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<blockquote data-quote="Voadam" data-source="post: 8458405" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/258667/Dark-Matter?affiliate_id=17596" target="_blank">Dark Matter</a></p><p>5e</p><p><strong>Husk, Shriveled Undead Husk:</strong> Few can personally attest to the ravages of being exposed to the naked vacuum of space. With rare exceptions, the vacuum is brutally lethal, stripping the body of all gases, freezing it whole, and boiling its blood in seconds. Sometimes, however, the Black is ill-content with merely stripping everything from the body; it might also divorce the soul from it, leaving behind a shriveled, undead husk, restlessly prowling to satiate its bottomless hunger and thirst.</p><p>As manifestations of the 'verse's bitter severity, husks represent the fate of countless spacers who have been stranded in the Black without hope of rescue.</p><p>As storied spacer Zan, the Terran, once said, “Never search an abandoned ship without a blaster. ‘Abandoned’ doesn't always mean ‘empty’.”</p><p>In other words, old crewmen have a tendency to linger on their derelict ships as husks, still desperately clutching at their life suits and life pods for air. The last moments of these spacers are hideously stretched out to an eternity of undead suffering, terminated only when they are discovered or destroyed by salvagers, or their ship plummets into a planet or star.</p><p>Spacer wisdom attests that the dead should be pushed out the airlock without exception or delay. New spacers might attribute this course of action to pragmatic disease prevention, but seasoned explorers know it's because no ship is ever truly safe from husks. In certain regions of space, bodies can unnaturally dehydrate, shriveling to the gaunt, lifeless outline of husks, without ever meeting the vacuum directly. It is a complete mystery how such husks animate, but seasoned spacers know better than to search for the cause—the answer might prove to be far worse than the question itself.</p><p><strong>Forlorn Husk:</strong> ?</p><p><strong>Metallic Skeleton:</strong> An unholy abomination of necromancy and technology, a metallic skeleton is formed by dipping the bones of the recently dead in molten metal, usually bronze, silver, or gold, fitting a construct core into the skull, and animating the whole arrangement. What results is a silent, obedient minion, with the strengths of a construct and the lifeless determination of an undead.</p><p>Metallic skeletons are a fusion of the two ideal servants animated to life by arcane magic: obedient undead and simple constructs. The result is a servant capable of repairing nearly lethal damage to itself, pursuing complex goals in service of its master, and decimating its master's enemies. With its construct core embedded in its skull, the skeleton can summon vast reserves of arcane energy to collect itself from destruction, as long its skull remains intact.</p><p><strong>Unholy Abomination of Necromancy and Technology:</strong> ?</p><p><strong>Silent Obedient Minion:</strong> ?</p><p><strong>Obedient Undead:</strong> ?</p><p><strong>Metallic Skeleton Edict:</strong> ?</p><p><strong>Metallic Skeleton Bronze Skeleton:</strong> ?</p><p><strong>Metallic Skeleton Silver Skeleton:</strong> ?</p><p><strong>Metallic Skeleton Gold Skeleton:</strong> ?</p><p><strong>Worm Walker:</strong> A[ psi-worm] infested humanoid that dies rises 1 round later as a worm walker.</p><p>Humanoids that fall to psi-worms face a far more gruesome fate than death: as a psi-worm larvae burrows into its skull, it roots itself in the brainstem and seizes control of the creature, rendering them mindless. Until the threat has passed, these new worm walkers fight alongside the psi-worm gestalts to drive off invaders. However, when they are no longer needed, they are merely abandoned and left to fertilize the nearest patch of xenobloom.</p><p><strong>Ghast:</strong> ?</p><p><strong>Specter:</strong> ?</p><p><strong>Gregorian Terminus the First, Immortal Lich:</strong> No one is quite sure when Terminus, an accomplished wizard, underwent the Rite of Lichdom, but by the time he turned 150 years old, it was clear that Terminus had become an immortal lich.</p><p><strong>Shadow:</strong> ?</p><p><strong>Zombie:</strong> If a humanoid target drops to 0 hit points [from a wrothian primarch's psionic vice attack], it rises 1 round later as a zombie under the primarch’s control, unless the humanoid is first restored to life or its body is destroyed.