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<blockquote data-quote="Voadam" data-source="post: 8468130" data-attributes="member: 2209"><p><a href="https://www.gmbinder.com/share/-LOB2b05vCsVZ_5ESE8X" target="_blank">Elder Evils 5e</a></p><p>5e</p><p><strong>Undead, Actual Undead:</strong> ?</p><p><strong>Undead World:</strong> [A]n undead world "born" at the moment of creation. </p><p><strong>Undead Entity:</strong> ?</p><p><strong>Undead Who Seek to Destroy the Living:</strong> ?</p><p><strong>Mindless Undead:</strong> ?</p><p><strong>More Powerful Undead:</strong> ?</p><p><strong>Undead Celestial:</strong> ?</p><p><strong>Undead Servitor:</strong> ?</p><p><strong>Undead Guardian:</strong> Over time, the influence of Pandorym's mind has created undead guardians,the maddened remnants of those who failed to release it.</p><p><strong>Intelligent Undead:</strong> Any living creature that dies in the [aura of entropy] area rises as an undead after 1 minute. Nonsentient beings become zombies or skeletons, while creatures with an Intelligence score of 7 or higher return as intelligent undead such as wights or ghouls. There's a 10% chance that an intelligent being's mind and body separate. Its consciousness rises as an incorporeal undead, such as a quell or wraith, and its body animates as a corporeal horror as normal.</p><p><strong>Incorporeal Undead:</strong> Any living creature that dies in the [aura of entropy] area rises as an undead after 1 minute. Nonsentient beings become zombies or skeletons, while creatures with an Intelligence score of 7 or higher return as intelligent undead such as wights or ghouls. There's a 10% chance that an intelligent being's mind and body separate. Its consciousness rises as an incorporeal undead, such as a quell or wraith, and its body animates as a corporeal horror as normal.</p><p><strong>Powerful Undead:</strong> ?</p><p><strong>Undead Mockery of its Former Self:</strong> [During moderate infection sign of apocalypse] Dead beasts periodically animate as undead mockeries of their former selves. These undead act as parasitic hosts, transforming into spawn of Kyuss and spreading their infection to any wildlife they kill or interact with. </p><p><strong>Worm-Infested Undead:</strong> ?</p><p><strong>Undead Servant:</strong> ?</p><p><strong>Acererak:</strong> ?</p><p><strong>Alhoon:</strong> ?</p><p><strong>Angel of Decay:</strong> The Ichor Sea</p><p>The two areas marked A on the map are part of a large sea of necromantic sludge formed from the decaying afterbirth of creation. The fluid about 200 feet deep a short distance away from the shoreline. The sea emits an aura of negative energy. All undead within 20 feet of the shore gain advantage on saving throws.</p><p>Any non-undead creature that come in contact with the Ichor Sea or starts its turn in the sea takes 14 (4d6) necrotic damage and must make a DC 23 Constitution saving throw. On a failed save, a creature suffers one level of exhaustion. If a creature dies to this effect, it rises as an angel of decay after 1d4 rounds.</p><p>Ichor Sea</p><p>The sea emits an aura of negative energy. All undead within 20 feet of the shore gain advantage on saving throws. Additionally, any non-undead creature that come in contact with the Ichor Sea or starts its turn in the sea takes 14 (4d6)necrotic damage and must make a DC 23 Constitution saving throw. On a failed save, a creature suffers one level of exhaustion. If a creature dies to this effect, it rises as an angel of decay (EdE 3) after 1d4 rounds.</p><p><strong>Atropus, The World Born Dead:</strong> This moonlike orb is the stillborn afterbirth of the world's creation, an undead entity that desires nothing less than the end of the entire multiverse.</p><p>Atropus in Faerûn</p><p>In addition to the information given in the original book, a DM may wish to alter the lore of the Forgotten Realms at their table. Instead of constraining Atropus to be a leftover creation of the overgod Ao, they may wish to relate Atropus to Ao in a more equal manner, or they may wish to remove Ao from the setting altogether. In the latter case, use the default lore provided in the Background section to explain Atropus's origins. </p><p><strong>Atropal:</strong> As stillborn creatures from the Negative Energy plane, atropals also serve as effective heralds in planar campaigns, acting as forerunners for the much larger threat to come.