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<blockquote data-quote="Manbearcat" data-source="post: 8883590" data-attributes="member: 6696971"><p><strong>4 Successes (Hard DC Exhausted)/0 Failures/1 out of 2 Secondary Skills used</strong></p><p></p><p>[HR][/HR]</p><p></p><p><em>Pa'avu's suspicions prove well-founded. The cat, the corpse, and various other items (candelabras, stacks of would-be books, etc) have their illusory magics demystified by her keen inspection. Assassins!</em></p><p><em></em></p><p><em>"If your father will not sell, then he will lose what is most precious to him one-by-one...starting with you..." A shadowy figure (1) holding a poisoned blade lurks deeper in the room. All around the room comes alive with phantasmal figures (A's) ready to fling liquid shadow at you!</em></p><p></p><p>[HR][/HR]</p><p></p><p>[ATTACH=full]271655[/ATTACH]</p><p></p><p>* The 2 x 2 with the fire (next to one of the A's) is the floor to ceiling fireplace. The back 2 squares are Blocking Terrain. The front 2 squares are Hindering Terrain. Entering a square of the Hindering Terrain is either 3 Ongoing Fire Damage or Dazed UtEoYNT (as you put out the fire); Player's call.</p><p></p><p>* The 2 x 1 nearby with the torch is floor to ceiling wall and Blocking Terrain.</p><p></p><p>* Furniture (tables, chairs, sofa) are Challenging Terrain. They can be navigated by a DC 8 Athletics or Acrobatics check. Failure means they function as Difficult Terrain.</p><p></p><p>* The haphazard stacks of books and scrolls are Difficult Terrain and any creature that starts its turn in a square of books is Slowed (save ends).</p><p></p><p>* Being 2 squares away from any light source is Partial Concealment due to the poor lighting.</p><p></p><p>* The A's are all Minions. AC 15, Fortitude 12, Reflex 14, Will 12</p><p></p><p>* 1 is a Standard (the Assassin who spoke). AC 15, Fortitude 11, Reflex 15, Will 13</p><p></p><p>* Grid coordinates; ignoring the bottom and right walls (and partial upper left wall) so that we have an A - Q x-axis and 1 - 12 y-axis so that Chanvati is in square K2 and Pa'avu in L2.</p><p></p><p>* Light sources are as follows: Lantern on desk in E8. Torch on stanchion in H8. Fireplace L7/L8. Torch on stanchion in L5. Torch on stanchion in M1. Lantern on desk in O5. Dome of Illumination light from grated porthole recessed well into the ceiling spilling down to Q10/Q11. If you're <em>more </em>than 2 squares away from any light source, you're in Partial Concealment. If you have something that lets you enter stealth in Partial Concealment, you can attempt. An attacker takes a -2 penalty to melee and ranged attack rolls against a target in Partial Concealment.</p><p></p><p>* All the bookcases/shelve looking items on the map are just stacks/piles of books and scrolls. The Undervault needs new management!</p><p></p><p>* This is a nested combat. [USER=20459]@Nephis[/USER] , take +2 Circumstance Bonus to your Initiative due to your Success. If you defeat your foes by the end of the 4th round, that is 1 Success for the Skill Challenge, and you'll have plenty of time to pick your way around the Undervault and locate the Scrolls of Xanthar (and either make a copy or attempt to pilfer the originals or whatever). If you have not defeated your foes by then, those in the Dome of Illumination above hear the fracas and come to intercede. You'll earn 1 Failure in the Skill Challenge and have to answer for this defiling of this sacred place (your assassins are your problem!). We'll handle the text turns via Discord/Text and I'll update this post (so we don't make a mess and we can deal with off-turn actions/clarifications).