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<blockquote data-quote="ECMO3" data-source="post: 9332086" data-attributes="member: 7030563"><p>ABSOLUTELY. Do you want your fighter only to be good at combat or good at other things too? It is a choice you make and then live with it. </p><p></p><p>Also I have played numerous fighters with a 10 Con and played two of them with a 12 Con all the way to 20th level. None of my fighters have died in play (yet). I have had an Artificer, Monk, 2 Wizards, Bard and Rogue die in play.</p><p></p><p></p><p></p><p>Yes you can. So if that is what you want to it.</p><p></p><p></p><p></p><p>Yes they can detect thoughts is available through a feat to any PC and also available to the Eldritch Knight subclass. Again choices.</p><p></p><p></p><p></p><p>Yes they can, many ways. Off the top of my head - Changinling, Glaysya Tiefling, Magic Initiate, Eldritch Knight, Shadow Touched.</p><p></p><p></p><p></p><p>Yes they can - eldritch Knight, Fey touched, Magic initiate, Eladrin, Fierna Tiefling</p><p></p><p></p><p></p><p>Any character at 1st level can suggest courses of action. I don't understand this.</p><p></p><p></p><p></p><p>A fighter can do all of those things except true seeing if you make build choices to enable it.</p><p></p><p></p><p></p><p>And don't want their characters being good at other things. You do not need a high constitution to avoid dying. It does give you a buffer, but it comes at a cost in other pillars. If you want to pay that cost fine, but that is a purposeful decision.</p><p></p><p></p><p></p><p></p><p>Sure. The DM has the ultimate power and say here.</p><p></p><p></p><p></p><p>Why can't you do those things now?</p><p></p><p></p><p></p><p>It depends on the fire. IRL getting shot with an arrow is generally going to be worse than getting a molotov cocktail thrown at you, but not worse than getting napalm dropped on you.</p><p></p><p></p><p></p><p>I didn't say there is a benefit</p><p></p><p></p><p></p><p>If you want a non-magic character, the benefit is having a non-magic character (and a lower AC). Just like if you want a character with good social skills you will have less hit points.</p><p></p><p></p><p></p><p>It depends on the enemy and at higher levels as control spells become more powerful and available they also become less reliable as save bonuses or flat condition resistances outstrip the increase in DC and legendary resistance becomes available when they do fail.</p><p></p><p></p><p></p><p>But it is an example you used and it comes with a high cost of being prepared and using a slot. The real value in the investigator being able to get clues (albeit less effectively) is letting the Wizard prepare Fear instead.</p><p></p><p>It is going to be rare that a character is walking around with Speak with Dead prepared.</p><p></p><p></p><p></p><p>An 11th level fighter with a 6 constitution can fall off a 70 foot building and survive 100% of the time and even walk away with no broken bones. They can fall off a 200 foot building and survive over 60% of the time.</p><p></p><p>On top every fighter subclass except Samauri, Champion and Cavalier get an explicitly impossible ability by level 7.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9332086, member: 7030563"] ABSOLUTELY. Do you want your fighter only to be good at combat or good at other things too? It is a choice you make and then live with it. Also I have played numerous fighters with a 10 Con and played two of them with a 12 Con all the way to 20th level. None of my fighters have died in play (yet). I have had an Artificer, Monk, 2 Wizards, Bard and Rogue die in play. Yes you can. So if that is what you want to it. Yes they can detect thoughts is available through a feat to any PC and also available to the Eldritch Knight subclass. Again choices. Yes they can, many ways. Off the top of my head - Changinling, Glaysya Tiefling, Magic Initiate, Eldritch Knight, Shadow Touched. Yes they can - eldritch Knight, Fey touched, Magic initiate, Eladrin, Fierna Tiefling Any character at 1st level can suggest courses of action. I don't understand this. A fighter can do all of those things except true seeing if you make build choices to enable it. And don't want their characters being good at other things. You do not need a high constitution to avoid dying. It does give you a buffer, but it comes at a cost in other pillars. If you want to pay that cost fine, but that is a purposeful decision. Sure. The DM has the ultimate power and say here. Why can't you do those things now? It depends on the fire. IRL getting shot with an arrow is generally going to be worse than getting a molotov cocktail thrown at you, but not worse than getting napalm dropped on you. I didn't say there is a benefit If you want a non-magic character, the benefit is having a non-magic character (and a lower AC). Just like if you want a character with good social skills you will have less hit points. It depends on the enemy and at higher levels as control spells become more powerful and available they also become less reliable as save bonuses or flat condition resistances outstrip the increase in DC and legendary resistance becomes available when they do fail. But it is an example you used and it comes with a high cost of being prepared and using a slot. The real value in the investigator being able to get clues (albeit less effectively) is letting the Wizard prepare Fear instead. It is going to be rare that a character is walking around with Speak with Dead prepared. An 11th level fighter with a 6 constitution can fall off a 70 foot building and survive 100% of the time and even walk away with no broken bones. They can fall off a 200 foot building and survive over 60% of the time. On top every fighter subclass except Samauri, Champion and Cavalier get an explicitly impossible ability by level 7. [/QUOTE]
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