Undead Origins


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13th Age: Crown of Axis
13th Age
Inferestis, Haunted Skull of Inferestis, Watch Skull, Skull, Haunted Skull: The skull is the haunted skull of Inferestis—perhaps one of Skullface’s ancestors, or a fallen foe or ally who serves the gang leader in undeath—that keeps watch over the Dead Flowers’ treasure.
Ghost: The Crown of Axis is quite old, and many people have died here in terrible ways. So yes, it’s haunted as heck.
Skull-Faced Ghost Who Smelled of Gardenias: ?
Ghost Bound Soul: ?
Ghost Haunting: ?
Troupe Zombie: If you want to give the Theater some iconic flavor, use one of these abilities to connect them to a villainous icon with whom the heroes have a negative or conflicted relationship.
Lich King
You shall not die, but be transformed: When a troupe member drops, there’s a 50% chance it rises again and fights during its next turn as a troupe zombie.
Haunted Watch Skull: Eyes of Inferestis magic item.
Ghostly Presence: ?
Vague Form of a Ghostly Gladiator, Ghost: ?
Ghost, Formless Glowing Wisp: ?
Ghost, Translucent Image: ?
Animated Gladiator Skeleton: ?
Lich King: ?
Ghoul: ?
Zombie, Strange Creature: ?

Eyes of Inferestis (wondrous item): A character who removes their own eyes and replaces them with these gems can see normally through them. Once per day, they can use a standard action to see any nearby creatures, objects, or magical sigils rendered invisible or otherwise disguised through magic. A creature or object thus revealed can never become invisible to that character again. If the gems are not removed after the character’s death, the character becomes a haunted watch skull after their body decomposes or their skull is removed. Quirk: Convinced there’s an invisible world that overlaps this one, and its unseen inhabitants surround us at all times.
 

13th Age: Elven Towers
13th Age
Xepherius, Warden of Parlor, Flaming Skull, Eternal Guardian, One-Time Familiar, Elven Flameskull, Blundering Fool, Straight Man Who Takes Everything Literally, Intelligent Arrogant Possibly Insane Creature: ?
Erithia'Kal, Banshee, Powerful Enemy Spirit, Dark Elf Woman, Long-Dead Malevolent Spirit of a Priestess, Ethereal Shadow-Filled Spirit, Shadowy Spirit, Powerful Priestess: ?
Priestess Shade: ?
Shadow Watcher: ?
Shadow Spear: ?
Priestess Shade, Ghost of a Cruelly Disappointed Drow Acolyte, Shadow: ?
Shadow Watcher, Shadowy Minion, Shadow: ?
Shadow Spear, Half-Ghost Half-Shadow Half-Illusion, Shadow: ?
Undead Creature: ?
Revered Dead: The speaker, Valestria, and the other high elves on the thrones underwent a transformation as they neared the end of their lives, so they could continue their service to the tower after their death. They are not liches, like many of their kind who delve into necromancy in their search for knowledge. Instead, these wizards and priests underwent a powerful ritual to become the revered dead, who guard the Tower of Fate through this life and the next. As part of the ritual, they became mummies—their vital fluids and most of their organs removed from their bodies—and they are kept alive by the magic of the tower and the ritual. Through personal sacrifice, they managed to avoid the darkness and hunger for life to which most undead creatures succumb.
Revered Dead, Strange-Looking High Elf, Mummy, Guardian, Revered Dead Guardian: ?
Valestria, Revered Speaker, Revered Dead, Strange-Looking High Elf, Green-Robed Figure, Mummy, Guardian, Revered Dead Guardian: The speaker, Valestria, and the other high elves on the thrones underwent a transformation as they neared the end of their lives, so they could continue their service to the tower after their death. They are not liches, like many of their kind who delve into necromancy in their search for knowledge. Instead, these wizards and priests underwent a powerful ritual to become the revered dead, who guard the Tower of Fate through this life and the next. As part of the ritual, they became mummies—their vital fluids and most of their organs removed from their bodies—and they are kept alive by the magic of the tower and the ritual. Through personal sacrifice, they managed to avoid the darkness and hunger for life to which most undead creatures succumb.
