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The Tale of an Industrious Rogue (updated 3-12-2014)
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<blockquote data-quote="Cristian Andreu" data-source="post: 6245179" data-attributes="member: 23822"><p><strong><u><span style="font-size: 15px">Part X: Let's Go Deeper</span></u></strong></p><p></p><p>Valanar picked it up from there. He had some ideas that involved some pretty nasty things, but as it is usual with the player behind the character, he wouldn’t say what exactly until, he specified, they managed to secure a psion. Psionics are not usually featured in my campaigns (I don’t allow it as a playable class), but Golarion has a few of them so I allowed them to try and find one. Upon doing some research, they found two relatively feasible sources of psionics: Jalmeray, where Vudrani monks engaged in self-perfection sometimes develop the capacity to control matter with their minds, and the unexplored depths underneath the Third Realm of Orv, the deepest of the known cave networks that compose the the Golarion-specific version of the Underdark, called the Darklands. There, said the sources, aboleths and other creatures had minds powerful enough to develop psionic powers.</p><p></p><p>However, getting a Vudrani was out of question, since Rakhim –also a Vudrani from Jalmeray, himself having attended the Schools of Perfection where the psions allegedly could be found- overheard him and he wasn't that over the edge of morality yet, so the only option would be to travel into the Third Realm of Orv and see how on earth they would manage to capture an aboleth and then get it back to Saltspit.</p><p></p><p>The next session-and-a-half progressed something like this:</p><p></p><p>1.- The party sets sail for adventure (not really sail since it was overland, but <em>"set wagon wheels for adventure"</em> doesn't sound that exiting) into the mythical Third Realm of Orv, which they had no idea how to get to.</p><p></p><p>2.- They meet a mad explorer who agrees to show them an entry through a dormant volcano in the Eastern Mwangi Jungles. Mad explorer evaporates when hit by a magma blast.</p><p></p><p>3.- A healthy serving of drow mercenaries gets massacred on the way down. Enslaving some is considered, but ultimately deemed too problematic. Survivors thrown off a cliff. The prisoners they had were given a "staff that would take them back home if they thought really hard about it". It was really just a wooden stick Valanar found in the rubble nearby.</p><p></p><p>4.- The crew gets lost in a series of fetid tunnels that for some reason they decided were the right path, which led to Vorgok being snatched by a roof-crawling kind of ooze. We almost lost him that time thanks to a series of horrible rolls. He tried to eat away through the ooze to escape, which he did, but eventually that would almost kill him later on as the ooze began multiplying inside his stomach. Not his proudest moment, but he made it all good when he asked me for a Fortitude roll in order to empty his entire stomach over an enemy in order to have the oozelings attack it.</p><p></p><p>5.- Numerous instances of <em>"Are you really telling me we have not a single torch or light spell? What the heck, guys. We're not destitute level 1s! No one bought or prepared anything? Rope and torches, man, rope and torches! But seriously?"</em>. Seriously.</p><p></p><p>Ultimately, they found what they wanted on an extremely remote cave who knows how deep: An aboleth. Specifically, a really pissed off aboleth surrounded by half-turned-into-slime humanoids that made for quite a distasteful -yet entertaining- battle. They beat it and captured Slimy (that’s how they named him. Considering aboleths are supposed to be unspeakable superior intellects, I almost had to roll for a Dignity save on behalf of the poor fella).</p><p></p><p>Now, capturing the aboleth was the easy part; it was getting back to Saltspit what I really wanted to see done. Aboleth are, after all, 25 feet long and weight over 6,000 pounds. </p><p>And it started bad, since Valanar mistakenly thought Rakhim knew teleportation spells because of his whole <em>"sorcerer"</em> side, but really all the Sonk used that for was Silent Image to make his stunts look cooler (they didn't), in no way capable of teleporting anything. Frustrated, he attempted going back to where they defeated the drow in order to see if there was any kind of wizard, treasure or scroll that could help, but of course there wasn’t. That trip would take them two days (they were really deep underground), so we fast forwarded a bit.