</p><p><strong>Atropal Hulk:</strong> ?</p><p><strong>Aspect of Atropus:</strong> ?</p><p><strong>Evolved Atropal Scion:</strong> ?</p><p><strong>Body:</strong> ?</p><p><strong>Bone Dragon:</strong> ?</p><p><strong>Corpse:</strong> ?</p><p><strong>Dread Boneyard:</strong> ?</p><p><strong>Famine Spirit:</strong> ?</p><p><strong>Deathshrieker:</strong> ?</p><p><strong>Ghostly Remnant:</strong> ?</p><p><strong>Ghast:</strong> ?</p><p><strong>Ghoul:</strong> Any living creature that dies in the [aura of entropy] area rises as an undead after 1 minute. Nonsentient beings become zombies or skeletons, while creatures with an Intelligence score of 7 or higher return as intelligent undead such as wights or ghouls. There's a 10% chance that an intelligent being's mind and body separate. Its consciousness rises as an incorporeal undead, such as a quell or wraith, and its body animates as a corporeal horror as normal.</p><p><strong>Gorguth:</strong> ?</p><p><strong>Gravecrawler:</strong> ?</p><p><strong>Corporeal Horror:</strong> Any living creature that dies in the [aura of entropy] area rises as an undead after 1 minute. Nonsentient beings become zombies or skeletons, while creatures with an Intelligence score of 7 or higher return as intelligent undead such as wights or ghouls. There's a 10% chance that an intelligent being's mind and body separate. Its consciousness rises as an incorporeal undead, such as a quell or wraith, and its body animates as a corporeal horror as normal.</p><p><strong>Lady Illmarrow:</strong> ?</p><p><strong>Aspiring Lich:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Lucather Majii:</strong> ?</p><p><strong>Mummy Lord:</strong> ?</p><p><strong>Nightwalker:</strong> ?</p><p><strong>Quell:</strong> Any living creature that dies in the [aura of entropy] area rises as an undead after 1 minute. Nonsentient beings become zombies or skeletons, while creatures with an Intelligence score of 7 or higher return as intelligent undead such as wights or ghouls. There's a 10% chance that an intelligent being's mind and body separate. Its consciousness rises as an incorporeal undead, such as a quell or wraith, and its body animates as a corporeal horror as normal.</p><p><strong>Maddened Remnant:</strong> Over time, the influence of Pandorym's mind has created undead guardians,the maddened remnants of those who failed to release it.</p><p><strong>Shadow:</strong> ?</p><p><strong>Angry Shadow:</strong> In a last act of freedom as the survivors strove to divert it into its prison, Pandorym lashed out at its betrayers. It utterly destroyed the bodies of a handful of mages and their assistants, leaving their suddenly insatiable souls intact. Panic ensued. A few summoners managed to escape, sealing the chamber against dimensional travel. The ghostly remnants of the rest fed on their former allies and co-conspirators, bolstering their numbers. </p><p><strong>Shuffling Dead:</strong> ?</p><p><strong>Skeleton:</strong> Even creatures that died before this [strong Restless Dead] sign manifested begin to rise as skeletons or zombies,depending on the condition of their corpses. </p><p>[A]ny creature that dies [during an overwhelming Restless Dead sign] automatically rises as a zombie 1 round after death. Previously dead creatures automatically animate as skeletons or zombies. </p><p>Any living creature that dies in the [aura of entropy] area rises as an undead after 1 minute. Nonsentient beings become zombies or skeletons, while creatures with an Intelligence score of 7 or higher return as intelligent undead such as wights or ghouls. There's a 10% chance that an intelligent being's mind and body separate. Its consciousness rises as an incorporeal undead, such as a quell or wraith, and its body animates as a corporeal horror as normal.</p><p>Restless Dead sign of the apocalypse.</p><p><strong>Forest Giant Skeleton:</strong> ?