Urithiel, Revered Dead, Strange-Looking High Elf, Mummy, Guardian, Revered Dead Guardian: The speaker, Valestria, and the other high elves on the thrones underwent a transformation as they neared the end of their lives, so they could continue their service to the tower after their death. They are not liches, like many of their kind who delve into necromancy in their search for knowledge. Instead, these wizards and priests underwent a powerful ritual to become the revered dead, who guard the Tower of Fate through this life and the next. As part of the ritual, they became mummies—their vital fluids and most of their organs removed from their bodies—and they are kept alive by the magic of the tower and the ritual. Through personal sacrifice, they managed to avoid the darkness and hunger for life to which most undead creatures succumb.
Nilantos, Revered Speaker, Revered Dead, Strange-Looking High Elf, Mummy, Guardian, Revered Dead Guardian: The speaker, Valestria, and the other high elves on the thrones underwent a transformation as they neared the end of their lives, so they could continue their service to the tower after their death. They are not liches, like many of their kind who delve into necromancy in their search for knowledge. Instead, these wizards and priests underwent a powerful ritual to become the revered dead, who guard the Tower of Fate through this life and the next. As part of the ritual, they became mummies—their vital fluids and most of their organs removed from their bodies—and they are kept alive by the magic of the tower and the ritual. Through personal sacrifice, they managed to avoid the darkness and hunger for life to which most undead creatures succumb.
Rilanithe, Revered Dead, Strange-Looking High Elf, Mummy, Guardian, Revered Dead Guardian: The speaker, Valestria, and the other high elves on the thrones underwent a transformation as they neared the end of their lives, so they could continue their service to the tower after their death. They are not liches, like many of their kind who delve into necromancy in their search for knowledge. Instead, these wizards and priests underwent a powerful ritual to become the revered dead, who guard the Tower of Fate through this life and the next. As part of the ritual, they became mummies—their vital fluids and most of their organs removed from their bodies—and they are kept alive by the magic of the tower and the ritual. Through personal sacrifice, they managed to avoid the darkness and hunger for life to which most undead creatures succumb.
Milueviel, Elven Ghost, Beautiful Regal-Looking Elven Woman: Milueviel was chosen to guard the tower long ago, and she was so forthright in her devotion that when she passed, her spirit remained to continue her duty.
Lich King: ?
Powerful Elven Lich: ?
Lich: ?
Sad Normal Mummy: ?
Orlando, Wraith: ?
 
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13th Age: Shards of the Broken Sky
13th Age
Petulant Never-Was: ?
Disgraced Legionnaire, Ghost: ?
Major Haunting: ?
Ghost of the Slain: ?
Shard Dragon: It’s not actually a dragon, but the magic that pulls it together from the sacrificial bones knows the shape of the true masters.
The bones in the pit are from humanoid slaves the serpent archons killed centuries ago. Over the eons, the foul magic of this place seeped into the bones.
Skeletal Shard: The bones in the pit are from humanoid slaves the serpent archons killed centuries ago. Over the eons, the foul magic of this place seeped into the bones.
Each time the shard dragon is hit by an attack, place a new skeletal shard mook beside the shard dragon.
Ghostly Cultist: ?
Shard Dragon, Weird Creature: ?
Skeletal Shard, Weird Creature, Shifting Towers of Spikes and Ancient Magic: ?
Undead, Undead Creature: ?
Servant: ?
Undead Crow: ?
Hungry Undead: ?
First Emperor, Undead Sevant: ?
Non-Corporeal Undead: ?
Mindless Undead: ?
Former Tomb Robber's Ghost: ?
Ghost: ?
Ghoul: ?
Lich: ?
Lich King: ?
