Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Undead Origins
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 8463680" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/215708/Demon-Cults--Secret-Societies-for-5th-Edition?affiliate_id=17596" target="_blank">Demon Cults and Secret Societies for Fifth Edition</a></p><p>5e</p><p><strong>Undead:</strong> ?</p><p><strong>Undead Adherent:</strong> ?</p><p><strong>Undead That Feast Upon the Flesh of the Living:</strong> ?</p><p><strong>Lesser Undead:</strong> ?</p><p><strong>Hungry Undead Mastiff:</strong> ?</p><p><strong>Horrific Intelligent Undead Mount:</strong> ?</p><p><strong>Undead Remains of a Humanoid:</strong> ?</p><p><strong>Undead Who Shun Daylight:</strong> ?</p><p><strong>Intelligent Undead:</strong> ?</p><p><strong>Undead Guardian:</strong> ?</p><p><strong>Undead Horror:</strong> ?</p><p><strong>Shambling Undead Creature:</strong> ?</p><p><strong>Crazed Undead Thing:</strong> ?</p><p><strong>Darakhul:</strong> Darakhul Fever disease.</p><p><strong>Jasna Veldrik, Darakhul:</strong> ?</p><p><strong>Kasimir Ernis, Darakhul Gnome:</strong> ?</p><p><strong>Darakhul Noble:</strong> ?</p><p><strong>Darakhul Guard:</strong> ?</p><p><strong>Darakhul Mercenary:</strong> ?</p><p><strong>Merchant's Ghost, Half-Mad Angry Spirit:</strong> A wealthy and prosperous merchant in the city had his life fall apart around him 2 years ago. First, his wife left him after finding evidence of an affair. Then, his two children died in separate, tragic accidents. Finally, the crown put him under investigation for smuggling contraband into the city. He hanged himself in a fit of despair. Some say his ghost haunts his manor house. </p><p>The merchant’s ruin was plotted and carried out by the Weavers of Truth. The sorcerer in charge of the mission was arrogant and had the audacity to show himself to the merchant as he dangled from the rope, slowly strangling due to botching the hanging, and confessed his role in the man’s downfall. It was the last thing the merchant heard before he died. He was certainly guilty of the things of which he was accused, but his son and daughter were innocent of any wrongdoing. Now, the merchant’s ghost wants the sorcerer dead. </p><p><strong>Ghoul, Mere Ghoul:</strong> Darakhul Fever disease.</p><p><strong>Ghoul Servant:</strong> ?</p><p><strong>Ghoulsteed:</strong> The Creed of All Flesh creates horrific, intelligent, undead mounts for its most prestigious guardians. </p><p>Although they're large, run on all fours, and can be ridden as mounts, ghoulsteeds are the undead remains of humanoids. They're created when a humanoid is killed by massive amounts of negative energy. </p><p><strong>Ghast:</strong> Darakhul Fever disease.</p><p><strong>Conjured Ghast:</strong> ?</p><p><strong>Ghast Dire Ape:</strong> ?</p><p><strong>Mummy:</strong> ?</p><p><strong>Guardian Mummy:</strong> ?</p><p><strong>Venomous Mummy:</strong> ?</p><p><strong>Mummified Guardian:</strong> ?</p><p><strong>Revenant:</strong> The PCs recognize the creature as a former crime boss in the city who recently vanished and was assumed murdered by a rival. The undead is a revenant, recently slain in one of the Sanguine Path’s blood rites, and seeks venegance on the cult leader that sacrificed it. </p><p><strong>Greater Shadow:</strong> ?</p><p><strong>Shadow Creature:</strong> ?</p><p><strong>Shadow:</strong> A creature whose Strength drops to 0 [from shadowmaker poison] dies and transforms into a shadow with free will. </p><p><strong>Skeletal Horse:</strong> ?</p><p><strong>Specter:</strong> Serrin targets a humanoid within 10 feet that died violently no longer than 1 minute ago. The target's spirit rises as a specter under Serrin's control. </p><p><strong>Spellscourged Couatl:</strong> Then, for reasons unknown, the couatl ceased its visitations. Now, it has returned, but the creature is no longer the same benign ally. Something has transformed this wise and beautiful being into an undead horror. </p><p><strong>Spellscourged Undead:</strong> If a spellcaster dies from spellscourge, the creature must make one last DC 15 Constitution saving throw. If it fails, the creature rises again in 24 hours as a spellscourged, undead creature.