</p><p></p><p><strong>INITIATIVE</strong></p><p></p><p>Pa'avu = 18 (with Tiebreaker)</p><p>1 = 18</p><p>A's = 12</p><p>Chanvati = 5</p><p></p><p><strong>ROUND 1 </strong></p><p></p><p>Nephis turn with <strong>Pa'avu</strong>:</p><p></p><p><em>As Pa'avu takes in a deep, centering breath and pulls forth Velmech'ki (her greatsword) from her backsheath, the goliath can feel her already tough skin thicken and harden. With a ululating cry, Pa'avu rushes forward at the speaker, deftly avoiding the shadowy figure lurking near the fireplace (the supposed feline, perhaps?). Picking up speed while nearing her quarry, she allows the weight of her movement continue into the swing of her arms, lending weight to her blow.</em> (edited)</p><p></p><p><em>As the sharp edge of Velmech'ti cuts into the speaker's flesh, Pa'avu lets loose a howl of triumph as she twists the blade slightly to further disable her foe. At the unnerving wolfish sound emitting forth from the goliath, the lurking shadow hisses like the cat it had appeared to be and jumps backward into the fireplace, exploding into motes of ember. Its wounded leader remains sadly unafraid of Pa'avu's howl, although the percussiveness of the earlier ululation seems to tear a bit at its flesh.</em> (edited)</p><p></p><p>1. Stone's Endurance [encounter, minor action, Resist 5 all UEoMNT]; 2. Howling Strike (as charge) against the <strong>One</strong>, moving to J8 w/out triggering OA from assassin in K8 [Roll 15 + 8 = 23, hit; Damage 7(d10) + 5(d6) + 4 = 16]; 3. Iron Wolf Charge [encounter, no action, trigger: hit w/charge attack, Effect: 1d6 extra damage (Roll 6 = 22 total damage); secondary attack vs Will: roll vs the <strong>One</strong>: 2 + 4 = fail; roll vs <strong>A(K8</strong>): 18 + 4 = 22: push into the fire!!); if the <strong>One</strong> is bloodied by my attack, then Thunderborn Wrath [free action, trigger: attack bloodies an enemy, CON mod damage (+3), bringing total damage to 25!!!]</p><p></p><p>[HR][/HR]</p><p></p><p>My turn with <strong>The Bad Guys</strong>:</p><p></p><p><em>Under the onslaught of the barbarian's savagery, the lead assassin falls to the floor...rather dead. </em></p><p><em></em></p><p><em>His shadowy minions launch phantasmal darts and wade into melee with daggers, relying upon the cold dark and ample cover to keep them hidden. One unfortunate soul ends up in the fire and scurries out of it to a nearby table, desperately trying to put out its newly aflame cloak. Meanwhile, Chanvati finds himself fending off a pair of dagger-wielding assassins in full-throated melee with his staff.</em></p><p></p><p><strong>#1 </strong>- Slain</p><p></p><p><strong>MINIONS</strong></p><p><strong></strong></p><p><strong>K8 Minion</strong>: fails Saving Throw against Iron Wolf Charge. Dazed UtEoYNT as he puts out the fire (1 action, gives up CA). Moves to M11 (only action). Has Cover vs Ranged Attacks (-2 Hit) from Chanvati due to the pile of books/scrolls. Possible Cover from AoE (pending origin square).</p><p></p><p><strong>I11 Minion</strong>: Shadowbolt Ranged (10) Attack +4 vs Pa'avu (I8) Reflex; (Roll) 16+4 = 20. Hit: 3 cold damage (fully Resisted to 0 due to Stone's Endurance) and the assassin shifts one square. If the assassin has partial cover or concealment, it can make a Stealth check to become hidden. Assassin Stealth +8 + (Roll) 7 = 15. Move: Assassin moves up to 6 squares away while Hidden.