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<blockquote data-quote="I'm A Banana" data-source="post: 9331071" data-attributes="member: 2067"><p>I think skills are barking up the wrong tree. Skills in D&D aren't really load-bearing weights for defining archetypal abilities, they're a specialized group of ability checks, and I don't think they need to be inflated in importance. We have a method for defining archetypal abilities, and that is class features.</p><p></p><p>So Medicine not being super great doesn't show me what's wrong (aside from showing me that the skill system isn't great, and that's a newsflash from 2001 or so). </p><p></p><p>What shows me what's wrong is that we have a huge diversity of warriors who are also good healers. War clerics, devotion paladins, sword bards, alchemist artificers....but because the word "fighter" isn't in them, because their flavor is magical, so many people looking to be healer/warriors overlook them as options.</p><p></p><p>And it could be relatively trivial to fix. A fighting style that includes an effect that lets your allies burn healing surges in combat wouldn't even be controversial, I think. Bingus bangus battlemaster, you're 80% of the warlord without a spell slot in sight.</p><p></p><p>BUT ALSO, if we we just WENT FOR IT, we could have a fighter who just is an Eldritch Knight but for a spell list full of spells to heal and buff the party, and we don't need to make excuses. I'm a warrior in magical world, healing wounds is something a lot of creatures are capable of, why can't I just LEARN MAGIC? Why can't I just take a fighting style that lets me cast <em>healing word</em> a few times per day or 1/short rest or something? Seems to me just a cultural bias against giving fighters magic. Like the OP, I think that "exclusively martial" bias in the game is a little limiting.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9331071, member: 2067"] I think skills are barking up the wrong tree. Skills in D&D aren't really load-bearing weights for defining archetypal abilities, they're a specialized group of ability checks, and I don't think they need to be inflated in importance. We have a method for defining archetypal abilities, and that is class features. So Medicine not being super great doesn't show me what's wrong (aside from showing me that the skill system isn't great, and that's a newsflash from 2001 or so). What shows me what's wrong is that we have a huge diversity of warriors who are also good healers. War clerics, devotion paladins, sword bards, alchemist artificers....but because the word "fighter" isn't in them, because their flavor is magical, so many people looking to be healer/warriors overlook them as options. And it could be relatively trivial to fix. A fighting style that includes an effect that lets your allies burn healing surges in combat wouldn't even be controversial, I think. Bingus bangus battlemaster, you're 80% of the warlord without a spell slot in sight. BUT ALSO, if we we just WENT FOR IT, we could have a fighter who just is an Eldritch Knight but for a spell list full of spells to heal and buff the party, and we don't need to make excuses. I'm a warrior in magical world, healing wounds is something a lot of creatures are capable of, why can't I just LEARN MAGIC? Why can't I just take a fighting style that lets me cast [I]healing word[/I] a few times per day or 1/short rest or something? Seems to me just a cultural bias against giving fighters magic. Like the OP, I think that "exclusively martial" bias in the game is a little limiting. [/QUOTE]
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