</p><p><strong>Spawn of Kyuss:</strong> Many cultists of the Worm That Walks learn to raise undead as spawn of Kyuss via the Worm Necromancer trait.</p><p>[During moderate infection sign of apocalypse] Dead beasts periodically animate as undead mockeries of their former selves. These undead act as parasitic hosts, transforming into spawn of Kyuss and spreading their infection to any wildlife they kill or interact with. </p><p>Worm Necromancer elder evil cultist trait.</p><p>By default, a creature infested by the Burrowing Worm action of a spawn of Kyuss eventually dies and rises as an undead. </p><p><strong>Blessed Spawn of Kyuss:</strong> ?</p><p><strong>Scion of Kyuss:</strong> ?</p><p><strong>The Dead:</strong> ?</p><p><strong>Ulgurstasta:</strong> ?</p><p><strong>Wight:</strong> Any living creature that dies in the [aura of entropy] area rises as an undead after 1 minute. Nonsentient beings become zombies or skeletons, while creatures with an Intelligence score of 7 or higher return as intelligent undead such as wights or ghouls. There's a 10% chance that an intelligent being's mind and body separate. Its consciousness rises as an incorporeal undead, such as a quell or wraith, and its body animates as a corporeal horror as normal.</p><p><strong>Wraith, Normal Wraith:</strong> Creatures slain by the poisonous air [from the vents on Atropus] rise as wraiths 1d4 rounds after death.</p><p>Any living creature that dies in the [aura of entropy] area rises as an undead after 1 minute. Nonsentient beings become zombies or skeletons, while creatures with an Intelligence score of 7 or higher return as intelligent undead such as wights or ghouls. There's a 10% chance that an intelligent being's mind and body separate. Its consciousness rises as an incorporeal undead, such as a quell or wraith, and its body animates as a corporeal horror as normal.</p><p><strong>Dread Wraith:</strong> ?</p><p><strong>Zombie Burrowing Worm:</strong> [During moderate infection sign of apocalypse] Dead beasts periodically animate as undead mockeries of their former selves. These undead act as parasitic hosts, transforming into spawn of Kyuss and spreading their infection to any wildlife they kill or interact with. </p><p>Worm Necromancer elder evil cultist trait.</p><p><strong>Zombie:</strong> [W]henever a living creature dies [during a faint or stronger Restless Dead sign], there is a 20% chance that it will spontaneously rise as a zombie in1d4 rounds.</p><p>Even creatures that died before this [strong Restless Dead] sign manifested begin to rise as skeletons or zombies,depending on the condition of their corpses. </p><p>[A]ny creature that dies [during an overwhelming Restless Dead sign] automatically rises as a zombie 1 round after death. Previously dead creatures automatically animate as skeletons or zombies. </p><p>A creature [on the moonlet Atropus] that isn't a construct, star spawn, or undead that reaches 0 hit points dies instantly, rising as a zombie after 1 minute if nothing raises it beforehand. </p><p>Any living creature that dies in the [aura of entropy] area rises as an undead after 1 minute. Nonsentient beings become zombies or skeletons, while creatures with an Intelligence score of 7 or higher return as intelligent undead such as wights or ghouls. There's a 10% chance that an intelligent being's mind and body separate. Its consciousness rises as an incorporeal undead, such as a quell or wraith, and its body animates as a corporeal horror as normal.</p><p>Restless Dead sign of the apocalypse.</p><p><strong>Beholder Zombie:</strong> ?</p><p><strong>Ogre Zombie:</strong> ?</p><p></p><p>Restless Dead</p><p>"Too long have we reveled in our wickedness, too long have we sampled the forbidden—now the gods shun us, sealing the gates to heaven and leaving us lost among the dead."</p><p>When this sign appears, the demarcation between life and death grows ever more blurry. After souls depart, their bodies stir in a wretched existence neither alive nor dead. The sign of the restless dead first makes itself known by isolated occurrences of zombies and skeletons in the community. As it strengthens, the undead plague increases. Corpses pull themselves free from graves, slaughtering former friends and lovers and swelling their ranks until only the shuffling dead remain.