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<blockquote data-quote="MacConnell" data-source="post: 7590596" data-attributes="member: 6855223"><p><strong>Down in the Aspen Valley</strong></p><p></p><p>[ooc]All characters receive 5 developmental points.[/ooc]</p><p>[sblock=Spiofthest Village]"<span style="color: #800080">With the Spoiofthest Village, we trade raw animal materials and textiles for leather goods</span>."[/sblock]</p><p>[sblock=Orngaddrin Village]"<span style="color: #800080">With the Orngaddrin Village, we trade textiles for metal goods. The Orngaddrin mine their own ore, of course, but they gladly accept minerals and ores when we are able to acquire any</span>."[/sblock]</p><p>[sblock=Marshland Village]"<span style="color: #800080">For our own part, we collect cane and reeds from across the river. Occasionally our gatherers encounter hostile animals or people beyond their ability to rectify</span>."[/sblock]</p><p></p><p>Veera thumbs the ends of her bow, absentmindedly checking the string. "<span style="color: #FF8C00">Since the culprits are skulking, unseen, to take tool while avoiding contact with the Orngaddrin, I cannot see them as being interested in fair trade, but I will back your play should the option present itself</span>."</p><p></p><p>Vik cracks his knuckles. "<span style="color: #008000">I hate thievery. I am with Arbrine. I hope they fight</span>."</p><p></p><p>Quill swishes her mouth from side to side and moves to stand near Arbrine. She shrugs her shoulders but says nothing.</p><p></p><p>Though the path has been used by people, it is little more than a regular game trail, for prints of sheep or goats are as frequently seen as those of people. The River Crew descends into the valley and soon the peak is obscured from view by the growth of trees. The path becomes even more evident to follow in the slightly softer soil. More paths of game animals cross the one being currently followed.</p><p></p><p>Late into the afternoon, voices are heard from further ahead. Moving off the definitive trail and easing through the trees, the crew sees a small camp. There is some game roasting over the coals of a tended campfire. Men and women mill about the camp doing much of nothing. The people are of a short to an average height and stocky builds, defining them as Mhytres. They have charcoal gray skin and pitch black hair. The men are heavily bearded. The are all clothed in rudimentary hide tunics. They speak a definitive language rather than simply make guttural noises, but it is an unknown tongue.</p><p></p><p>[sblock=Character Data]<span style="color: #800000"><strong>Nalvis</strong></span>: full health</p><p>Boots: 20 - 2 - 2 - 3 = 13</p><p><span style="color: #8b4513"><strong>Mekric</strong></span>: full health</p><p>harnin arrows: 19</p><p><span style="color: #4b0082"><strong>Abrine</strong></span>: full health</p><p>Boots: 20 - 4 = 16</p><p><span style="color: #008000"><strong>Rekyavik</strong></span>: full health</p><p>Boots: 20 - 3 = 17</p><p><strong><span style="color: #FF8C00">Renyaveer</span></strong>: full health</p><p>harnin arrows: 22</p><p><strong><span style="color: #0000FF">Quill</span></strong>: full health</p><p>javelins: 4</p><p>Boots: 20 - 3 = 17[/sblock]</p><p>[sblock=Group Inventory]<strong>Animals</strong>:</p><ul> <li data-xf-list-type="ul">Lacquered Beetle Carapaces: 4</li> </ul><p><strong>Minerals</strong>:</p><ul> <li data-xf-list-type="ul">Slate: 2 pieces: (sound x2)</li> <li data-xf-list-type="ul">Flint: 1 rock: (heat x2)</li> <li data-xf-list-type="ul">Heartstone: 2 stones: {+ Confluence}</li> <li data-xf-list-type="ul">Coal: 1 lump: (Heat x3)</li> <li data-xf-list-type="ul">Lodestone: 1 stone: (Shock x3)</li> <li data-xf-list-type="ul">Slickstone: 1 stone: (-Heat x3)</li> <li data-xf-list-type="ul">Yellow rock (Sulfur): 1 lump: ?</li> <li data-xf-list-type="ul">bluish rock (Waterstone): 1 stone: ?</li> </ul><p><strong>Ores</strong>:</p><ul> <li data-xf-list-type="ul">Zinc: 1 ingot: {+ Health} (+Body x2)</li> <li data-xf-list-type="ul">Tin: 1 ingot: {+ Persona} (-Mind x2)</li> <li data-xf-list-type="ul">Lead: 1 ingots: (-Body x2)</li> <li data-xf-list-type="ul">Iron: 1 ingots: {+ Confluence} (+Body x2)</li> <li data-xf-list-type="ul">Copper: 1 ingot: {+ Persona} (Shock x2)</li> <li data-xf-list-type="ul">dark metal (Nickel): 1 ingot: ?