Mummy, Undead Mummy: ?
Specter, Non-Corporeal Undead: ?
Martuk, Death Priest Wight: ?
 

Book of the Underworld
13th Age
Undead, Undead Creature, Undead Entity: Weird magical blizzards regularly sweep across Moonwreck—these storms chill victims to their souls; anyone who perishes from the cold is likely to return as an undead creature of some sort.
Lady Hammerhand of Clan Brakir: Lady Hammerhand is . . . or was . . . one of the best dwarven generals. Clan Brakir’s armies are on the front line against the Orc Lord’s hordes. One year ago, Lady Hammerhand was struck by a poisoned spear. Her troops carried her back to Forge, and brought her to the houses of healing in Godstone. Her wounds were so terrible, the priests prayed for divine intervention. Their prayers were answered—but no one is sure exactly what power responded. Hammerhand is back at court—her skin pale as porcelain, her eyes dark as onyx, and her voice a deathly rattle. Is she sick? Shattered by her ordeal? Possessed? Undead?
Undead Knight: ?
Undead Purple Worm: ?
Undead Creature With Great Power: ?
Undead Creature With Great Power, Vengeful Spirit: ?
Undead Creature With Great Power, Emissary of the Lich King: ?
Ghost: ?
Ghostly Dwarf: ?
Vengeful Ghost: ?
Angry Ghost: ?
Ghost Bandit: ?
Invisible Ghost: ?
Ghoul: ?
The Great Ghoul, Villain, Necrophage: ?
The Gold King, Former Dwarf King Turned Miserly Miserable . . . : ?
Lich: ?
The Lich King: ?
Lich Minion, Undead King of the Darkness: ?
Lich Prince: ?
Salt Lich: ?
Powerful Lich Prince: ?
Skeleton: ?
Skeleton, Vengeful Dead: ?
Vampire: ?
Vampire Minion, Undead King: ?
Wight: ?
Cave Wight: ?
Vengeful Wight Captain: ?
Wraith: Wraiths, born of storm-clouds and hatred.
Sea-Wraith: ?
Zombie: ?
Zombie, Vengeful Dead: ?
Soggy Zombie: ?
 
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Lions & Tigers & Owlbears: The 13th Age Bestiary 2
13th Age
Battle Shade: Scars are the reminders that people carry with them after bloody combat. Battle shades are the scars that the land itself carries after carnage and death.
Battle shades are undead spirits cursed to fight endless echoes of the battles that caused their deaths.
Hundreds of areas in the Dragon Empire are known to be ancient battlegrounds that might suddenly spawn battle shades.
But battle shades are souls cursed by an original magically devastating defeat, so defeat alone is not enough to end to them.
The Lich King sees himself as the ruler of all undead.
Battle shades disprove the claim. The magic which reanimates them may be tied to the Lich King but it’s not magic he controls.
If you want to make battle shades something that’s connected to ancient battles, I’d suggest making them a feature of Chaos nests like Snakepipe Hollow and Larnste’s Footprint, places that have never fully healed. Throw a couple Chaos features onto the battle shades and sprinkle in living broos and a gorp and you’ve got a proper Chaos nightmare.
Alternatively, battle shades could be a horrific example of how out of balance the world is now that Chaos has unraveled the order of things. The Hero Wars may have moved on from the area the PCs are operating in, but the ghosts of Orlanthi, Praxian, and Lunar warriors rise as shades from poisoned earth.
Battle Shade Broken Shade: ?
Battle Shade Bloody Shade: ?
Battle Shade Blade Shade: ?
Battle Shade Archer Shade: ?
Undead Briar Elf: ?
Briar Elf Slayer: ?
Briar Elf Stalker: ?
Briar Elf Sorcerer: ?
Briar Elf Warrior: ?
Briar Elf Assassin: ?
Briar Elf Sovereign: ?
