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Templates and Level Adjustments in 5e
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<blockquote data-quote="Art Waring" data-source="post: 8763716" data-attributes="member: 7037141"><p>So I've been doing some research and there doesn't appear to be much on the subject.</p><p></p><p>3.X had templates, which could be added to monsters and player characters, and often came with an adjustment to a monsters ECL (encounter level, or CR), or a characters effective level.</p><p></p><p>Thankfully, the monster side of the problem is now not an issue, as I find 5e monsters are much easier to design than they were back in 3e. You can do adjustments to monsters easily enough.</p><p></p><p>But adding templates to PC's hasn't been addressed since 4e and its not mentioned at all in 5e. Its probably not too important, but I am looking for solutions. I think templates added a lot of unique options to add variety to characters that can also help players actualize their character concepts better (what if they want to play a lycanthrope?).</p><p></p><p>Previous methods never worked very well. I've tried level adjustments, level buyoffs (spend XP like a loan to buy off templates), gradual template progression based on HD (savage worlds), and just basic +0 LA templates that feel watered down.</p><p></p><p>How could players potentially get access to templates if they want to change or improve their characters in a way that can be measured and balanced? Thank you very much for your consideration.</p><p></p><p>EDIT [For clarity]:</p><p>I think maybe I need to specify why I am looking at using templates, these templates represent things that happen to a character outside of character creation, and sometimes by accident.</p><p></p><p>For example, templates that add a "mutation" whether positive or detrimental, or a template that adds lycanthropy or vampirism to a creature without having to choose it as a lineage (because its acquired in game, not at character creation). Templates to add extraplanar qualities that are acquired after traveling to an alien dimension. Templates to modify creatures in ways that are not tied to their heritage or lineage.</p></blockquote><p></p>
[QUOTE="Art Waring, post: 8763716, member: 7037141"] So I've been doing some research and there doesn't appear to be much on the subject. 3.X had templates, which could be added to monsters and player characters, and often came with an adjustment to a monsters ECL (encounter level, or CR), or a characters effective level. Thankfully, the monster side of the problem is now not an issue, as I find 5e monsters are much easier to design than they were back in 3e. You can do adjustments to monsters easily enough. But adding templates to PC's hasn't been addressed since 4e and its not mentioned at all in 5e. Its probably not too important, but I am looking for solutions. I think templates added a lot of unique options to add variety to characters that can also help players actualize their character concepts better (what if they want to play a lycanthrope?). Previous methods never worked very well. I've tried level adjustments, level buyoffs (spend XP like a loan to buy off templates), gradual template progression based on HD (savage worlds), and just basic +0 LA templates that feel watered down. How could players potentially get access to templates if they want to change or improve their characters in a way that can be measured and balanced? Thank you very much for your consideration. EDIT [For clarity]: I think maybe I need to specify why I am looking at using templates, these templates represent things that happen to a character outside of character creation, and sometimes by accident. For example, templates that add a "mutation" whether positive or detrimental, or a template that adds lycanthropy or vampirism to a creature without having to choose it as a lineage (because its acquired in game, not at character creation). Templates to add extraplanar qualities that are acquired after traveling to an alien dimension. Templates to modify creatures in ways that are not tied to their heritage or lineage. [/QUOTE]
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