosed/complete story. My partner has brought people to tears (yes, literally) the last few times she has run this at cons with its bittersweet ending.</p><p></p><p>However, it is a one-shot experience. You have to try to avoid getting on-board the plot. Some will, I am sure. In my tables and my partner's tables (seven in total, I think - playtesting, Gencon, and Gamehole Con), we have never encountered any resistance to joining the plot.</p><p></p><p>The plot is fairly linear, but that is very much not the point of the adventure. A more complicated plot would falter in a con setting. What distinguishes this scenario is the set-up and the emotional stakes. The characters take the stakes with them as they proceed through the adventure and how the player's navigate this experience with their characters is what will make for a memorable experience. The ending can be amazing if they players' buy in.</p><p></p><p>This is, by far, the best con one-shot I have ever played or run. I can't give it a stronger recommendation.</p></blockquote><p></p>
[QUOTE="DocSER, post: 9323532, member: 7699"] I have run and played this as a one-shot several times (four I think). It is EMPHATICALLY a con one-shot. It has all the tools to build connections between characters before the inciting incident but it is an enclosed/complete story. My partner has brought people to tears (yes, literally) the last few times she has run this at cons with its bittersweet ending. However, it is a one-shot experience. You have to try to avoid getting on-board the plot. Some will, I am sure. In my tables and my partner's tables (seven in total, I think - playtesting, Gencon, and Gamehole Con), we have never encountered any resistance to joining the plot. The plot is fairly linear, but that is very much not the point of the adventure. A more complicated plot would falter in a con setting. What distinguishes this scenario is the set-up and the emotional stakes. The characters take the stakes with them as they proceed through the adventure and how the player's navigate this experience with their characters is what will make for a memorable experience. The ending can be amazing if they players' buy in. This is, by far, the best con one-shot I have ever played or run. I can't give it a stronger recommendation. [/QUOTE]
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