Coin Zombie: So here’s what you, or someone like you, engineered: zombies that are full of slightly enchanted coins. When the zombie falls, so do the coins, exiting the corpse, scattering about, and compelling the weak-minded to fall to their knees grubbing for precious gold. Or copper. Whatever.
Combine a small expenditure of coins with an enchantment based on mortal greed, and you’ve got a zombie that magically convinces its targets to stick around and be eaten!
Evil necromancers created these monsters and there’s a reason: most zombies are pretty useless as guardians for magicians, but coin zombies may draw off attackers who would rather come to grips with melee-deficient spellcasters.
Coin Zombie Jackpot Zombie, Ancient Coin Zombie: ?
Coin Zombie Coin Collector Zombie: ?
Ghost: ?
Ghost Sadsack: ?
Ghost Lesser Haunting: ?
Ghost Hungry Mouth Ghost: ?
Ghost Petulant Never-Was: ?
Ghost Disgraced Legionnaire: ?
Ghost Greater Haunting: ?
Ghost Twisted Soul: ?
Ghost Epic Haunting: ?
Ghost Most Hungry Ghost: ?
Gold King, Dwarf King of a Previous Age, Dwarf King's Shadow, Fallen Dwarven Icon: ?
Gray Gatherer: A few dwarves and humans in the 13th age disbelieve the story of the fallen dwarven icon and say that if the Gold King was ever real, the story has been changed into a tale to frighten dwarves away from the deep underworld. They say that the ‘Gold King’ might have been just another dwarf who was lost going a little too deep into the Underworld for more treasure, and that treasure could still be there!
The persistence of this false hope is not an accident. Some portion of the Gold King’s magic is devoted to attracting more credulous victims. The true Dwarf King can generally slow this exodus to a trickle, but the Gold King is still drawing new followers.
Dwarfs and humans are the standard ‘recruits’, but no mortal race is immune to this fate. Most disappear into the underworld, and most of the rest become gray gatherers, or their variants: gray hoarders, loyal gatherers, and screaming hoardlings. Those that show more value are forged by the Gold King into bearers or bronzes.
Gray Gatherer Gray Hoarder: A few dwarves and humans in the 13th age disbelieve the story of the fallen dwarven icon and say that if the Gold King was ever real, the story has been changed into a tale to frighten dwarves away from the deep underworld. They say that the ‘Gold King’ might have been just another dwarf who was lost going a little too deep into the Underworld for more treasure, and that treasure could still be there!
The persistence of this false hope is not an accident. Some portion of the Gold King’s magic is devoted to attracting more credulous victims. The true Dwarf King can generally slow this exodus to a trickle, but the Gold King is still drawing new followers.
Dwarfs and humans are the standard ‘recruits’, but no mortal race is immune to this fate. Most disappear into the underworld, and most of the rest become gray gatherers, or their variants: gray hoarders, loyal gatherers, and screaming hoardlings. Those that show more value are forged by the Gold King into bearers or bronzes.
Gray Gatherer Gray Raider: A few dwarves and humans in the 13th age disbelieve the story of the fallen dwarven icon and say that if the Gold King was ever real, the story has been changed into a tale to frighten dwarves away from the deep underworld. They say that the ‘Gold King’ might have been just another dwarf who was lost going a little too deep into the Underworld for more treasure, and that treasure could still be there!
The persistence of this false hope is not an accident. Some portion of the Gold King’s magic is devoted to attracting more credulous victims. The true Dwarf King can generally slow this exodus to a trickle, but the Gold King is still drawing new followers.
Dwarfs and humans are the standard ‘recruits’, but no mortal race is immune to this fate. Most disappear into the underworld, and most of the rest become gray gatherers, or their variants: gray hoarders, loyal gatherers, and screaming hoardlings. Those that show more value are forged by the Gold King into bearers or bronzes.
Gray Gatherer Glittering Bearer: Ghostly echoes of mages who didn’t let death prevent them from obsessively cataloging the Gold King’s treasure.