</li> <li data-xf-list-type="ul">heavy metal (Manganese): 1 ingot: ?</li> <li data-xf-list-type="ul">yellowish metal (Molybdenum): 1 ingot: ?</li> <li data-xf-list-type="ul">dark metal (Palladium): 1 ingot: ?</li> </ul><p><strong>Plants</strong>:</p><ul> <li data-xf-list-type="ul">Muddle Leaves: 4 measures: (-Mind x2)</li> <li data-xf-list-type="ul">Rend Leaves: 1 measure: (-Body x2)</li> <li data-xf-list-type="ul">Muddle Flowers: 1 measure: (-Mind x3)</li> </ul><p>.[/sblock]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7590596, member: 6855223"] [b]Down in the Aspen Valley[/b] [ooc]All characters receive 5 developmental points.[/ooc] [sblock=Spiofthest Village]"[COLOR=#800080]With the Spoiofthest Village, we trade raw animal materials and textiles for leather goods[/COLOR]."[/sblock] [sblock=Orngaddrin Village]"[COLOR=#800080]With the Orngaddrin Village, we trade textiles for metal goods. The Orngaddrin mine their own ore, of course, but they gladly accept minerals and ores when we are able to acquire any[/COLOR]."[/sblock] [sblock=Marshland Village]"[COLOR=#800080]For our own part, we collect cane and reeds from across the river. Occasionally our gatherers encounter hostile animals or people beyond their ability to rectify[/COLOR]."[/sblock] Veera thumbs the ends of her bow, absentmindedly checking the string. "[COLOR=#FF8C00]Since the culprits are skulking, unseen, to take tool while avoiding contact with the Orngaddrin, I cannot see them as being interested in fair trade, but I will back your play should the option present itself[/COLOR]." Vik cracks his knuckles. "[COLOR=#008000]I hate thievery. I am with Arbrine. I hope they fight[/COLOR]." Quill swishes her mouth from side to side and moves to stand near Arbrine. She shrugs her shoulders but says nothing. Though the path has been used by people, it is little more than a regular game trail, for prints of sheep or goats are as frequently seen as those of people. The River Crew descends into the valley and soon the peak is obscured from view by the growth of trees. The path becomes even more evident to follow in the slightly softer soil. More paths of game animals cross the one being currently followed. Late into the afternoon, voices are heard from further ahead. Moving off the definitive trail and easing through the trees, the crew sees a small camp. There is some game roasting over the coals of a tended campfire. Men and women mill about the camp doing much of nothing. The people are of a short to an average height and stocky builds, defining them as Mhytres. They have charcoal gray skin and pitch black hair. The men are heavily bearded. The are all clothed in rudimentary hide tunics. They speak a definitive language rather than simply make guttural noises, but it is an unknown tongue. [sblock=Character Data][COLOR=#800000][B]Nalvis[/B][/COLOR]: full health Boots: 20 - 2 - 2 - 3 = 13 [COLOR=#8b4513][B]Mekric[/B][/COLOR]: full health harnin arrows: 19 [COLOR=#4b0082][B]Abrine[/B][/COLOR]: full health Boots: 20 - 4 = 16 [COLOR=#008000][B]Rekyavik[/B][/COLOR]: full health Boots: 20 - 3 = 17 [B][COLOR=#FF8C00]Renyaveer[/COLOR][/B]: full health harnin arrows: 22 [B][COLOR=#0000FF]Quill[/COLOR][/B]: full health javelins: 4 Boots: 20 - 3 = 17[/sblock] [sblock=Group Inventory][B]Animals[/B]: [LIST] [*]Lacquered Beetle Carapaces: 4 [/LIST] [B]Minerals[/B]: [LIST] [*]Slate: 2 pieces: (sound x2) [*]Flint: 1 rock: (heat x2) [*]Heartstone: 2 stones: {+ Confluence} [*]Coal: 1 lump: (Heat x3) [*]Lodestone: 1 stone: (Shock x3) [*]Slickstone: 1 stone: (-Heat x3) [*]Yellow rock (Sulfur): 1 lump: ? [*]bluish rock (Waterstone): 1 stone: ? [/LIST] [B]Ores[/B]: [LIST] [*]Zinc: 1 ingot: {+ Health} (+Body x2) [*]Tin: 1 ingot: {+ Persona} (-Mind x2) [*]Lead: 1 ingots: (-Body x2) [*]Iron: 1 ingots: {+ Confluence} (+Body x2) [*]Copper: 1 ingot: {+ Persona} (Shock x2) [*]dark metal (Nickel): 1 ingot: ? [*]heavy metal (Manganese): 1 ingot: ? [*]yellowish metal (Molybdenum): 1 ingot: ? [*]dark metal (Palladium): 1 ingot: ? [/LIST] [B]Plants[/B]: [LIST] [*]Muddle Leaves: 4 measures: (-Mind x2) [*]Rend Leaves: 1 measure: (-Body x2) [*]Muddle Flowers: 1 measure: (-Mind x3) [/LIST] .[/sblock] [/QUOTE]
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