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<blockquote data-quote="Voadam" data-source="post: 8457387" data-attributes="member: 2209"><p><a href="https://www.gmbinder.com/share/-LX_TP1YO2DwlNvLa8XT" target="_blank">Dark Sun Terrors of the Desert</a></p><p>5e</p><p><strong>Dwarf Banshee:</strong> Dwarves who die before completing a major focus are often condemned to live out their afterlives as banshees. In unlife they haunt their unfinished work or quest, unable to bear the fact that someone else may complete what they could not. </p><p><strong>Shadow Giant, Shadow People:</strong> Shadow giants, or shadow people as they prefer to call themselves, are the descendants of the halflings who served Rajaat the Warbringer during the Cleansing Wars. </p><p>Shadow giants are the descendants of the loyal servants of Rajaat who the Champions sacrificed to complete the betrayal of their master. These halflings merged with the Black and can only interact with the real world in the form of shadows. </p><p>It is not known what they eat, but the shadow people desire obsidian as eggs to incubate their young and have contracts with nobles, including one from Urik to provide 100 unblemished balls of obsidian each year. </p><p><strong>Sand Bride:</strong> ?</p><p><strong>Negative Material Plane Creature:</strong> ?</p><p><strong>Sand Mother, Mother of the Bride:</strong> A sand mother, or mother of the bride, is a very old and powerful version of the sand bride. Its normal appearance is identical to that of the sand bride. It is not known if the sand mother is a unique creature or if a sand bride can somehow evolve into a sand mother. </p><p><strong>Thrax, Water Wraith:</strong> Legends say the sorcerer queen Abalach-Re offered an alliance to a town of proud warriors. The town refused and killed her envoys. In return, she cursed the town with an unquenchable thirst, and within days, the entire town was dead and the thrax were born. </p><p>A human who survives water drain damage from a thrax must succeed on a DC 14 Charisma saving throw or become cursed. Over a period of 1d4+1 weeks, the human painfully begins to change into a thrax and is possessed of an overwhelming thirst, tripling her daily water needs. Other races are immune. </p><p><strong>Dreadful Creature:</strong> ?</p><p><strong>T'liz:</strong> Defilers who accumulate enough defiler points are forcibly severed from their life essence, and some defilers embrace this change. </p><p>T’liz are undead defilers whose spirits have outlived their bodies. </p><p><strong>Lich, Kaisharga:</strong> ?</p><p><strong>Undead:</strong> ?</p><p><strong>Undead Defiler:</strong> ?</p><p><strong>Extremely Powerful Undead:</strong> ?</p><p><strong>Undead Halfling:</strong> ?</p><p><strong>Undead Horror:</strong> ?</p><p><strong>Undead Minion:</strong> ?</p><p><strong>Willing Undead:</strong> ?</p><p><strong>Wraith Athasian:</strong> In the Gray, the spirits of the dead slowly dissolve and are absorbed. Wraiths are sustained by a force even more powerful than the Gray – their everlasting faith in a cause greater than themselves. All wraiths need something important from their lives to serve as magnets for their spirits. These items can be candles of faith, like in the Crimson Shrine in Under Tyr, or brilliant gems full of life force, such as the gems used by the Dragon’s wraith knights. </p><p><strong>Shadow of the Living:</strong> ?</p><p><strong>Wraith Knight:</strong> In the Gray, the spirits of the dead slowly dissolve and are absorbed. Wraiths are sustained by a force even more powerful than the Gray – their everlasting faith in a cause greater than themselves. All wraiths need something important from their lives to serve as magnets for their spirits. These items can be candles of faith, like in the Crimson Shrine in Under Tyr, or brilliant gems full of life force, such as the gems used by the Dragon’s wraith knights. </p><p><strong>Zombie, Common Zombie:</strong> Wherever the Gray caresses the world, an indelible stain spreads. Darkness bleeds into the land, the sun dims, and the dead rise. Much of Athas has shuddered now and again under the Gray's touch, and the land sprouts a bountiful harvest of zombies. From the underbelly of Tyr to the ruins of Bodach in the Salt Meres to the Dead Land south of Balic, undead horrors aren't the villains of make believe; they are the reality of which Athasians warn their children. </p><p><strong>Zombie Salt:</strong> The salt zombie is an undead creature born of hate (and possibly a subtle magic of the Great Ivory Plain). </p><p>These creatures are formed when a human or demihuman dies of thirst in the Great Ivory Plain. </p><p>There appear to be several areas of the Great Ivory Plain where a person who has died of thirst will become a salt zombie. (A person who dies of thirst through hit point loss does not become a salt zombie.) The sheer force of will of an individual refusing to die seems to somehow reanimate their corpse in these peculiar regions. It is unknown what sort of residual magic may linger in these areas to cause such an effect. There is a 5% chance that any person dying of thirst in the Great Ivory Plain will reanimate. </p><p><strong>Animated Corpse:</strong> ?</p><p><strong>Mummy:</strong> ?