</p><p></p><p><strong>O4 & Q2 Minions</strong>: Move: O4 moves to L3 and Q2 moves to L1. L3 Minion Shadowclaw Melee Attack +6 vs Chanvati (K2) AC; (Roll) 7+6 = 13. Miss. L1 Minion Shadowclaw Melee Attack +6 vs Chanvati (K2) AC; (Roll) 8+6 = 14. Hit: 4 damage.</p><p></p><p><strong>P8 Minion</strong>: Move: P8 moves to O10. Shadowbolt Ranged (10) Attack +4 vs Pa'avu (I8) Reflex; (Roll) 13+4 = 17. Hit: 3 cold damage (fully Resisted to 0 due to Stone's Endurance) and the assassin shifts one square. If the assassin has partial cover or concealment, it can make a Stealth check to become hidden. Assassin Stealth +8 + (Roll) 3 = 11. Move: Assassin moves up to 6 squares away while Hidden.</p><p></p><p><strong>P7 Minion</strong>: Move: P7 moves to P10. Shadowbolt Ranged (10) Attack +4 vs Pa'avu (I8) Reflex; (Roll) 2+4 = 6. Miss.</p><p></p><p>[HR][/HR]</p><p></p><p>darkbard's turn with <strong>Chanvati</strong>:</p><p></p><p><em>Chanvati observes calmly as Pa'avu charges their unexpected foe. "What is this drivel about Father selling?" he thinks. Just as his fearsome slave plunges her sword through his foe's middle and crumples him where he stands. </em></p><p><em></em></p><p><em>As the remaining shadowy figures flit into action, Chanvati moves from thought to action, backing against a teetering stack of books and scrolls to pull a sunrod from his pack. Holding it lighted and aloft in one hand, he raises his crystal staff defensively and draws upon his psionic reserves to scramble spacetime before him. </em></p><p><em></em></p><p><em>The assassin's cringe from the bright light of the Sunrod...but its cruelty reveals their hidden forms nonetheless.</em></p><p><em></em></p><p><em>Space jumbles and fragments, finally folding in on itself, and one of the shadowy assailants is victim to its uncanny expression, imploding in a cascade of origami hinges. Yet another of Chanvati's proximate foes evades this effect.</em></p><p></p><p>1. Shift from K2 to J3 (Move). 2. Retrieve stowed item (Minor) --> shed bright light radius 20 sq. 3. Dimensional Scramble (Standard) centered in M2. Attack vs Fort against A in L3: 4 +5 = 9 vs 12 Miss. Attack vs Fort against A in L1: 19 +5 = 24 vs 12 Hit. Kill.</p><p></p><p>[HR][/HR]</p><p></p><p><strong>ROUND 2</strong></p><p></p><p> <strong>[ATTACH=full]271752[/ATTACH]</strong></p><p></p><p>Nephis turn with <strong>Pa'avu</strong>:</p><p></p><p><em>As the room is suddenly illuminated with a stronger light, Pa'avu is already formulating her next move. She allows the pile of books and scrolls - behind which are skulking those cowardly shadows - to draw her attention as a flag to a bull and rushes forward. Allowing the full weight of her body to lend strength to her swing, she uses Velmech'ti to shove the pile hard, allowing it to forcefully topple onto two of these wouldbe assassins.</em></p><p></p><p>1. Move to K9</p><p>2. Terrain Stunt w/ Stacks of Books; Blast 2 on M10/11 and N10/11 and the Minions in those squares. Athletics vs Medium DC; Roll: 6 + 10 = 16 (success). Strength vs. Fortitude on M11 and N10: 17 + 4 = 21 on M11 and 2 +4 = 6 on N10. </p><p>3. M11 dead and Difficult Terrain in those 4 squares.</p><p></p><p>[HR][/HR]</p><p></p><p>My turn with <strong>The Bad Guys</strong>:</p><p></p><p><em>After Chanvati's Sunrod fully illuminates the room and the barbarian's fury ravages the pile of books into an avalanche, the room explodes with action. Multiple assassins work to blast the Sunrod with darts of freezing shadow, one eventually finding the mark. The sunrod freezles, crackles, bursts and the light cascading through all corners of the room is no more.