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The GM's World, the Players' Campaign
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<blockquote data-quote="Xamnam" data-source="post: 9133639" data-attributes="member: 7037765"><p>As a player, a key part of my enjoyment is the sensation that I am exploring a world that 'exists.' The more ownership I have over world building, the more that sensation disappears. While I know it is a crafted universe, my participation highlights that and brings it to the forefront. Obviously, this depends on scale. Describing where I come from, my family, the events in my past is one thing. Being giving the ownership of the authoring of a town is very different, to me.</p><p></p><p>So, when I GM, I want to be able to provide that experience for anyone who wants it, and I am happy to take the primary reins. I do make it clear that if a player expresses interest in contributing, I welcome the investment and excitement wholeheartedly, and will honor and respect their contributions, but I don't expect it, and I've rarely seen it. On occasion, I have lobbed that ball to members of my groups, for personal color and flavor, and the most common reaction is giving it right back.</p><p></p><p>I do find great fun in building out the world, be it fleshing out an existing property to make it best fit my group, or starting from scratch. While it is work, it's stuff I enjoy. It is one of my way of showing my investment in the campaign and group activity, in a more clear and visible way than a lot of the other stuff. I definitely can see myself being protective of that work, to a degree, but I would hope it would only be for aspects that I find foundational and core to the experience as a whole, and not small minutiae that will be irrelevant in a session but does matter to a player. However, because I do my best to make the nature of the world and the campaign clear, everyone at the table seems to have started out on the same page as far as what fits within the worlds.</p><p></p><p>That said, I've been playing Ironsworn and Starforged recently, and I have found more enjoyment than I anticipated in the moments where the world has been crafted on the spot between the players involved as it became necessary. Thankfully, we haven't run into any points of strong disagreement on vision.</p></blockquote><p></p>
[QUOTE="Xamnam, post: 9133639, member: 7037765"] As a player, a key part of my enjoyment is the sensation that I am exploring a world that 'exists.' The more ownership I have over world building, the more that sensation disappears. While I know it is a crafted universe, my participation highlights that and brings it to the forefront. Obviously, this depends on scale. Describing where I come from, my family, the events in my past is one thing. Being giving the ownership of the authoring of a town is very different, to me. So, when I GM, I want to be able to provide that experience for anyone who wants it, and I am happy to take the primary reins. I do make it clear that if a player expresses interest in contributing, I welcome the investment and excitement wholeheartedly, and will honor and respect their contributions, but I don't expect it, and I've rarely seen it. On occasion, I have lobbed that ball to members of my groups, for personal color and flavor, and the most common reaction is giving it right back. I do find great fun in building out the world, be it fleshing out an existing property to make it best fit my group, or starting from scratch. While it is work, it's stuff I enjoy. It is one of my way of showing my investment in the campaign and group activity, in a more clear and visible way than a lot of the other stuff. I definitely can see myself being protective of that work, to a degree, but I would hope it would only be for aspects that I find foundational and core to the experience as a whole, and not small minutiae that will be irrelevant in a session but does matter to a player. However, because I do my best to make the nature of the world and the campaign clear, everyone at the table seems to have started out on the same page as far as what fits within the worlds. That said, I've been playing Ironsworn and Starforged recently, and I have found more enjoyment than I anticipated in the moments where the world has been crafted on the spot between the players involved as it became necessary. Thankfully, we haven't run into any points of strong disagreement on vision. [/QUOTE]
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