</p><p>Effect: In the early stages of this sign, only a few of the dead spontaneously animate. Necromancy magic becomes more efficacious, while healing magic is suppressed. As the sign intensifies, more and more corpses rise, growing stronger all the while.</p><p>Details: Atropus is associated with this sign. </p><p></p><p>Worm Necromancer. When the cultist casts a spell that animates or creates undead, up to two of the undead can be turned into spawn of Kyuss.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8468130, member: 2209"] [URL=https://www.gmbinder.com/share/-LOB2b05vCsVZ_5ESE8X]Elder Evils 5e[/URL] 5e [b]Undead, Actual Undead:[/b] ? [b]Undead World:[/b] [A]n undead world "born" at the moment of creation. [b]Undead Entity:[/b] ? [b]Undead Who Seek to Destroy the Living:[/b] ? [b]Mindless Undead:[/b] ? [b]More Powerful Undead:[/b] ? [b]Undead Celestial:[/b] ? [b]Undead Servitor:[/b] ? [b]Undead Guardian:[/b] Over time, the influence of Pandorym's mind has created undead guardians,the maddened remnants of those who failed to release it. [b]Intelligent Undead:[/b] Any living creature that dies in the [aura of entropy] area rises as an undead after 1 minute. Nonsentient beings become zombies or skeletons, while creatures with an Intelligence score of 7 or higher return as intelligent undead such as wights or ghouls. There's a 10% chance that an intelligent being's mind and body separate. Its consciousness rises as an incorporeal undead, such as a quell or wraith, and its body animates as a corporeal horror as normal. [b]Incorporeal Undead:[/b] Any living creature that dies in the [aura of entropy] area rises as an undead after 1 minute. Nonsentient beings become zombies or skeletons, while creatures with an Intelligence score of 7 or higher return as intelligent undead such as wights or ghouls. There's a 10% chance that an intelligent being's mind and body separate. Its consciousness rises as an incorporeal undead, such as a quell or wraith, and its body animates as a corporeal horror as normal. [b]Powerful Undead:[/b] ? [b]Undead Mockery of its Former Self:[/b] [During moderate infection sign of apocalypse] Dead beasts periodically animate as undead mockeries of their former selves. These undead act as parasitic hosts, transforming into spawn of Kyuss and spreading their infection to any wildlife they kill or interact with. [b]Worm-Infested Undead:[/b] ? [b]Undead Servant:[/b] ? [b]Acererak:[/b] ? [b]Alhoon:[/b] ? [b]Angel of Decay:[/b] The Ichor Sea The two areas marked A on the map are part of a large sea of necromantic sludge formed from the decaying afterbirth of creation. The fluid about 200 feet deep a short distance away from the shoreline. The sea emits an aura of negative energy. All undead within 20 feet of the shore gain advantage on saving throws. Any non-undead creature that come in contact with the Ichor Sea or starts its turn in the sea takes 14 (4d6) necrotic damage and must make a DC 23 Constitution saving throw. On a failed save, a creature suffers one level of exhaustion. If a creature dies to this effect, it rises as an angel of decay after 1d4 rounds. Ichor Sea The sea emits an aura of negative energy. All undead within 20 feet of the shore gain advantage on saving throws. Additionally, any non-undead creature that come in contact with the Ichor Sea or starts its turn in the sea takes 14 (4d6)necrotic damage and must make a DC 23 Constitution saving throw. On a failed save, a creature suffers one level of exhaustion. If a creature dies to this effect, it rises as an angel of decay (EdE 3) after 1d4 rounds. [b]Atropus, The World Born Dead:[/b] This moonlike orb is the stillborn afterbirth of the world's creation, an undead entity that desires nothing less than the end of the entire multiverse. Atropus in Faerûn In addition to the information given in the original book, a DM may wish to alter the lore of the Forgotten Realms at their table. Instead of constraining Atropus to be a leftover creation of the overgod Ao, they may wish to relate Atropus to Ao