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<blockquote data-quote="Gammadoodler" data-source="post: 9328249" data-attributes="member: 6914290"><p>The nice thing about there being no frame of reference is that it means that neither the player nor the DM can get it wrong. Supposing guidance is necessary, the same kind of guidance provided for skills could easily apply to spellcasting. The method may be exotic, but the effects are not, broadly they fall into:</p><ul> <li data-xf-list-type="ul">Deal damage</li> <li data-xf-list-type="ul">Inflict condition</li> <li data-xf-list-type="ul">Restore HP</li> <li data-xf-list-type="ul">Buff die-roll</li> <li data-xf-list-type="ul">Move something</li> <li data-xf-list-type="ul">Transform something</li> </ul><p>Add in something for range and number of targets, and I'm reasonably sure you could put together a DC chart that would cover 90% of the spells in the book. (And this would still be more than what is provided for jumping)</p><p></p><p>The "He can shape the whole world bit, is also a non-argument". It's true of everything in the game. By this logic, you can justify proscribed mechanics for both everything and nothing.</p><p></p><p>"It's a spell" is also a non-argument.</p><p></p><p>You can have a cook make the exact same recipe in the exact same kitchen, using the exact same tools, and the exact same ingredients on two different days and have meals of differing quality on those two days.</p><p></p><p>Modern, automated, high volume industrial processes still incorporate quality control mechanisms to detect defects. And those mechanisms are there for a reason, because defects occur even in modern automated industrial processes.</p><p></p><p>But the level 11 6-int wizard in Eberron, with skills in animal handling and stealth reading the phonetic spelling of the verbal components out of his book and producing some random bit of mixed soil is able to manipulate the delicate fibers of reality to..</p><p></p><p>Achieve <strong>exactly</strong> the same effect as</p><p></p><p>The level 20 max stat Land druid with Nature proficiency chilling out on the Plane of Earth, calling on the Nature spirits who they've trained their whole lives to commune with, speaking into their crystal focus..</p><p></p><p>This, to you seems reasonable. But DMs should be deciding how far PCs can jump?</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 9328249, member: 6914290"] The nice thing about there being no frame of reference is that it means that neither the player nor the DM can get it wrong. Supposing guidance is necessary, the same kind of guidance provided for skills could easily apply to spellcasting. The method may be exotic, but the effects are not, broadly they fall into: [LIST] [*]Deal damage [*]Inflict condition [*]Restore HP [*]Buff die-roll [*]Move something [*]Transform something [/LIST] Add in something for range and number of targets, and I'm reasonably sure you could put together a DC chart that would cover 90% of the spells in the book. (And this would still be more than what is provided for jumping) The "He can shape the whole world bit, is also a non-argument". It's true of everything in the game. By this logic, you can justify proscribed mechanics for both everything and nothing. "It's a spell" is also a non-argument. You can have a cook make the exact same recipe in the exact same kitchen, using the exact same tools, and the exact same ingredients on two different days and have meals of differing quality on those two days. Modern, automated, high volume industrial processes still incorporate quality control mechanisms to detect defects. And those mechanisms are there for a reason, because defects occur even in modern automated industrial processes. But the level 11 6-int wizard in Eberron, with skills in animal handling and stealth reading the phonetic spelling of the verbal components out of his book and producing some random bit of mixed soil is able to manipulate the delicate fibers of reality to.. Achieve [B]exactly[/B] the same effect as The level 20 max stat Land druid with Nature proficiency chilling out on the Plane of Earth, calling on the Nature spirits who they've trained their whole lives to commune with, speaking into their crystal focus.. This, to you seems reasonable. But DMs should be deciding how far PCs can jump? [/QUOTE]
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