A few dwarves and humans in the 13th age disbelieve the story of the fallen dwarven icon and say that if the Gold King was ever real, the story has been changed into a tale to frighten dwarves away from the deep underworld. They say that the ‘Gold King’ might have been just another dwarf who was lost going a little too deep into the Underworld for more treasure, and that treasure could still be there!
The persistence of this false hope is not an accident. Some portion of the Gold King’s magic is devoted to attracting more credulous victims. The true Dwarf King can generally slow this exodus to a trickle, but the Gold King is still drawing new followers.
Dwarfs and humans are the standard ‘recruits’, but no mortal race is immune to this fate. Most disappear into the underworld, and most of the rest become gray gatherers, or their variants: gray hoarders, loyal gatherers, and screaming hoardlings. Those that show more value are forged by the Gold King into bearers or bronzes.
Gray Gatherer Screaming Hoardling: Followers of the Gold King who are permitted access to a bigger slice of the fallen icon’s magic receive a proportionally larger dose of mind-destroying greed.
A few dwarves and humans in the 13th age disbelieve the story of the fallen dwarven icon and say that if the Gold King was ever real, the story has been changed into a tale to frighten dwarves away from the deep underworld. They say that the ‘Gold King’ might have been just another dwarf who was lost going a little too deep into the Underworld for more treasure, and that treasure could still be there!
The persistence of this false hope is not an accident. Some portion of the Gold King’s magic is devoted to attracting more credulous victims. The true Dwarf King can generally slow this exodus to a trickle, but the Gold King is still drawing new followers.
Dwarfs and humans are the standard ‘recruits’, but no mortal race is immune to this fate. Most disappear into the underworld, and most of the rest become gray gatherers, or their variants: gray hoarders, loyal gatherers, and screaming hoardlings. Those that show more value are forged by the Gold King into bearers or bronzes.
Gray Gatherer Royal Bearer: The royal bearers are vaguely wizardly things empowered by the Gold King to obtain the most valuable treasures—and to dispense with that treasure’s erstwhile owners.
A few dwarves and humans in the 13th age disbelieve the story of the fallen dwarven icon and say that if the Gold King was ever real, the story has been changed into a tale to frighten dwarves away from the deep underworld. They say that the ‘Gold King’ might have been just another dwarf who was lost going a little too deep into the Underworld for more treasure, and that treasure could still be there!
The persistence of this false hope is not an accident. Some portion of the Gold King’s magic is devoted to attracting more credulous victims. The true Dwarf King can generally slow this exodus to a trickle, but the Gold King is still drawing new followers.
Dwarfs and humans are the standard ‘recruits’, but no mortal race is immune to this fate. Most disappear into the underworld, and most of the rest become gray gatherers, or their variants: gray hoarders, loyal gatherers, and screaming hoardlings. Those that show more value are forged by the Gold King into bearers or bronzes.
An epic-tier dwarf, forgeborn, or human slain by the Gold King will arise at the end of the battle as a bronze kingsguard, loyal gatherer, or royal bearer—whichever seems most appropriate.
Gray Gatherer Loyal Gatherer: A few dwarves and humans in the 13th age disbelieve the story of the fallen dwarven icon and say that if the Gold King was ever real, the story has been changed into a tale to frighten dwarves away from the deep underworld. They say that the ‘Gold King’ might have been just another dwarf who was lost going a little too deep into the Underworld for more treasure, and that treasure could still be there!
The persistence of this false hope is not an accident. Some portion of the Gold King’s magic is devoted to attracting more credulous victims. The true Dwarf King can generally slow this exodus to a trickle, but the Gold King is still drawing new followers.
Dwarfs and humans are the standard ‘recruits’, but no mortal race is immune to this fate. Most disappear into the underworld, and most of the rest become gray gatherers, or their variants: gray hoarders, loyal gatherers, and screaming hoardlings. Those that show more value are forged by the Gold King into bearers or bronzes.