</em></p><p><em></em></p><p><em>Chanvati finds himself fending off the other dagger-wielding assassins in the gloom while one assassin, shrouded in darkness, fires a precision volley of frozen darkness at Pa'avu, ice spreading across her body.</em></p><p></p><p><strong>MINION'S TURN</strong></p><p><strong></strong></p><p><strong>L3 Minion</strong>: Move: L3 moves to K3. K3 Minion Shadowclaw Melee Attack +6 vs Chanvati (K2) AC; (Roll) 16+6 = 22. Hit: 4 damage.</p><p></p><p><strong>P10 Minion</strong>: Move: P10 moves to 08 (had LoS to J3. Shadowbolt Ranged (10) Attack +4 vs Chanvati's Sunrod (J3) Reflex which has Cover (-2 Hit) from Chanvati; (Roll) 11+4-2(Cover) = 13. Miss.</p><p></p><p><strong>N10 Minion</strong>: Move: N10 moves to P9 (had LoS to J3. Shadowbolt Ranged (10) Attack +4 vs Chanvati's Sunrod (J3) Reflex which has Cover (-2 Hit) from Chanvati; (Roll) 15+4-2(Cover) = 17. Hit. Sunrod Vulnerable 5 vs Cold. 5 HP. 8 Cold damage (= Sunrod destroyed/doused). If the assassin has partial cover or concealment, it can make a Stealth check to become hidden. Assassin Stealth +8 + (Roll) 14 = 22</p><p></p><p><strong>F11 Minion</strong>: Move: (Encounter) Shadowflow = F11 Move 2 to D11 and Stealth if Partial Cover/Concealment. Assassin Stealth +8 + (Roll) 20 = 28. (If CA) Freezing Bolt Ranged (10) Attack +6 vs Pa'avu Fort; (Roll) 10+6 = 16. 4 Cold damage and Slowed UtEoYNT.</p><p></p><p>[HR][/HR]</p><p></p><p><em><strong>Chanvati </strong>flinches as the shadowy minion steps up and rakes its claws past his guard, leaving a lingering icy pain of coldness in his chest. From across the chamber, others fling bolts of shadow his way, one knocking the sunrod from his hand and extinguishing its light. The room is plunged back into shadow. Still brandishing his staff, Chanvati touches two fingers of his free hand to his temple, completing the circuit of psionic energy that flows through mind to appendage again and again. He releases this energy in a psychic assault against this shadowy figure, frying its neuronal network in overload. It slumps to the ground. With great celerity, Chanvati advances further into the chamber, between the great hearth and the column near it into the furnished space cordoned off beyond. Quickly, he retrieves another sunrod from his pack, illuminating the chamber in bright light once again. The shadowy minions cringe at this new assault. He launches another attack against the two shadowy figures, causing the very fabric of reality to distort in rippling waves from the space between them. Both of the minions succumb to the jumbling of space into and out of their being, as they momentarily exist two places at once and then not at all.</em></p><p></p><p>Standard: Mind Thrust vs K3. Roll 13 +5 = 18 vs 12 Will. Hit and destroyed.</p><p></p><p>Move: J3 to N6 (within 2 of O8).</p><p></p><p>Minor: Retrieve stowed item (sunrod).</p><p></p><p>Action Point: Standard: Dimensional Scramble centered in O8. Vs P9 Roll 8 +5 = 13 vs 12 Fortitude. Hit. Kill. Vs O8 Roll 10 +5 vs 12 Fortitude. Hit. Kill.</p><p></p><p>16/24 HPs, 7/7 Surges, 0 APs.</p><p></p><p>[HR][/HR]</p><p></p><p><strong>ROUND 3</strong></p><p></p><p><em><strong>Pa'avu</strong> barely takes in the swirling motes of chaos destroying the shadows near her, only taking note of the destruction itself. Later there will be time for puzzling over it. Slowly turning around, she sets her sights on the sole remaining assassin. Keeping her eyes trained on it, she holds Velmech'ti in her right hand as she removes one of her javelins with her stronger, more dominant throwing arm, the one on which her once proud father had carved an arrow tattoo to quicken the flight of any weapon thrown by it, the one ... Pa'avu shakes her head slightly to clear her thoughts, takes two weary steps forward, and lets loose the javelin. It flies forth directly into the shadow's face, and suddenly there is nothing but dust. With that, the weariness recedes.