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The Blackgate Chronicles (Updated 11/15/21)
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<blockquote data-quote="Hjorimir" data-source="post: 8446240" data-attributes="member: 5745"><p>I think it's fair to say that stealth is something of an elusive beast in 5e. It's one area of the rules where things are not 100% clear. So, here's how we're handling stealth in the Blackgate Chronicles.</p><p></p><p>The first two things you should know is that we play using the Fantasy Grounds VTT. The second is that we are using facing as a houserule in the game. This opens up the stealth game to the idea that, despite any form of cover, one could sneak up or by somebody because of their facing. </p><p></p><p>Here's a snapshot of the facing indicator (the yellow arrow) on each token. In this example, nothing prohibits Lemarc (apparently played by Rufus Sewell in the yet to be announced movie) from sneaking by, which isn't normally the case in 5e (again, due to the lack of cover).</p><p></p><p>[ATTACH=full]146059[/ATTACH]</p><p></p><p>Fantasy Grounds also supports a type of LOS that is calls terrain. The way this basically works, when outside of the terrain, you can see <em>into </em>it, but not past it. However, when you <em>enter </em>terrain, you can see out of it. Our basic ruling on hiding in bushes is that you may sneak up to bushes just fine, but entering them requires another check. Furthermore, unless you're a ranger a druid with land's stride, that check is made at disadvantage (due to the obvious rustling of leaves). I like that this is another example of a nudge in the ranger's favor. Some snips to demonstrate all of this...</p><p></p><p>The first image is from Lemarc's view. He can see into the bushes (and therefore Thawn within), but not beyond. The second, Thawn's view, shows him the NPC beyond. Note that the bush is still considered cover and, given a successful Stealth check, Thawn can be remain hidden from the NPC.</p><p></p><p>[ATTACH=full]146060[/ATTACH] [ATTACH=full]146062[/ATTACH]</p><p></p><p>Lastly, is how we're handling light and shadows. When in the dark, one can sneak as if they have concealment, which should be pretty obvious. When it comes to being in light, if the character is in the <em>dim </em>aura of the light, they can still sneak, but at disadvantage. Sneaking through bright light is impossible as long as the observer is facing you (as above). Darkvision is treated as dim light, which means you can sneak up on somebody with darkvision through the dark, but at disadvantage.</p><p></p><p>Again, some shots.</p><p>Image #1: Lemarc is in the dark of the room, can sneak without penalty despite the guard's facing.</p><p>Image #2: Lemarc is now in the dim part of the guard's light. His stealth is at disadvantage.</p><p>Image #3: Full light, in the guards facing. No stealth possible.</p><p>Image #4: If the guard had darkvision, despite being beyond the source of light, Lemarc's stealth check is at disadvantage.</p><p></p><p>[ATTACH=full]146063[/ATTACH] [ATTACH=full]146064[/ATTACH] [ATTACH=full]146065[/ATTACH] [ATTACH=full]146066[/ATTACH]</p><p></p><p>So, all of this together creates kind of a fun playground for the players where they consider the sources of light, terrain, and the facing of anybody they're trying to sneak past/upon. It provides a visceral stealth minigame within the game, if you will.</p></blockquote><p></p>
[QUOTE="Hjorimir, post: 8446240, member: 5745"] I think it's fair to say that stealth is something of an elusive beast in 5e. It's one area of the rules where things are not 100% clear. So, here's how we're handling stealth in the Blackgate Chronicles. The first two things you should know is that we play using the Fantasy Grounds VTT. The second is that we are using facing as a houserule in the game. This opens up the stealth game to the idea that, despite any form of cover, one could sneak up or by somebody because of their facing. Here's a snapshot of the facing indicator (the yellow arrow) on each token. In this example, nothing prohibits Lemarc (apparently played by Rufus Sewell in the yet to be announced movie) from sneaking by, which isn't normally the case in 5e (again, due to the lack of cover). [ATTACH type="full"]146059[/ATTACH] Fantasy Grounds also supports a type of LOS that is calls terrain. The way this basically works, when outside of the terrain, you can see [I]into [/I]it, but not past it. However, when you [I]enter [/I]terrain, you can see out of it. Our basic ruling on hiding in bushes is that you may sneak up to bushes just fine, but entering them requires another check. Furthermore, unless you're a ranger a druid with land's stride, that check is made at disadvantage (due to the obvious rustling of leaves). I like that this is another example of a nudge in the ranger's favor. Some snips to demonstrate all of this... The first image is from Lemarc's view. He can see into the bushes (and therefore Thawn within), but not beyond. The second, Thawn's view, shows him the NPC beyond. Note that the bush is still considered cover and, given a successful Stealth check, Thawn can be remain hidden from the NPC. [ATTACH type="full" width="319px"]146060[/ATTACH] [ATTACH type="full" width="302px"]146062[/ATTACH] Lastly, is how we're handling light and shadows. When in the dark, one can sneak as if they have concealment, which should be pretty obvious. When it comes to being in light, if the character is in the [I]dim [/I]aura of the light, they can still sneak, but at disadvantage. Sneaking through bright light is impossible as long as the observer is facing you (as above). Darkvision is treated as dim light, which means you can sneak up on somebody with darkvision through the dark, but at disadvantage. Again, some shots. Image #1: Lemarc is in the dark of the room, can sneak without penalty despite the guard's facing. Image #2: Lemarc is now in the dim part of the guard's light. His stealth is at disadvantage. Image #3: Full light, in the guards facing. No stealth possible. Image #4: If the guard had darkvision, despite being beyond the source of light, Lemarc's stealth check is at disadvantage. [ATTACH type="full" width="240px"]146063[/ATTACH] [ATTACH type="full" width="225px"]146064[/ATTACH] [ATTACH type="full" width="220px"]146065[/ATTACH] [ATTACH type="full" width="259px"]146066[/ATTACH] So, all of this together creates kind of a fun playground for the players where they consider the sources of light, terrain, and the facing of anybody they're trying to sneak past/upon. It provides a visceral stealth minigame within the game, if you will. [/QUOTE]
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