An epic-tier dwarf, forgeborn, or human slain by the Gold King will arise at the end of the battle as a bronze kingsguard, loyal gatherer, or royal bearer—whichever seems most appropriate.
Summoned Ghoul: ?
Great Ghoul's Maw: ?
Greater Summoned Ghoul: ?
Great Ghoul's Shadow: If the Great Ghoul’s Maw is slain, the GM secretly rolls a normal save (11+) at the end of each session, including this one. If the save succeeds, the Great Ghoul regains a semblance of life: the Great Ghoul’s Shadow, the 13th level creature statted just below, returns to life with attendant high priests and mages.
Reaver: Or perhaps the necromancer in your party has inadvertently created these monstrosities and they trouble no one but the necromancer and her allies, until the PCs can get to the Necropolis and perform a ritual ending the curse.
They could be a surprise, unliving monsters created and controlled by someone other than the Lich King. They could be demon worshipers gradually drained into wraiths. Or arcane creations of the Blue, undead dragon spirits. Or maybe the Archmage has a dark side and created them. It could have been the work of a past Archmage, or the work of a mysterious past icon called the Pale One. Clerics of dark gods might create such creatures or even become them.
Reaver Death Marker: ?
Reaver Death Shade: Anyone who dies, or should die, around a reaver, donates a splinter of their soul to fight for the Lich King.
Until the reaver drops to 0 hp, when one of its living (not undead or construct) enemies or nonmook allies rolls a death save or dies, a death shade enters the battle.
Reaver Gruesome Reaver: Until the [gruesome] reaver drops to 0 hp, when one of its living (not undead or construct) enemies or nonmook allies rolls a death save or dies, a gruesome death shade enters the battle.
Reaver Gruesome Death Shade: ?
Drudge, Citizen, Drudge Citizen, Undead Drudge: Known to the living cultists by the euphemism ‘citizen’, a drudge is a cultist who has earned (or who has had earned for them) unlife. The majority of cultists who return from the grave are drudges.
Phantom: Before their deaths phantoms are cult members who knowingly and whole-heartedly serve the Lich King with great distinction.
Phantomaton: Phantomatons are puppet-like objects that have souls bound into them. They aren’t golems, but are possessed objects.
It is common for criminals in Silver Hand controlled territories to be executed and their souls trapped in a phantomaton.
“Death is but a door...”
Yeah, this is the big one. The Lich King is willing to save you, your family, and your friends from the grave. However, there is a cost. He’s not going to just let anyone in.
The more you do for the Lich King the better your unlife will be. Rise in rank in the cult, perform special deeds, make the right sacrifices, and you’ll end up as an intelligent undead that doesn’t look too far removed from how you look today. Do nothing much for the Lich King and you’ll end up as a mindless phantomaton working in a cult member’s field.
Tempter: Tempters come from the ranks of cultists who have ‘earned’ a better class of undeath, and serve him as propagandists.
Death Knight: Death knights start their careers as living warriors bound into magical armor, armor that traps their soul once they die.
Golden Eye Necromancer: If the [golden eye] necromancer starts the combat as a living humanoid, then when it dies instead its type becomes undead and it instantly heals to 226 hp.
Sunder Wraith: Maybe sunder wraiths can’t be wraiths created from just anyone. Maybe they’re the spirits of orc champions slain by the Lich King.
Great Sunder Wraith: ?
Battle Shade, Undead Spirit, Largely Featureless Humanoids Formed of the Nearby Clay Dirt Stone and Debris, Ghost of an Ancient Battle, Shade, Mindless Threat, Leftover Spirit of the Dead, Soul Cursed By an Original Magically Devastating Defeat: ?
Battle Shade Broken Shade, Twisted Muddy Bit Player: ?
Battle Shade Slaughter Pit Shade, Misshapen Specter of Iron Mud: ?
Battle Shade That Looks Like the Last Emperor: ?
Battle Shade, Imperial Shade: ?