</p><p></p><p>While Valanar left with Vorgok and Rakhim to check on the downed drows, Hassan and Jack took a while to explore around, when they stumbled upon a gargantuan cave filled with what appeared to be an underground sea, illuminated by incandescent spherical plants that floated high above thanks to being filled with gas pockets, volcanic vents making the whole place warm and sustaining a lush jungle. Or in other words, Voyage to the Centre of the Earth, dinosaurs included. The idea was to have them attacked by a tyrannosaur or something, but little did I know. Hassan stood there for a moment, thinking. I wasn’t sure if he was going to make a joke about <em>Cadillacs & Dinosaurs</em> or something, but instead turned to Jack and said <em>“We have to go back to the aboleth site and wait for the rest to return. I have a plan to get this get Slimy out of here”</em>.</p><p></p><p>Fast-forward a bit through meet up with the rest of the party, dinosaur fights, exploring, checking of the gas-filled plants, angry pygmyes, etc. The group had just killed a pair of tyrannosaurs when Hassan turns to Valanar <em>“Priest, do you still have the plans we helped design with the engineers of Alkenstar for the cargo zeppelin?”</em>, to which the man –who as previously mentioned always keeps record of everything, and probably carries more weight in maps, scrolls and documents than anything else, his own weight included- said <em>“Yes, I must have the schematics here somewhere. Why?”</em>. Hassan hurried to climb on top of one of the dinosaur corpses and extended his arms around <em>“Because Slimy is going to fly”</em>.</p><p></p><p>His plan was as follows: They would skin the tyrannosaurs in order to build a large zeppelin balloon, erecting the inner structure out of wood from the jungle and bone from the creatures (ended using wood since the bones were too heavy). They would then fill the balloon with the gas plants (getting those plants was a challenge all by itself, which they ended up doing by building improvise delta wings and using the volcanic vents to get the push upward), and then tie Slimy to it, using the wind currents in the caves to propel forward, as well as a few extremely long sticks in order to push the zeppelin similarly to a gondola (Vorgok would be in charge of that, since he had the strength to do so).</p><p></p><p>Cue 80's montage.</p><p></p><p>So they built the thing, saw it worked, went back to Slimy (who was trapped under a pile of rocks they used in lieu for chains) and tied him up with vine ropes. They did have to fight him again, but the aboleth desisted when they reduced him to near death. He kept trying to control their minds the whole trip, though, and almost got Hassan jumping off the ship after a failed Will saving throw. Vorgok then poked one of Slimy’s eyes with the gondola stick and managed to make him stop his mindgames.</p></blockquote><p></p>
[QUOTE="Cristian Andreu, post: 6245179, member: 23822"] [B][U][SIZE=4]Part X: Let's Go Deeper[/SIZE][/U][/B] Valanar picked it up from there. He had some ideas that involved some pretty nasty things, but as it is usual with the player behind the character, he wouldn’t say what exactly until, he specified, they managed to secure a psion. Psionics are not usually featured in my campaigns (I don’t allow it as a playable class), but Golarion has a few of them so I allowed them to try and find one. Upon doing some research, they found two relatively feasible sources of psionics: Jalmeray, where Vudrani monks engaged in self-perfection sometimes develop the capacity to control matter with their minds, and the unexplored depths underneath the Third Realm of Orv, the deepest of the known cave networks that compose the the Golarion-specific version of the Underdark, called the Darklands. There, said the sources, aboleths and other creatures had minds powerful enough to develop psionic powers. However, getting a Vudrani was out of question, since Rakhim –also a Vudrani from Jalmeray, himself having attended the Schools of Perfection where the psions allegedly could be found- overheard him and he wasn't that over the edge of morality yet, so the only option would be to travel into the Third Realm of Orv and see how on earth they would manage to capture an aboleth and then get it back to Saltspit. The next session-and-a-half progressed something like this: 1.- The party sets sail for adventure (not really sail since it was overland, but [I]"set wagon wheels for adventure"[/I] doesn't sound that exiting) into the mythical Third Realm of Orv, which they had no idea how to get to. 2.- They meet a mad explorer who agrees to show them an entry through a dormant volcano in the Eastern Mwangi Jungles. Mad explorer evaporates when hit by a magma blast. 3.- A healthy serving of drow mercenaries gets massacred on the way down. Enslaving some is considered, but ultimately deemed too problematic. Survivors thrown off a cliff. The prisoners they had were given a "staff that would take them back home if they thought really hard about it". It was really just a wooden stick Valanar found in the rubble nearby. 4.