</em></p><p></p><p>Minor: Retrieve stowed item (javelin).</p><p></p><p>Move: 2 squares: K9 to K11.</p><p></p><p>Standard: RBA (javelin): Roll 18 + 6 = 24. That hits, even if it has partial concealment. Killed.</p><p></p><p>27/31 HPs, 10/10 Surges, 1 APs.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8883590, member: 6696971"] [B]4 Successes (Hard DC Exhausted)/0 Failures/1 out of 2 Secondary Skills used[/B] [HR][/HR] [I]Pa'avu's suspicions prove well-founded. The cat, the corpse, and various other items (candelabras, stacks of would-be books, etc) have their illusory magics demystified by her keen inspection. Assassins! "If your father will not sell, then he will lose what is most precious to him one-by-one...starting with you..." A shadowy figure (1) holding a poisoned blade lurks deeper in the room. All around the room comes alive with phantasmal figures (A's) ready to fling liquid shadow at you![/I] [HR][/HR] [ATTACH type="full" alt="UNDERVAULT.JPG"]271655[/ATTACH] * The 2 x 2 with the fire (next to one of the A's) is the floor to ceiling fireplace. The back 2 squares are Blocking Terrain. The front 2 squares are Hindering Terrain. Entering a square of the Hindering Terrain is either 3 Ongoing Fire Damage or Dazed UtEoYNT (as you put out the fire); Player's call. * The 2 x 1 nearby with the torch is floor to ceiling wall and Blocking Terrain. * Furniture (tables, chairs, sofa) are Challenging Terrain. They can be navigated by a DC 8 Athletics or Acrobatics check. Failure means they function as Difficult Terrain. * The haphazard stacks of books and scrolls are Difficult Terrain and any creature that starts its turn in a square of books is Slowed (save ends). * Being 2 squares away from any light source is Partial Concealment due to the poor lighting. * The A's are all Minions. AC 15, Fortitude 12, Reflex 14, Will 12 * 1 is a Standard (the Assassin who spoke). AC 15, Fortitude 11, Reflex 15, Will 13 * Grid coordinates; ignoring the bottom and right walls (and partial upper left wall) so that we have an A - Q x-axis and 1 - 12 y-axis so that Chanvati is in square K2 and Pa'avu in L2. * Light sources are as follows: Lantern on desk in E8. Torch on stanchion in H8. Fireplace L7/L8. Torch on stanchion in L5. Torch on stanchion in M1. Lantern on desk in O5. Dome of Illumination light from grated porthole recessed well into the ceiling spilling down to Q10/Q11. If you're [I]more [/I]than 2 squares away from any light source, you're in Partial Concealment. If you have something that lets you enter stealth in Partial Concealment, you can attempt. An attacker takes a -2 penalty to melee and ranged attack rolls against a target in Partial Concealment. * All the bookcases/shelve looking items on the map are just stacks/piles of books and scrolls. The Undervault needs new management! * This is a nested combat. [USER=20459]@Nephis[/USER] , take +2 Circumstance Bonus to your Initiative due to your Success. If you defeat your foes by the end of the 4th round, that is 1 Success for the Skill Challenge, and you'll have plenty of time to pick your way around the Undervault and locate the