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"The term 'GNS' is moronic and annoying" – well this should be an interesting interview
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<blockquote data-quote="Wolfpack48" data-source="post: 9340009" data-attributes="member: 6872648"><p>Had seen the 3rd one before but the other 2 were interesting. A few highlights, not having any history from The Forge or Ron Edwards.</p><p></p><p>Basic impression is that he's an avid gamer who at the heart of things wants people to be happy at their table and with their rules.</p><p></p><p>Biggest concern is with players who are unhappy at their tables but want to be in the hobby and have fun.</p><p></p><p>Is less concerned with previous Forge labels and more concerned with player agency (as one source of frustration). He seemed more personally frustrated with the White Wolf scenario tendency(?) to use PCs as bystanders to the GMs 'awesome novel.' To the point where the PCs are merely an audience and don't actually do anything. His biggest concern is building player agency back into the games, both in the rules and at the table's culture. Really doesn't care about the system as long as player agency and character backstory (non-War and Peace length) is present, active and matters. Does like some systems better than others for this, however, though specifically mentioned Vampire as one system that leaned in on GM as the sole storyteller.</p><p></p><p>Does not view narrative games as 'script writing exercises' though some tables have regrettably taken it that way.</p><p></p><p>Does not view player agency as the ability to do lunatic things ('everyone can fly!') on the player's turn.</p></blockquote><p></p>
[QUOTE="Wolfpack48, post: 9340009, member: 6872648"] Had seen the 3rd one before but the other 2 were interesting. A few highlights, not having any history from The Forge or Ron Edwards. Basic impression is that he's an avid gamer who at the heart of things wants people to be happy at their table and with their rules. Biggest concern is with players who are unhappy at their tables but want to be in the hobby and have fun. Is less concerned with previous Forge labels and more concerned with player agency (as one source of frustration). He seemed more personally frustrated with the White Wolf scenario tendency(?) to use PCs as bystanders to the GMs 'awesome novel.' To the point where the PCs are merely an audience and don't actually do anything. His biggest concern is building player agency back into the games, both in the rules and at the table's culture. Really doesn't care about the system as long as player agency and character backstory (non-War and Peace length) is present, active and matters. Does like some systems better than others for this, however, though specifically mentioned Vampire as one system that leaned in on GM as the sole storyteller. Does not view narrative games as 'script writing exercises' though some tables have regrettably taken it that way. Does not view player agency as the ability to do lunatic things ('everyone can fly!') on the player's turn. [/QUOTE]
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"The term 'GNS' is moronic and annoying" – well this should be an interesting interview
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