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<blockquote data-quote="pemerton" data-source="post: 9136617" data-attributes="member: 42582"><p>I posted recently about some ideas I've explored in my GMing: <a href="https://www.enworld.org/threads/gms-themes.699684/" target="_blank">https://www.enworld.org/threads/gms-themes.699684/</a></p><p></p><p>[USER=16586]@Campbell[/USER], just upthread, has also talked about thinking about things in anticipation of play.</p><p></p><p>What I denied was that "a setting mostly improvised on spot will on average have less depth than one that is planned with time and consideration" (the quote is of you in post 59 upthread), taking "depth" to mean something like <em>thematic weight</em>.</p><p></p><p>Here's a passage from the post I linked to just above:</p><p>Elements of the setting that were improvised in play include the Elfstone possessing the PC Fea-bella (consequence of a failed spiritual conflict); Gerda's theft of the Elfstone (prompted by a failed Resources test); Megloss's unfolding personality and orientation towards the PCs (developed in the course of the back-and-forth of various social and other conflicts involving him and the PCs); Gerda's apartment (where the final confrontation took place); Gerda's plate armour (rolled on the Loot table), which played a significant role in the unfolding of the conflict between her and the PCs, which in turn prompted Fea-bella's player to surrender to her, which in turn led to Gerda stabbing Fea-bella with her spear, a stabbing which Fea-bella miraculously survived by which purged her of her lust for the Elfstone.</p><p></p><p>In case someone thinks that what I've just described is more <em>action</em> than <em>setting</em>, here's another example from the same campaign (re-posted from the currently active GM agency thread):</p><p>My view that there is no reason to think that a RPG setting will have more thematic weight if planned and authored in advance is not mere conjecture: I am basing it on my own actual play experience.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9136617, member: 42582"] I posted recently about some ideas I've explored in my GMing: [URL]https://www.enworld.org/threads/gms-themes.699684/[/URL] [USER=16586]@Campbell[/USER], just upthread, has also talked about thinking about things in anticipation of play. What I denied was that "a setting mostly improvised on spot will on average have less depth than one that is planned with time and consideration" (the quote is of you in post 59 upthread), taking "depth" to mean something like [I]thematic weight[/I]. Here's a passage from the post I linked to just above: Elements of the setting that were improvised in play include the Elfstone possessing the PC Fea-bella (consequence of a failed spiritual conflict); Gerda's theft of the Elfstone (prompted by a failed Resources test); Megloss's unfolding personality and orientation towards the PCs (developed in the course of the back-and-forth of various social and other conflicts involving him and the PCs); Gerda's apartment (where the final confrontation took place); Gerda's plate armour (rolled on the Loot table), which played a significant role in the unfolding of the conflict between her and the PCs, which in turn prompted Fea-bella's player to surrender to her, which in turn led to Gerda stabbing Fea-bella with her spear, a stabbing which Fea-bella miraculously survived by which purged her of her lust for the Elfstone. In case someone thinks that what I've just described is more [I]action[/I] than [I]setting[/I], here's another example from the same campaign (re-posted from the currently active GM agency thread): My view that there is no reason to think that a RPG setting will have more thematic weight if planned and authored in advance is not mere conjecture: I am basing it on my own actual play experience. [/QUOTE]
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