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Level Up: Advanced 5th Edition (A5E)
Thoughts on A5E classes from your table(s)?
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<blockquote data-quote="thuter" data-source="post: 9260875" data-attributes="member: 6975034"><p>I think Adepts with stunning assault may even be worse. At lvl 12 with Unlikely Wield and Addtional Attack they make 6 attacks each turn via two-weapon fighting. They gain additional exertion from their class as well as +1 to maneuver DC's. Adepts don't get the Tempered Iron tradition at level 2, but can get it via the Warrior Monk archetype (which replenishes Exertion on crits as well) or with a dip in Fighter. If you really want to go all out stunning machine, 3 levels of Figher nets you the Technical Fighting Fighting Style and Maneuver Specialization (though Two-Weapon Fighting Style deals more damage), for another +2 to maneuver DC, as well as +4 damage for each attack made with Stunning Assault (though I would say only during the action part of it, so 3 attacks at best, though a case can be made to extend this to all attacks you make until the start of your next turn), and reducing the Exertion cost of Stunning Assault to 2.</p><p></p><p>Case report: <em>Garoul Lvl 12 Adept Warrior Monk | Lvl 3 Fighter (any)</em></p><p>15 Exertion points (5 from Adept, 10 from PB)</p><p>3 Attacks per action, 3 attacks as a bonus action</p><p>Garoul natural weapons can be used as unarmed strikes with dual wielding and finesse properties. Due to Adept these deal 1d8 damage. We have +2 to attack and damage rolls with these due to paragon gift.</p><p>As our action, we use Stunning Assault and attack 3 times at +12 to hit, for 1d8+11 damage, stunning on a DC21 (!) con save.</p><p>Then we use a bonus action to attack twice with our "other" unarmed strike, and once with a third dual-wielding weapon we wield (not sure if DM lets you make another unarmed strike here, I will assume a dagger wielded between our toes, as per the feat's suggestion) for another 2 attacks at +12 to hit, for 1d8+2 damage, and a third attack with said dagger at +10 for 1d8 damage. Each of these also stun on a DC21 con save. All this does not take magical weapons into account, although our unarmed strikes count as such due to Garoul Paragon gift.</p><p></p><p>Were we to crit with any of our unarmed strikes, we regain 2 exertion from Warrior Monk, but even without it we should be able to Stunning Assault for 7 continuous rounds without resting. Toss in the Death destiny fullfillment gift, and enemies will be making those con saves with disadvantage.</p><p></p><p>I have yet to see it in play, but I am slowly getting convinced this may be a problem... Even though casters get their 8th level magic at this point as well, and their spells are getting to ridiculous levels too.</p></blockquote><p></p>
[QUOTE="thuter, post: 9260875, member: 6975034"] I think Adepts with stunning assault may even be worse. At lvl 12 with Unlikely Wield and Addtional Attack they make 6 attacks each turn via two-weapon fighting. They gain additional exertion from their class as well as +1 to maneuver DC's. Adepts don't get the Tempered Iron tradition at level 2, but can get it via the Warrior Monk archetype (which replenishes Exertion on crits as well) or with a dip in Fighter. If you really want to go all out stunning machine, 3 levels of Figher nets you the Technical Fighting Fighting Style and Maneuver Specialization (though Two-Weapon Fighting Style deals more damage), for another +2 to maneuver DC, as well as +4 damage for each attack made with Stunning Assault (though I would say only during the action part of it, so 3 attacks at best, though a case can be made to extend this to all attacks you make until the start of your next turn), and reducing the Exertion cost of Stunning Assault to 2. Case report: [I]Garoul Lvl 12 Adept Warrior Monk | Lvl 3 Fighter (any)[/I] 15 Exertion points (5 from Adept, 10 from PB) 3 Attacks per action, 3 attacks as a bonus action Garoul natural weapons can be used as unarmed strikes with dual wielding and finesse properties. Due to Adept these deal 1d8 damage. We have +2 to attack and damage rolls with these due to paragon gift. As our action, we use Stunning Assault and attack 3 times at +12 to hit, for 1d8+11 damage, stunning on a DC21 (!) con save. Then we use a bonus action to attack twice with our "other" unarmed strike, and once with a third dual-wielding weapon we wield (not sure if DM lets you make another unarmed strike here, I will assume a dagger wielded between our toes, as per the feat's suggestion) for another 2 attacks at +12 to hit, for 1d8+2 damage, and a third attack with said dagger at +10 for 1d8 damage. Each of these also stun on a DC21 con save. All this does not take magical weapons into account, although our unarmed strikes count as such due to Garoul Paragon gift. Were we to crit with any of our unarmed strikes, we regain 2 exertion from Warrior Monk, but even without it we should be able to Stunning Assault for 7 continuous rounds without resting. Toss in the Death destiny fullfillment gift, and enemies will be making those con saves with disadvantage. I have yet to see it in play, but I am slowly getting convinced this may be a problem... Even though casters get their 8th level magic at this point as well, and their spells are getting to ridiculous levels too. [/QUOTE]
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