in a more equal manner, or they may wish to remove Ao from the setting altogether. In the latter case, use the default lore provided in the Background section to explain Atropus's origins. [b]Atropal:[/b] As stillborn creatures from the Negative Energy plane, atropals also serve as effective heralds in planar campaigns, acting as forerunners for the much larger threat to come. [b]Atropal Hulk:[/b] ? [b]Aspect of Atropus:[/b] ? [b]Evolved Atropal Scion:[/b] ? [b]Body:[/b] ? [b]Bone Dragon:[/b] ? [b]Corpse:[/b] ? [b]Dread Boneyard:[/b] ? [b]Famine Spirit:[/b] ? [b]Deathshrieker:[/b] ? [b]Ghostly Remnant:[/b] ? [b]Ghast:[/b] ? [b]Ghoul:[/b] Any living creature that dies in the [aura of entropy] area rises as an undead after 1 minute. Nonsentient beings become zombies or skeletons, while creatures with an Intelligence score of 7 or higher return as intelligent undead such as wights or ghouls. There's a 10% chance that an intelligent being's mind and body separate. Its consciousness rises as an incorporeal undead, such as a quell or wraith, and its body animates as a corporeal horror as normal. [b]Gorguth:[/b] ? [b]Gravecrawler:[/b] ? [b]Corporeal Horror:[/b] Any living creature that dies in the [aura of entropy] area rises as an undead after 1 minute. Nonsentient beings become zombies or skeletons, while creatures with an Intelligence score of 7 or higher return as intelligent undead such as wights or ghouls. There's a 10% chance that an intelligent being's mind and body separate. Its consciousness rises as an incorporeal undead, such as a quell or wraith, and its body animates as a corporeal horror as normal. [b]Lady Illmarrow:[/b] ? [b]Aspiring Lich:[/b] ? [b]Lich:[/b] ? [b]Lucather Majii:[/b] ? [b]Mummy Lord:[/b] ? [b]Nightwalker:[/b] ? [b]Quell:[/b] Any living creature that dies in the [aura of entropy] area rises as an undead after 1 minute. Nonsentient beings become zombies or skeletons, while creatures with an Intelligence score of 7 or higher return as intelligent undead such as wights or ghouls. There's a 10% chance that an intelligent being's mind and body separate. Its consciousness rises as an incorporeal undead, such as a quell or wraith, and its body animates as a corporeal horror as normal. [b]Maddened Remnant:[/b] Over time, the influence of Pandorym's mind has created undead guardians,the maddened remnants of those who failed to release it. [b]Shadow:[/b] ? [b]Angry Shadow:[/b] In a last act of freedom as the survivors strove to divert it into its prison, Pandorym lashed out at its betrayers. It utterly destroyed the bodies of a handful of mages and their assistants, leaving their suddenly insatiable souls intact. Panic ensued. A few summoners managed to escape, sealing the chamber against dimensional travel. The ghostly remnants of the rest fed on their former allies and co-conspirators, bolstering their numbers. [b]Shuffling Dead:[/b] ? [b]Skeleton:[/b] Even creatures that died before this [strong Restless Dead] sign manifested begin to rise as skeletons or zombies,depending on the condition of their corpses. [A]ny creature that dies [during an overwhelming Restless Dead sign] automatically rises as a zombie 1 round after death. Previously dead creatures automatically animate as skeletons or zombies. Any living creature that dies in the [aura of entropy] area rises as an undead after 1 minute. Nonsentient beings become zombies or skeletons, while creatures with an Intelligence score of 7 or higher return as intelligent undead such as wights or ghouls. There's a 10% chance that an intelligent being's mind and body separate. Its consciousness rises as an incorporeal undead, such as a quell or wraith, and its body animates as a corporeal horror as normal. Restless Dead sign of the apocalypse. [b]Forest Giant Skeleton:[/b] ? [b]Spawn of Kyuss:[/b] Many cultists of the Worm That Walks learn to raise undead as spawn of Kyuss via the Worm Necromancer trait. [During moderate infection sign of apocalypse] Dead beasts periodically animate as undead mockeries of their former selves. These undead act as parasitic hosts, transforming into spawn of Kyuss and spreading their infection to any