</p><p><strong>Vampire:</strong> Marena is a destructive and vengeful goddess whose sphere of influence includes matters of sickness, death, and decay. She promotes life in twisted forms, from the second existence as vampires that she bestows upon her favored children to her deft use of lust as a tool of manipulation and ruin. </p><p>Once the temple has grown in influence and worshipers, she [Cosmina Horosu] chooses the most loyal servants to be her successors, granting them the gift of vampirism before departing for a new city. </p><p><strong>Arikiine, Vampire Derro, Vampiric Leader:</strong> ?</p><p><strong>Prince Lucan, Vampire:</strong> ?</p><p><strong>Vampire Progeny:</strong> ?</p><p><strong>Vampire Lord:</strong> ?</p><p><strong>Cosmina Holrosu, Vampire:</strong> A manifestation of Marena appeared before Cosmina and caressed her face. Overwhelmed, Cosmina swore devotion to the goddess for eternity, and Marena's hand left its mark upon her skin as a reminder of the oath. Cosmina's new existence as a vampire affirms her promise. </p><p><strong>Vampire Spawn:</strong> ?</p><p><strong>More Powerful Vampire:</strong> ?</p><p><strong>Drekkan, Vampire Spawn:</strong> ?</p><p><strong>Serrin, Wraith:</strong> Nikolai kept tabs on her exploits after they parted ways and was dismayed to discover that a powerful shadow creature had slain her. Unbeknownst to him, however, she had returned to unlife and started a minor reign of terror, draining travelers to and from Zobeck. </p><p><strong>Blood Zombie:</strong> ?</p><p><strong>Standard Zombie:</strong> ?</p><p></p><p>Darakhul Fever </p><p>Spread mainly through bite wounds, this rare disease makes itself known within 24 hours by swiftly debilitating the infected. A creature so afflicted must make a DC 17 Constitution saving throw after every long rest. On a failed saving throw the victim takes 14 (4d6) necrotic damage, and its hit point maximum is reduced by an amount equal to the damage taken. This reduction can’t be removed until the victim recovers from darakhul fever, and even then only by greater restoration or similar magic. The victim recovers from the disease by making successful saving throws on two consecutive days. Greater restoration cures the disease; lesser restoration allows the victim to make the daily Constitution check with advantage. </p><p>Primarily spread among humanoids, the disease can affect ogres, and therefore other giants may be susceptible. </p><p>If the infected creature dies while infected with darakhul fever, roll 1d20, add the character’s current Constitution modifier, and find the result on the Adjustment Table to determine what undead form the victim’s body rises in. </p><p>ADJUSTMENT TABLE </p><p>Roll Result </p><p>1–9 None; victim is simply dead </p><p>10–16 Ghoul </p><p>17–20 Ghast </p><p>21+ Darakhul </p><p></p><p>Spellscourge </p><p>This disease is carried by many minions of the Great White Ape. Creatures gain 1 level exhaustion immediately upon being infected. Further exposure to infection has no additional effect, but infected creatures gain another level of exhaustion every time they complete a long rest unless they make a successful DC 15 Constitution saving throw at the end of the long rest. </p><p>In addition to gaining exhaustion, a spellcaster infected with spellscourge can lose access to his or her spell slots. Each time the spellscaster fails a saving throw at the end of a long rest (gaining another level of exhaustion), they also lose the use of their highest-level spell slots. For example, a 7th-level wizard's highest spell slots are 4th level. If he is infected with spellscourge and fails the first Constitution saving throw after a long rest, he loses the use of his 4th‑level spell slots. If he fails another Constitution saving throw after a long rest, he loses the use of his 3rd-level spell slots, and so on. </p><p>The disease can't be recovered from naturally. Only lesser restoration or comparable magic can cure it. Each casting of lesser restoration must be accompanied by a spellcasting check: if the result is 20 or higher, the spell removes 3 levels of exhaustion; 15-19 removes 2 levels of exhaustion; 14 or lower removes 1 level of exhaustion. The disease is cured when the infected creature has no exhaustion. </p><p>If a spellcaster dies from spellscourge, the creature must make one last DC 15 Constitution saving throw. If it fails, the creature rises again in 24 hours as a spellscourged, undead creature. It retains its former stats with the following exceptions: </p><p>Alignment becomes Chaotic Evil </p><p>Type becomes undead </p><p>Gains darkvision 60 feet, if it didn't already have darkvision </p><p>Can detect magic (as the spell) within 60 feet, at will </p><p>Can't cast spells or use magic items </p><p>Has advantage on saving throws against spells and magical effects </p><p>Spell attacks and weapon attacks with magic weapons are made with disadvantage against spellscourged undead </p><p>Takes 6d6 force damage when targeted by a dispel magic spell or exposed to an antimagic field</p></blockquote><p></p>