Undead Briar Elf, Vengeful Undead Spirit: ?
Coin Zombie, Booby-Trapped Horror: ?
Bound Ghost: ?
Iconic Sadsack: ?
Spiraling Spirit of the Dead: ?
Powerful Weirdly Angry Ghost: ?
Gray Gatherer Gray Hoarder, Two-Time Loser: ?
Gray Gatherer Glittering Bearer, Ghostly Echo of a Mage Who Didn't Let Death Prevent Them From Cataloging the Gold King's Treasure, Former Mage: ?
Gray Gatherer Royal Bearer, Former Mage: ?
Reaver, Cloaked Scythe-Wielding Specter, Cloaked Phantom: ?
Reaver Gruesome Reaver, Cloaked Figure: ?
Dwarven Reaver: ?
Reaver, Phasing Death Spirit, Unliving Monster: ?
Reaver, Phasing Death Spirit, Unliving Monster, Wraith: ?
Reaver, Phasing Death Spirit, Unliving Monster, Undead Dragon Spirit: ?
Free-Willed Phantomaton: A few phantomatons are fully free-willed, those who earned their way to an undeath better than drudge, but did not earn their way to tempter or death knight.
Mindless Phantomaton: ?
Phantom, Free-Willed Intelligent Ghost, Spirit: ?
Phantom, Child-Like Spirit: ?
Phantom, Wise Soul of an Ancestor: ?
Phantom, Nature Elemental: ?
Phantomaton, Walking Scarecrow: ?
Phantomaton, Living Doll: ?
Phantomaton, Walking Statue: ?
Phantomaton, Skeletal Horse: ?
Phantomaton, Clay Bull: ?
Phantomaton, Iron Hound: ?
Phantomaton, Haunted Clown Doll: ?
Phantomaton, Marionette: ?
Phantomaton, Children's Doll: ?
Phantomaton, Toy Soldier: ?
Phantomaton, Toy Animal: ?
Phantomaton, Hand Puppet: ?
Phantomaton, Stick Puppet: ?
Phantomaton, Shadow Puppet: ?
Phantomaton, Statuette: ?
Phantomaton, Bust: ?
Phantomaton, Mask: ?
Sunder Wraith, Horror Monsters: ?
Sunder Wraith, Rare High-Powered Servant: ?
Sentient Undead: ?
Semi-Sentient Undead: ?
Intelligent Undead: “Death is but a door...”
Yeah, this is the big one. The Lich King is willing to save you, your family, and your friends from the grave. However, there is a cost. He’s not going to just let anyone in.
The more you do for the Lich King the better your unlife will be. Rise in rank in the cult, perform special deeds, make the right sacrifices, and you’ll end up as an intelligent undead that doesn’t look too far removed from how you look today. Do nothing much for the Lich King and you’ll end up as a mindless phantomaton working in a cult member’s field.
Mindless Undead: ?
Lesser Mindless Undead: ?
Incorporeal Undead: ?
Undead Frogfolk: ?
Undead Remnant: ?
Undead Mastermind:?
Undead Entertainer: ?
Undead: The Lich King can make gifts of power to those who are still living, but in exchange they become undead monsters once dead.
Shambling Mindless Undead: ?
Vile Undead Guardian: ?
Vengeful Undead: ?
The Great Ghoul, Formerly Iconic Antagonist, Fallen Icon: ?
Ghoul: ?
Ghoul, Golden Ghoul, Jaundiced Undead Dwarf: ?
The Great Ghoul, Icon: ?
Higher Level Ghoul: ?
Ghoul, Most Terrifying Monster: ?
Great Ghoul, Powerful Lieutenant: ?
Newly-Risen Ghoul: ?
Ghoul Licklash: ?
Ghoul Pusbuster: ?
Ghoul Fleshripper: ?
Lich King, Lord of Undeath, Lord of the Undead, Guardian of the Cycle of Life and Death, Undying King: ?
Lich: ?
Lich Baroness: ?
