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The City Arcana [3.5][Mature][Dark]
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<blockquote data-quote="moritheil" data-source="post: 4695271" data-attributes="member: 30610"><p>Well, we could say that this has gotten far too complicated for his liking - he started out to rescue some kids and now he's dealing with undead kobolds and the like.</p><p></p><p></p><p>I want to point out, for all the players, that I am now considering whether or not this is a flaw of my style: I tend to introduce the setting of a world and the main story of a campaign in two different parts. Somehow it always feels wrong for me to introduce both setting and story simultaneously.</p><p></p><p>It's not that the kidnapping story arc isn't related at all to the eventual story (it is, though whether or not your characters will put it together is in doubt), but "realistically" speaking, it seemed more natural for the party to gain the trust of the city by doing a first adventure, and then get moved up into more crucial roles. I figured the party could work out how to do combat, divide duties, what the interaction between different members would be like, etc. in this time.</p><p></p><p>I also am used to PCs who examine everything very, very carefully, and continually posit theories about how things are related; in a case where people aren't happy with being given puzzles and no clear answers, I can see where my storytelling might fall a little flat.</p><p></p><p>If you have feedback, I'll happily listen to it.</p></blockquote><p></p>
[QUOTE="moritheil, post: 4695271, member: 30610"] Well, we could say that this has gotten far too complicated for his liking - he started out to rescue some kids and now he's dealing with undead kobolds and the like. I want to point out, for all the players, that I am now considering whether or not this is a flaw of my style: I tend to introduce the setting of a world and the main story of a campaign in two different parts. Somehow it always feels wrong for me to introduce both setting and story simultaneously. It's not that the kidnapping story arc isn't related at all to the eventual story (it is, though whether or not your characters will put it together is in doubt), but "realistically" speaking, it seemed more natural for the party to gain the trust of the city by doing a first adventure, and then get moved up into more crucial roles. I figured the party could work out how to do combat, divide duties, what the interaction between different members would be like, etc. in this time. I also am used to PCs who examine everything very, very carefully, and continually posit theories about how things are related; in a case where people aren't happy with being given puzzles and no clear answers, I can see where my storytelling might fall a little flat. If you have feedback, I'll happily listen to it. [/QUOTE]
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