Scrolls of Xanthar (and either make a copy or attempt to pilfer the originals or whatever). If you have not defeated your foes by then, those in the Dome of Illumination above hear the fracas and come to intercede. You'll earn 1 Failure in the Skill Challenge and have to answer for this defiling of this sacred place (your assassins are your problem!). We'll handle the text turns via Discord/Text and I'll update this post (so we don't make a mess and we can deal with off-turn actions/clarifications). [B]INITIATIVE[/B] Pa'avu = 18 (with Tiebreaker) 1 = 18 A's = 12 Chanvati = 5 [B]ROUND 1 [/B] Nephis turn with [B]Pa'avu[/B]: [I]As Pa'avu takes in a deep, centering breath and pulls forth Velmech'ki (her greatsword) from her backsheath, the goliath can feel her already tough skin thicken and harden. With a ululating cry, Pa'avu rushes forward at the speaker, deftly avoiding the shadowy figure lurking near the fireplace (the supposed feline, perhaps?). Picking up speed while nearing her quarry, she allows the weight of her movement continue into the swing of her arms, lending weight to her blow.[/I] (edited) [I]As the sharp edge of Velmech'ti cuts into the speaker's flesh, Pa'avu lets loose a howl of triumph as she twists the blade slightly to further disable her foe. At the unnerving wolfish sound emitting forth from the goliath, the lurking shadow hisses like the cat it had appeared to be and jumps backward into the fireplace, exploding into motes of ember. Its wounded leader remains sadly unafraid of Pa'avu's howl, although the percussiveness of the earlier ululation seems to tear a bit at its flesh.[/I] (edited) 1. Stone's Endurance [encounter, minor action, Resist 5 all UEoMNT]; 2. Howling Strike (as charge) against the [B]One[/B], moving to J8 w/out triggering OA from assassin in K8 [Roll 15 + 8 = 23, hit; Damage 7(d10) + 5(d6) + 4 = 16]; 3. Iron Wolf Charge [encounter, no action, trigger: hit w/charge attack, Effect: 1d6 extra damage (Roll 6 = 22 total damage); secondary attack vs Will: roll vs the [B]One[/B]: 2 + 4 = fail; roll vs [B]A(K8[/B]): 18 + 4 = 22: push into the fire!!); if the [B]One[/B] is bloodied by my attack, then Thunderborn Wrath [free action, trigger: attack bloodies an enemy, CON mod damage (+3), bringing total damage to 25!!!] [HR][/HR] My turn with [B]The Bad Guys[/B]: [I]Under the onslaught of the barbarian's savagery, the lead assassin falls to the floor...rather dead. His shadowy minions launch phantasmal darts and wade into melee with daggers, relying upon the cold dark and ample cover to keep them hidden. One unfortunate soul ends up in the fire and scurries out of it to a nearby table, desperately trying to put out its newly aflame cloak. Meanwhile, Chanvati finds himself fending off a pair of dagger-wielding assassins in full-throated melee with his staff.[/I] [B]#1 [/B]- Slain [B]MINIONS K8 Minion[/B]: fails Saving Throw against Iron Wolf Charge. Dazed UtEoYNT as he puts out the fire (1 action, gives up CA). Moves to M11 (only action). Has Cover vs Ranged Attacks (-2 Hit) from Chanvati due to the pile of books/scrolls. Possible Cover from AoE (pending origin square). [B]I11 Minion[/B]: Shadowbolt Ranged (10) Attack +4 vs Pa'avu (I8) Reflex; (Roll) 16+4 = 20. Hit: 3 cold damage (fully Resisted to 0 due to Stone's Endurance) and the assassin shifts one square. If the assassin has partial cover or concealment, it can make a Stealth check to become hidden. Assassin Stealth +8 + (Roll) 7 = 15. Move: Assassin moves up to 6 squares away while Hidden. [B]O4 & Q2 Minions[/B]: Move: O4 moves to L3 and Q2 moves to L1. L3 Minion Shadowclaw Melee Attack +6 vs Chanvati (K2) AC; (Roll) 7+6 = 13. Miss. L1 Minion Shadowclaw Melee Attack +6 vs Chanvati (K2) AC; (Roll) 8+6 = 14. Hit: 4 damage. [B]P8 Minion[/B]: Move: P8 moves to O10. Shadowbolt Ranged (10) Attack +4 vs Pa'avu (I8) Reflex; (Roll) 13+4 = 17. Hit: 3 cold damage (fully Resisted to 0 due to Stone's Endurance) and the assassin shifts one square. If the assassin has partial cover or concealment, it can make a Stealth check to become hidden. Assassin Stealth +8 + (Roll) 3 = 11. Move: Assassin moves up to 6 squares away while Hidden. [B]P7 Minion[/B]: Move: P7 moves to P10. Shadowbolt Ranged (10) Attack +4 vs Pa'avu (I8) Reflex; (Roll) 2+4 = 6. Miss. [HR][/HR] darkbard's turn with [B]Chanvati[/B]: [I]Chanvati observes calmly as Pa'avu charges their unexpected foe. "What is this drivel about Father selling?" he thinks. Just as his fearsome slave plunges her sword through his foe's middle and crumples him where he stands. As the remaining shadowy figures flit into action, Chanvati moves from thought to action, backing against a teetering stack of books and scrolls to pull a sunrod from his pack. Holding it lighted and aloft in one hand, he raises his crystal staff defensively and draws upon his psionic reserves to scramble spacetime before him. The assassin's cringe from the bright light of the Sunrod...but its cruelty reveals their hidden forms nonetheless. Space jumbles and fragments, finally folding in on itself, and one of the shadowy assailants is victim to its uncanny expression, imploding in a cascade of origami hinges. Yet another of Chanvati's proximate foes evades this effect.[/I] 1. Shift from K2 to J3 (Move). 2. Retrieve stowed item (Minor) --> shed bright light radius 20 sq. 3. Dimensional Scramble (Standard) centered in M2. Attack vs Fort against A in L3: 4 +5 = 9 vs 12 Miss. Attack vs Fort against A in L1: 19 +5 = 24 vs 12 Hit. Kill. [HR][/HR] [B]ROUND 2[/B] [B][ATTACH type="full" alt="UNDERVAULT RD 2.png"]271752[/ATTACH][/B] Nephis turn with [B]Pa'avu[/B]: [I]As the room is suddenly illuminated with a stronger light, Pa'avu is already formulating her next move. She allows the pile of books and scrolls - behind which are skulking those cowardly shadows - to draw her attention as a flag to a bull and rushes forward. Allowing the full weight of her body to lend strength to her swing, she uses Velmech'ti to shove the pile hard, allowing it to forcefully topple onto two of these wouldbe assassins.[/I] 1. Move to K9 2. Terrain Stunt w/ Stacks of Books; Blast 2 on M10/11 and N10/11 and the Minions in those squares. Athletics vs Medium DC; Roll: 6 + 10 = 16 (success). Strength vs. Fortitude on M11 and N10: 17 + 4 = 21 on M11 and 2 +4 = 6 on N10. 3. M11 dead and Difficult Terrain in those 4 squares. [HR][/HR] My turn with [B]The Bad Guys[/B]: [I]After Chanvati's Sunrod fully illuminates the room and the barbarian's fury ravages the pile of books into an avalanche, the room explodes with action. Multiple assassins work to blast the Sunrod with darts of freezing shadow, one eventually finding the mark. The sunrod freezles, crackles, bursts and the light cascading through all corners of the room is no more. Chanvati finds himself fending off the other dagger-wielding assassins in the gloom while one assassin, shrouded in darkness, fires a precision volley of frozen darkness at Pa'avu, ice spreading across her body.