</p><p>For some yet unexplained reason, half of the humanoids that die on this planet instantly reanimate as zombies.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8458405, member: 2209"] [URL=https://www.drivethrurpg.com/product/258667/Dark-Matter?affiliate_id=17596]Dark Matter[/URL] 5e [b]Husk, Shriveled Undead Husk:[/b] Few can personally attest to the ravages of being exposed to the naked vacuum of space. With rare exceptions, the vacuum is brutally lethal, stripping the body of all gases, freezing it whole, and boiling its blood in seconds. Sometimes, however, the Black is ill-content with merely stripping everything from the body; it might also divorce the soul from it, leaving behind a shriveled, undead husk, restlessly prowling to satiate its bottomless hunger and thirst. As manifestations of the 'verse's bitter severity, husks represent the fate of countless spacers who have been stranded in the Black without hope of rescue. As storied spacer Zan, the Terran, once said, “Never search an abandoned ship without a blaster. ‘Abandoned’ doesn't always mean ‘empty’.” In other words, old crewmen have a tendency to linger on their derelict ships as husks, still desperately clutching at their life suits and life pods for air. The last moments of these spacers are hideously stretched out to an eternity of undead suffering, terminated only when they are discovered or destroyed by salvagers, or their ship plummets into a planet or star. Spacer wisdom attests that the dead should be pushed out the airlock without exception or delay. New spacers might attribute this course of action to pragmatic disease prevention, but seasoned explorers know it's because no ship is ever truly safe from husks. In certain regions of space, bodies can unnaturally dehydrate, shriveling to the gaunt, lifeless outline of husks, without ever meeting the vacuum directly. It is a complete mystery how such husks animate, but seasoned spacers know better than to search for the cause—the answer might prove to be far worse than the question itself. [b]Forlorn Husk:[/b] ? [b]Metallic Skeleton:[/b] An unholy abomination of necromancy and technology, a metallic skeleton is formed by dipping the bones of the recently dead in molten metal, usually bronze, silver, or gold, fitting a construct core into the skull, and animating the whole arrangement. What results is a silent, obedient minion, with the strengths of a construct and the lifeless determination of an undead. Metallic skeletons are a fusion of the two ideal servants animated to life by arcane magic: obedient undead and simple constructs. The result is a servant capable of repairing nearly lethal damage to itself, pursuing complex goals in service of its master, and decimating its master's enemies. With its construct core embedded in its skull, the skeleton can summon vast reserves of arcane energy to collect itself from destruction, as long its skull remains intact. [b]Unholy Abomination of Necromancy and Technology:[/b] ? [b]Silent Obedient Minion:[/b] ? [b]Obedient Undead:[/b] ? [b]Metallic Skeleton Edict:[/b] ? [b]Metallic Skeleton Bronze Skeleton:[/b] ? [b]Metallic Skeleton Silver Skeleton:[/b] ? [b]Metallic Skeleton Gold Skeleton:[/b] ? [b]Worm Walker:[/b] A[ psi-worm] infested humanoid that dies rises 1 round later as a worm walker. Humanoids that fall to psi-worms face a far more gruesome fate than death: as a psi-worm larvae burrows into its skull, it roots itself in the brainstem and seizes control of the creature, rendering them mindless. Until the threat has passed, these new worm walkers fight alongside the psi-worm gestalts to drive off invaders. However, when they are no longer needed, they are merely abandoned and left to fertilize the nearest patch of xenobloom. [b]Ghast:[/b] ? [b]Specter:[/b] ? [b]Gregorian Terminus the First, Immortal Lich:[/b] No one is quite sure when Terminus, an accomplished wizard, underwent the Rite of Lichdom, but by the time he turned 150 years old, it was clear that Terminus had become an immortal lich. [b]Shadow:[/b] ? [b]Zombie:[/b] If a humanoid target drops to 0 hit points [from a wrothian primarch's psionic vice attack], it rises 1 round later as a zombie under the primarch’s control, unless the humanoid is first restored to life or its body is destroyed. For some yet unexplained reason, half of the humanoids that die on this planet instantly reanimate as zombies. [/QUOTE]
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