Lich Count: ?
Lich Prince: ?
Skeleton: ?
Skeleton, Lesser Mindless Undead: ?
Skeletal Juggler, Undead Entertainer: ?
Talking Skeleton: ?
Skeleton Fieldworker: ?
Skeleton Archer: ?
Skeletal Hound: ?
Decrepit Skeleton: ?
Skeleton Warrior: ?
Blackamber Skeletal Legionairre: ?
Vampire, Baron With a Taste for Impaling People: ?
Vampire Frogfolk: ?
Vampire, Most Terrifying Monster: ?
Adorable Vampire Kitten: ?
Vampire: ?
Vampire Spawn: ?
Spawn of the Master: ?
Wight: ?
Wraith: ?
Wraith Bat: ?
Zombie: ?
Zombie, Lesser Mindless Undead: ?
Zombie, Most Terrifying Monster: ?
Zombie Shuffler: ?
Human Zombie: ?
Zombie Beast: ?
Zombie of the Silver Rose: ?
Big Zombie: ?
Ice Zombie: ?
Giant Zombie: ?
Headless Zombie: ?
Parasitic Dybbuk: ?
Corpse Dybbuk: ?
Ethereal Dybbuk:?
Ghast: ?
Higher Level Ghast: ?
Gravemeat: ?
Haunted Skull, Most Terrifying Monster: ?
Flameskull: ?
Watch Skull: ?
Slime Skull: ?
Screaming Skull: ?
Flaming Skull: ?
Black Skull: ?
Skull of the Beast: ?
Wendigo Spirit: ?
Elder Wendigo: ?
Death Blossom: ?
Lich Flower: ?
Mummy: ?
Specter: ?
Dread Specter: ?
 
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101 Feats and Talents (13th Age Compatible)
13th Age
Undead, Undead Creature: Unborn Sorcery Heritage epic feat.
Undead Companion: ?
Skeletal Minion Companion, Skeletal Creature: ?
Skeletal Creature: ?
Skeleton, Companion Creature With Truly Outlandish Looks: ?
Terrible Specter: ?

Unborn Sorcery Heritage [Talent]
Your connection to the powers of undeath predates the day of your birth.
Prerequisites: You can only have one heritage talent at any time. Spellcasting ability.
Benefit: If you choose so, when you cast a spell, your spell damage type is converted to negative energy. You can use this ability twice per battle. Additionally, you resist negative energy damage unless the natural attack roll is 12+.
Adventurer Feat
To an undead weaker than you, your existence is beyond comprehension or notice. Treat this as Fear Threshold appropriate to character level, where undead with sufficiently low hitpoints treat you as if you were invisible, and one round after you stop interacting with them (this includes abstaining one round from attacking them), they forget they were attacked by you in the first place.
Champion Feat
For some reason, even beings connected to villainous icons of undeath treat you with camaraderie and avoid actions that could bring you to harm. This equals to one die of positive relationship with an icon connected to undeath, even if the icon is villainous, and you're still a heroic character. Moreover, when socializing with beings connected to an icon of undeath, your social check DCs are one category easier.
Epic Feat
Your negative energy resistance is raised to 16+.
Auto-reanimation: If you die, you can reanimate yourself 1d4 rounds later at Staggered hitpoints as an undead, and probably somewhat insane (or at least traumatized) version of yourself (your hitpoints total is equal to your Staggered level, you regain recoveries as normal). Then, if you spend 20 recoveries (spent over the course of several nights), you can bring yourself back to life. This trick works only once per level.
Twice per day you can command an Undead to perform any action (yes, this is any action) as long as you succeed on Absolute Command over Unlife attack:
C: Absolute Command over Unlife (Wisdom or Charisma) vs. MD—The targeted undead creature performs this action, even if it means marching through sandy bottoms of oceans until the stars wink out. This can be canceled only by another being with this attack, an action by Icon, or another command by the original author of this command.
 

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