</p><p><strong>Zombie Feasting:</strong> Among cannibalistic halflings, diseased inhabitants are buried alive instead of eaten, left to die respectably in the embrace of nature, the giver of life that offers succor in death. But even the far reaches of Athas are not spared from the undead plague. On certain nights, undead halflings walk again in the Forest Ridge, called by flesh.</p><p><strong>Zombie With Size Small:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 8457387, member: 2209"] [URL=https://www.gmbinder.com/share/-LX_TP1YO2DwlNvLa8XT]Dark Sun Terrors of the Desert[/URL] 5e [b]Dwarf Banshee:[/b] Dwarves who die before completing a major focus are often condemned to live out their afterlives as banshees. In unlife they haunt their unfinished work or quest, unable to bear the fact that someone else may complete what they could not. [b]Shadow Giant, Shadow People:[/b] Shadow giants, or shadow people as they prefer to call themselves, are the descendants of the halflings who served Rajaat the Warbringer during the Cleansing Wars. Shadow giants are the descendants of the loyal servants of Rajaat who the Champions sacrificed to complete the betrayal of their master. These halflings merged with the Black and can only interact with the real world in the form of shadows. It is not known what they eat, but the shadow people desire obsidian as eggs to incubate their young and have contracts with nobles, including one from Urik to provide 100 unblemished balls of obsidian each year. [b]Sand Bride:[/b] ? [b]Negative Material Plane Creature:[/b] ? [b]Sand Mother, Mother of the Bride:[/b] A sand mother, or mother of the bride, is a very old and powerful version of the sand bride. Its normal appearance is identical to that of the sand bride. It is not known if the sand mother is a unique creature or if a sand bride can somehow evolve into a sand mother. [b]Thrax, Water Wraith:[/b] Legends say the sorcerer queen Abalach-Re offered an alliance to a town of proud warriors. The town refused and killed her envoys. In return, she cursed the town with an unquenchable thirst, and within days, the entire town was dead and the thrax were born. A human who survives water drain damage from a thrax must succeed on a DC 14 Charisma saving throw or become cursed. Over a period of 1d4+1 weeks, the human painfully begins to change into a thrax and is possessed of an overwhelming thirst, tripling her daily water needs. Other races are immune. [b]Dreadful Creature:[/b] ? [b]T'liz:[/b] Defilers who accumulate enough defiler points are forcibly severed from their life essence, and some defilers embrace this change. T’liz are undead defilers whose spirits have outlived their bodies. [b]Lich, Kaisharga:[/b] ? [b]Undead:[/b] ? [b]Undead Defiler:[/b] ? [b]Extremely Powerful Undead:[/b] ? [b]Undead Halfling:[/b] ? [b]Undead Horror:[/b] ? [b]Undead Minion:[/b] ? [b]Willing Undead:[/b] ? [b]Wraith Athasian:[/b] In the Gray, the spirits of the dead slowly dissolve and are absorbed. Wraiths are sustained by a force even more powerful than the Gray – their everlasting faith in a cause greater than themselves. All wraiths need something important from their lives to serve as magnets for their spirits. These items can be candles of faith, like in the Crimson Shrine in Under Tyr, or brilliant gems full of life force, such as the gems used by the Dragon’s wraith knights. [b]Shadow of the Living:[/b] ? [b]Wraith Knight:[/b] In the Gray, the spirits of the dead slowly dissolve and are absorbed. Wraiths are sustained by a force even more powerful than the Gray – their everlasting faith in a cause greater than themselves. All wraiths need something important from their lives to serve as magnets for their spirits. These items can be candles of faith, like in the Crimson Shrine in Under Tyr, or brilliant gems full of life force, such as the gems used by the Dragon’s wraith knights. [b]Zombie, Common Zombie:[/b] Wherever the Gray caresses the world, an indelible stain spreads. Darkness bleeds into the land, the sun dims, and the dead rise. Much of Athas has shuddered now and again under the Gray's touch, and the land sprouts a bountiful harvest of zombies. From the underbelly of Tyr to the ruins of Bodach in the Salt Meres to the Dead Land south of Balic, undead horrors aren't the villains of make believe; they are the reality of which Athasians warn their children. [b]Zombie Salt:[/b] The salt zombie is an undead creature born of hate (and possibly a subtle magic of the Great Ivory Plain). These creatures are formed when a human or demihuman dies of thirst in the Great Ivory Plain. There appear to be several areas of the Great Ivory Plain where a person who has died of thirst will become a salt zombie. (A person who dies of thirst through hit point loss does not become a salt zombie.) The sheer force of will of an individual refusing to die seems to somehow reanimate their corpse in these peculiar regions. It is unknown what sort of residual magic may linger in these areas to cause such an effect. There is a 5% chance that any person dying of thirst in the Great Ivory Plain will reanimate. [b]Animated Corpse:[/b] ? [b]Mummy:[/b] ? [b]Zombie Feasting:[/b] Among cannibalistic halflings, diseased inhabitants are buried alive instead of eaten, left to die respectably in the embrace of nature, the giver of life that offers succor in death. But even the far reaches of Athas are not spared from the undead plague. On certain nights, undead halflings walk again in the Forest Ridge, called by flesh. [b]Zombie With Size Small:[/b] ? [/QUOTE]
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