- The crew gets lost in a series of fetid tunnels that for some reason they decided were the right path, which led to Vorgok being snatched by a roof-crawling kind of ooze. We almost lost him that time thanks to a series of horrible rolls. He tried to eat away through the ooze to escape, which he did, but eventually that would almost kill him later on as the ooze began multiplying inside his stomach. Not his proudest moment, but he made it all good when he asked me for a Fortitude roll in order to empty his entire stomach over an enemy in order to have the oozelings attack it. 5.- Numerous instances of [I]"Are you really telling me we have not a single torch or light spell? What the heck, guys. We're not destitute level 1s! No one bought or prepared anything? Rope and torches, man, rope and torches! But seriously?"[/I]. Seriously. Ultimately, they found what they wanted on an extremely remote cave who knows how deep: An aboleth. Specifically, a really pissed off aboleth surrounded by half-turned-into-slime humanoids that made for quite a distasteful -yet entertaining- battle. They beat it and captured Slimy (that’s how they named him. Considering aboleths are supposed to be unspeakable superior intellects, I almost had to roll for a Dignity save on behalf of the poor fella). Now, capturing the aboleth was the easy part; it was getting back to Saltspit what I really wanted to see done. Aboleth are, after all, 25 feet long and weight over 6,000 pounds. And it started bad, since Valanar mistakenly thought Rakhim knew teleportation spells because of his whole [I]"sorcerer"[/I] side, but really all the Sonk used that for was Silent Image to make his stunts look cooler (they didn't), in no way capable of teleporting anything. Frustrated, he attempted going back to where they defeated the drow in order to see if there was any kind of wizard, treasure or scroll that could help, but of course there wasn’t. That trip would take them two days (they were really deep underground), so we fast forwarded a bit. While Valanar left with Vorgok and Rakhim to check on the downed drows, Hassan and Jack took a while to explore around, when they stumbled upon a gargantuan cave filled with what appeared to be an underground sea, illuminated by incandescent spherical plants that floated high above thanks to being filled with gas pockets, volcanic vents making the whole place warm and sustaining a lush jungle. Or in other words, Voyage to the Centre of the Earth, dinosaurs included. The idea was to have them attacked by a tyrannosaur or something, but little did I know. Hassan stood there for a moment, thinking. I wasn’t sure if he was going to make a joke about [I]Cadillacs & Dinosaurs[/I] or something, but instead turned to Jack and said [I]“We have to go back to the aboleth site and wait for the rest to return. I have a plan to get this get Slimy out of here”[/I]. Fast-forward a bit through meet up with the rest of the party, dinosaur fights, exploring, checking of the gas-filled plants, angry pygmyes, etc. The group had just killed a pair of tyrannosaurs when Hassan turns to Valanar [I]“Priest, do you still have the plans we helped design with the engineers of Alkenstar for the cargo zeppelin?”[/I], to which the man –who as previously mentioned always keeps record of everything, and probably carries more weight in maps, scrolls and documents than anything else, his own weight included- said [I]“Yes, I must have the schematics here somewhere. Why?”[/I]. Hassan hurried to climb on top of one of the dinosaur corpses and extended his arms around [I]“Because Slimy is going to fly”[/I]. His plan was as follows: They would skin the tyrannosaurs in order to build a large zeppelin balloon, erecting the inner structure out of wood from the jungle and bone from the creatures (ended using wood since the bones were too heavy). They would then fill the balloon with the gas plants (getting those plants was a challenge all by itself, which they ended up doing by building improvise delta wings and using the volcanic vents to get the push upward), and then tie Slimy to it, using the wind currents in the caves to propel forward, as well as a few extremely long sticks in order to push the zeppelin similarly to a gondola (Vorgok would be in charge of that, since he had the strength to do so). Cue 80's montage. So they built the thing, saw it worked, went back to Slimy (who was trapped under a pile of rocks they used in lieu for chains) and tied him up with vine ropes. They did have to fight him again, but the aboleth desisted when they reduced him to near death. He kept trying to control their minds the whole trip, though, and almost got Hassan jumping off the ship after a failed Will saving throw. Vorgok then poked one of Slimy’s eyes with the gondola stick and managed to make him stop his mindgames. [/QUOTE]
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