wildlife they kill or interact with. Worm Necromancer elder evil cultist trait. By default, a creature infested by the Burrowing Worm action of a spawn of Kyuss eventually dies and rises as an undead. [b]Blessed Spawn of Kyuss:[/b] ? [b]Scion of Kyuss:[/b] ? [b]The Dead:[/b] ? [b]Ulgurstasta:[/b] ? [b]Wight:[/b] Any living creature that dies in the [aura of entropy] area rises as an undead after 1 minute. Nonsentient beings become zombies or skeletons, while creatures with an Intelligence score of 7 or higher return as intelligent undead such as wights or ghouls. There's a 10% chance that an intelligent being's mind and body separate. Its consciousness rises as an incorporeal undead, such as a quell or wraith, and its body animates as a corporeal horror as normal. [b]Wraith, Normal Wraith:[/b] Creatures slain by the poisonous air [from the vents on Atropus] rise as wraiths 1d4 rounds after death. Any living creature that dies in the [aura of entropy] area rises as an undead after 1 minute. Nonsentient beings become zombies or skeletons, while creatures with an Intelligence score of 7 or higher return as intelligent undead such as wights or ghouls. There's a 10% chance that an intelligent being's mind and body separate. Its consciousness rises as an incorporeal undead, such as a quell or wraith, and its body animates as a corporeal horror as normal. [b]Dread Wraith:[/b] ? [b]Zombie Burrowing Worm:[/b] [During moderate infection sign of apocalypse] Dead beasts periodically animate as undead mockeries of their former selves. These undead act as parasitic hosts, transforming into spawn of Kyuss and spreading their infection to any wildlife they kill or interact with. Worm Necromancer elder evil cultist trait. [b]Zombie:[/b] [W]henever a living creature dies [during a faint or stronger Restless Dead sign], there is a 20% chance that it will spontaneously rise as a zombie in1d4 rounds. Even creatures that died before this [strong Restless Dead] sign manifested begin to rise as skeletons or zombies,depending on the condition of their corpses. [A]ny creature that dies [during an overwhelming Restless Dead sign] automatically rises as a zombie 1 round after death. Previously dead creatures automatically animate as skeletons or zombies. A creature [on the moonlet Atropus] that isn't a construct, star spawn, or undead that reaches 0 hit points dies instantly, rising as a zombie after 1 minute if nothing raises it beforehand. Any living creature that dies in the [aura of entropy] area rises as an undead after 1 minute. Nonsentient beings become zombies or skeletons, while creatures with an Intelligence score of 7 or higher return as intelligent undead such as wights or ghouls. There's a 10% chance that an intelligent being's mind and body separate. Its consciousness rises as an incorporeal undead, such as a quell or wraith, and its body animates as a corporeal horror as normal. Restless Dead sign of the apocalypse. [b]Beholder Zombie:[/b] ? [b]Ogre Zombie:[/b] ? Restless Dead "Too long have we reveled in our wickedness, too long have we sampled the forbidden—now the gods shun us, sealing the gates to heaven and leaving us lost among the dead." When this sign appears, the demarcation between life and death grows ever more blurry. After souls depart, their bodies stir in a wretched existence neither alive nor dead. The sign of the restless dead first makes itself known by isolated occurrences of zombies and skeletons in the community. As it strengthens, the undead plague increases. Corpses pull themselves free from graves, slaughtering former friends and lovers and swelling their ranks until only the shuffling dead remain. Effect: In the early stages of this sign, only a few of the dead spontaneously animate. Necromancy magic becomes more efficacious, while healing magic is suppressed. As the sign intensifies, more and more corpses rise, growing stronger all the while. Details: Atropus is associated with this sign. Worm Necromancer. When the cultist casts a spell that animates or creates undead, up to two of the undead can be turned into spawn of Kyuss. [/QUOTE]
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