[QUOTE="Voadam, post: 8463680, member: 2209"] [URL=https://www.drivethrurpg.com/product/215708/Demon-Cults--Secret-Societies-for-5th-Edition?affiliate_id=17596]Demon Cults and Secret Societies for Fifth Edition[/URL] 5e [b]Undead:[/b] ? [b]Undead Adherent:[/b] ? [b]Undead That Feast Upon the Flesh of the Living:[/b] ? [b]Lesser Undead:[/b] ? [b]Hungry Undead Mastiff:[/b] ? [b]Horrific Intelligent Undead Mount:[/b] ? [b]Undead Remains of a Humanoid:[/b] ? [b]Undead Who Shun Daylight:[/b] ? [b]Intelligent Undead:[/b] ? [b]Undead Guardian:[/b] ? [b]Undead Horror:[/b] ? [b]Shambling Undead Creature:[/b] ? [b]Crazed Undead Thing:[/b] ? [b]Darakhul:[/b] Darakhul Fever disease. [b]Jasna Veldrik, Darakhul:[/b] ? [b]Kasimir Ernis, Darakhul Gnome:[/b] ? [b]Darakhul Noble:[/b] ? [b]Darakhul Guard:[/b] ? [b]Darakhul Mercenary:[/b] ? [b]Merchant's Ghost, Half-Mad Angry Spirit:[/b] A wealthy and prosperous merchant in the city had his life fall apart around him 2 years ago. First, his wife left him after finding evidence of an affair. Then, his two children died in separate, tragic accidents. Finally, the crown put him under investigation for smuggling contraband into the city. He hanged himself in a fit of despair. Some say his ghost haunts his manor house. The merchant’s ruin was plotted and carried out by the Weavers of Truth. The sorcerer in charge of the mission was arrogant and had the audacity to show himself to the merchant as he dangled from the rope, slowly strangling due to botching the hanging, and confessed his role in the man’s downfall. It was the last thing the merchant heard before he died. He was certainly guilty of the things of which he was accused, but his son and daughter were innocent of any wrongdoing. Now, the merchant’s ghost wants the sorcerer dead. [b]Ghoul, Mere Ghoul:[/b] Darakhul Fever disease. [b]Ghoul Servant:[/b] ? [b]Ghoulsteed:[/b] The Creed of All Flesh creates horrific, intelligent, undead mounts for its most prestigious guardians. Although they're large, run on all fours, and can be ridden as mounts, ghoulsteeds are the undead remains of humanoids. They're created when a humanoid is killed by massive amounts of negative energy. [b]Ghast:[/b] Darakhul Fever disease. [b]Conjured Ghast:[/b] ? [b]Ghast Dire Ape:[/b] ? [b]Mummy:[/b] ? [b]Guardian Mummy:[/b] ? [b]Venomous Mummy:[/b] ? [b]Mummified Guardian:[/b] ? [b]Revenant:[/b] The PCs recognize the creature as a former crime boss in the city who recently vanished and was assumed murdered by a rival. The undead is a revenant, recently slain in one of the Sanguine Path’s blood rites, and seeks venegance on the cult leader that sacrificed it. [b]Greater Shadow:[/b] ? [b]Shadow Creature:[/b] ? [b]Shadow:[/b] A creature whose Strength drops to 0 [from shadowmaker poison] dies and transforms into a shadow with free will. [b]Skeletal Horse:[/b] ? [b]Specter:[/b] Serrin targets a humanoid within 10 feet that died violently no longer than 1 minute ago. The target's spirit rises as a specter under Serrin's control. [b]Spellscourged Couatl:[/b] Then, for reasons unknown, the couatl ceased its visitations. Now, it has returned, but the creature is no longer the same benign ally. Something has transformed this wise and beautiful being into an undead horror. [b]Spellscourged Undead:[/b] If a spellcaster dies from spellscourge, the creature must make one last DC 15 Constitution saving throw. If it fails, the creature rises again in 24 hours as a spellscourged, undead creature. [b]Vampire:[/b] Marena is a destructive and vengeful goddess whose sphere of influence includes matters of sickness, death, and decay. She promotes life in twisted forms, from the second existence as vampires that she bestows upon her favored children to her deft use of lust as a tool of manipulation and ruin. Once the temple has grown in influence and worshipers, she [Cosmina Horosu] chooses the most loyal servants to be her successors, granting them the gift of vampirism before departing for a new city. [b]Arikiine, Vampire Derro, Vampiric Leader:[/b] ? [b]Prince Lucan, Vampire:[/b] ? [b]Vampire Progeny:[/b] ? [b]Vampire Lord:[/b] ? [b]Cosmina Holrosu, Vampire:[/b] A manifestation of Marena appeared before Cosmina and caressed her face. Overwhelmed, Cosmina swore devotion to the goddess for eternity, and Marena's hand left its mark upon her skin as a reminder of the oath. Cosmina's new existence as a vampire affirms her promise. [b]Vampire Spawn:[/b] ? [b]More Powerful Vampire:[/b] ? [b]Drekkan, Vampire Spawn:[/b] ? [b]Serrin, Wraith:[/b] Nikolai kept tabs on her exploits after they parted ways and was dismayed to discover that a powerful shadow creature had slain her. Unbeknownst to him, however, she had returned to unlife and started a minor reign of terror, draining travelers to and from Zobeck. [b]Blood Zombie:[/b] ? [b]Standard Zombie:[/b] ? Darakhul Fever Spread mainly through bite wounds, this rare disease makes itself known within 24 hours by swiftly debilitating the infected. A creature so afflicted must make a DC 17 Constitution saving throw after every long rest. On a failed saving throw the victim takes 14 (4d6) necrotic damage, and its hit point maximum is reduced by an amount equal to the damage taken. This reduction can’t be removed until the victim recovers from darakhul fever, and even then only by greater restoration or similar magic. The victim recovers from the disease by making successful saving throws on two consecutive days. Greater restoration cures the disease; lesser restoration allows the victim to make the daily Constitution check with advantage. Primarily spread among humanoids, the disease can affect ogres, and therefore other giants may be susceptible. If the infected creature dies while infected with darakhul fever, roll 1d20, add the character’s current Constitution modifier, and find the result on the Adjustment Table to determine what undead form the victim’s body rises in. ADJUSTMENT TABLE Roll Result 1–9 None; victim is simply dead 10–16 Ghoul 17–20 Ghast 21+ Darakhul Spellscourge This disease is carried by many minions of the Great White Ape. Creatures gain 1 level exhaustion immediately upon being infected. Further exposure to infection has no additional effect, but infected creatures gain another level of exhaustion every time they complete a long rest unless they make a successful DC 15 Constitution saving throw at the end of the long rest. In addition to gaining exhaustion, a spellcaster infected with spellscourge can lose access to his or her spell slots. Each time the spellscaster fails a saving throw at the end of a long rest (gaining another level of exhaustion), they also lose the use of their highest-level spell slots. For example, a 7th-level wizard's highest spell slots are 4th level. If he is infected with spellscourge and fails the first Constitution saving throw after a long rest, he loses the use of his 4th‑level spell slots. If he fails another Constitution saving throw after a long rest, he loses the use of his 3rd-level spell slots, and so on. The disease can't be recovered from naturally. Only lesser restoration or comparable magic can cure it. Each casting of lesser restoration must be accompanied by a spellcasting check: if the result is 20 or higher, the spell removes 3 levels of exhaustion; 15-19 removes 2 levels of exhaustion; 14 or lower removes 1 level of exhaustion. The disease is cured when the infected creature has no exhaustion. If a spellcaster dies from spellscourge, the creature must make one last DC 15 Constitution saving throw. If it fails, the creature rises again in 24 hours as a spellscourged, undead creature. It retains its former stats with the following exceptions: Alignment becomes Chaotic Evil Type becomes undead Gains darkvision 60 feet, if it didn't already have darkvision Can detect magic (as the spell) within 60 feet, at will Can't cast spells or use magic items Has advantage on saving throws against spells and magical effects Spell attacks and weapon attacks with magic weapons are made with disadvantage against spellscourged undead Takes 6d6 force damage when targeted by a dispel magic spell or exposed to an antimagic field [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Undead Origins
Top