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<blockquote data-quote="Axe11154" data-source="post: 9042053" data-attributes="member: 7035103"><p>Nice to see you too Cleon lol.</p><p></p><p>Damage threshold is a mechanic introduced in the dmg as an official rule for vehicles. Its rarely used because vehicle combat is almost non existent. Basically this is a walking ant hill, but I wasn't sure how best to represent it out side of make its damage threshold the same as clothes AC. </p><p></p><p>Because its a swarm piloting a corpse. So it gets the same immunities as a swarm, minus the more physical ones like being knocked prone, or grappled as its alot of little worms in a single corpse. </p><p></p><p>I will be honest, I have no clue how to balance False Appearance or abilities similar to it, because its one of those things in 5e at least that arnt balanced. Lots of monsters have similar abilities where they look like one thing but aren't, and some even have it to where you cant tell them apart from their copy at all. Geonids are one such creature where if they are in their boulder form they physically cannot be told apart from any other rock and its only a CR 1/4. On the other hand you have Gas spores who cant be told apart from a beholder with out a nature check. The DC for the check is 15, HOWEVER its a nature check, one of the rarer taken skills, so just by fact players will rarely have it in their proficiencies, it makes it a much harder dc, vs the Hives Perception DC which while higher by 1, is alot more common of a skill to have and as such easier to roll.</p><p>So Yeah, I have no clue how to balance a false appearance ability, specially since it seems the ability is not connected to any stats and it just how difficult the creature is to tell from another as portrayed by the writer, and given this is a maggot infested corpse that walks, seems alot like a zombie.</p><p></p><p>Yeah I should probably bump the Cr a bit. I wasn't sure what cr to use because when using the calculator it just kept giving me the lowest of the low. CR 1 seems right though.</p><p></p><p>thats a good idea for it honestly. </p><p></p><p>Your right it should have a con save instead of a percentile chance of receiving the disease. As design philosophy, id argue its at home with the other 5e diseases, Things like Cackle Fever and Sewer Plague seem to work in a similar manor. As for the high Dc, this is kind of like the False appearance problem. Diseases dont really have cr? and as such can be kind of a weird thing to balance and seems more balanced by "How hard is this supposed tobe fore a normal person to cure, but in this case I think the big problem is just wording. The Diseases has lasting effects that are difficult to remove, and difficult to treat, however the disease its self its just trivial to cure. Any spell that heals or even lesser restoration removes the disease, its just the after effects leave your body a bit mangled. HOWEVER I gotta admit I simply worded it wrong and need togo back and freshen it up to look better because its a bit unclear how its supposed tobe cured.</p></blockquote><p></p>
[QUOTE="Axe11154, post: 9042053, member: 7035103"] Nice to see you too Cleon lol. Damage threshold is a mechanic introduced in the dmg as an official rule for vehicles. Its rarely used because vehicle combat is almost non existent. Basically this is a walking ant hill, but I wasn't sure how best to represent it out side of make its damage threshold the same as clothes AC. Because its a swarm piloting a corpse. So it gets the same immunities as a swarm, minus the more physical ones like being knocked prone, or grappled as its alot of little worms in a single corpse. I will be honest, I have no clue how to balance False Appearance or abilities similar to it, because its one of those things in 5e at least that arnt balanced. Lots of monsters have similar abilities where they look like one thing but aren't, and some even have it to where you cant tell them apart from their copy at all. Geonids are one such creature where if they are in their boulder form they physically cannot be told apart from any other rock and its only a CR 1/4. On the other hand you have Gas spores who cant be told apart from a beholder with out a nature check. The DC for the check is 15, HOWEVER its a nature check, one of the rarer taken skills, so just by fact players will rarely have it in their proficiencies, it makes it a much harder dc, vs the Hives Perception DC which while higher by 1, is alot more common of a skill to have and as such easier to roll. So Yeah, I have no clue how to balance a false appearance ability, specially since it seems the ability is not connected to any stats and it just how difficult the creature is to tell from another as portrayed by the writer, and given this is a maggot infested corpse that walks, seems alot like a zombie. Yeah I should probably bump the Cr a bit. I wasn't sure what cr to use because when using the calculator it just kept giving me the lowest of the low. CR 1 seems right though. thats a good idea for it honestly. Your right it should have a con save instead of a percentile chance of receiving the disease. As design philosophy, id argue its at home with the other 5e diseases, Things like Cackle Fever and Sewer Plague seem to work in a similar manor. As for the high Dc, this is kind of like the False appearance problem. Diseases dont really have cr? and as such can be kind of a weird thing to balance and seems more balanced by "How hard is this supposed tobe fore a normal person to cure, but in this case I think the big problem is just wording. The Diseases has lasting effects that are difficult to remove, and difficult to treat, however the disease its self its just trivial to cure. Any spell that heals or even lesser restoration removes the disease, its just the after effects leave your body a bit mangled. HOWEVER I gotta admit I simply worded it wrong and need togo back and freshen it up to look better because its a bit unclear how its supposed tobe cured. [/QUOTE]
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