[/I] [B]MINION'S TURN L3 Minion[/B]: Move: L3 moves to K3. K3 Minion Shadowclaw Melee Attack +6 vs Chanvati (K2) AC; (Roll) 16+6 = 22. Hit: 4 damage. [B]P10 Minion[/B]: Move: P10 moves to 08 (had LoS to J3. Shadowbolt Ranged (10) Attack +4 vs Chanvati's Sunrod (J3) Reflex which has Cover (-2 Hit) from Chanvati; (Roll) 11+4-2(Cover) = 13. Miss. [B]N10 Minion[/B]: Move: N10 moves to P9 (had LoS to J3. Shadowbolt Ranged (10) Attack +4 vs Chanvati's Sunrod (J3) Reflex which has Cover (-2 Hit) from Chanvati; (Roll) 15+4-2(Cover) = 17. Hit. Sunrod Vulnerable 5 vs Cold. 5 HP. 8 Cold damage (= Sunrod destroyed/doused). If the assassin has partial cover or concealment, it can make a Stealth check to become hidden. Assassin Stealth +8 + (Roll) 14 = 22 [B]F11 Minion[/B]: Move: (Encounter) Shadowflow = F11 Move 2 to D11 and Stealth if Partial Cover/Concealment. Assassin Stealth +8 + (Roll) 20 = 28. (If CA) Freezing Bolt Ranged (10) Attack +6 vs Pa'avu Fort; (Roll) 10+6 = 16. 4 Cold damage and Slowed UtEoYNT. [HR][/HR] [I][B]Chanvati [/B]flinches as the shadowy minion steps up and rakes its claws past his guard, leaving a lingering icy pain of coldness in his chest. From across the chamber, others fling bolts of shadow his way, one knocking the sunrod from his hand and extinguishing its light. The room is plunged back into shadow. Still brandishing his staff, Chanvati touches two fingers of his free hand to his temple, completing the circuit of psionic energy that flows through mind to appendage again and again. He releases this energy in a psychic assault against this shadowy figure, frying its neuronal network in overload. It slumps to the ground. With great celerity, Chanvati advances further into the chamber, between the great hearth and the column near it into the furnished space cordoned off beyond. Quickly, he retrieves another sunrod from his pack, illuminating the chamber in bright light once again. The shadowy minions cringe at this new assault. He launches another attack against the two shadowy figures, causing the very fabric of reality to distort in rippling waves from the space between them. Both of the minions succumb to the jumbling of space into and out of their being, as they momentarily exist two places at once and then not at all.[/I] Standard: Mind Thrust vs K3. Roll 13 +5 = 18 vs 12 Will. Hit and destroyed. Move: J3 to N6 (within 2 of O8). Minor: Retrieve stowed item (sunrod). Action Point: Standard: Dimensional Scramble centered in O8. Vs P9 Roll 8 +5 = 13 vs 12 Fortitude. Hit. Kill. Vs O8 Roll 10 +5 vs 12 Fortitude. Hit. Kill. 16/24 HPs, 7/7 Surges, 0 APs. [HR][/HR] [B]ROUND 3[/B] [I][B]Pa'avu[/B] barely takes in the swirling motes of chaos destroying the shadows near her, only taking note of the destruction itself. Later there will be time for puzzling over it. Slowly turning around, she sets her sights on the sole remaining assassin. Keeping her eyes trained on it, she holds Velmech'ti in her right hand as she removes one of her javelins with her stronger, more dominant throwing arm, the one on which her once proud father had carved an arrow tattoo to quicken the flight of any weapon thrown by it, the one ... Pa'avu shakes her head slightly to clear her thoughts, takes two weary steps forward, and lets loose the javelin. It flies forth directly into the shadow's face, and suddenly there is nothing but dust. With that, the weariness recedes.[/I] Minor: Retrieve stowed item (javelin). Move: 2 squares: K9 to K11. Standard: RBA (javelin): Roll 18 + 6 = 24. That hits, even if it has partial concealment. Killed. 27/31 HPs, 10/10 Surges, 1 APs. [/QUOTE]
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