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<blockquote data-quote="doctorbadwolf" data-source="post: 8495628" data-attributes="member: 6704184"><p><strong>Quest For Chevar</strong></p><p><strong></strong></p><p><strong>Dragonfolk</strong></p><ul> <li data-xf-list-type="ul"><strong>Parthians - </strong>Have the empathic communication of dragons, draconic eyes, and often have feathers or tough fur instead of hair, and have a very easy time bonding with dragons, and a facility with magic that changes their shape. Originally a collection of many ancestries, millennia spent in close bonds with dragons has changed them dramatically, into a quite distinct ancestry. </li> <li data-xf-list-type="ul"><strong>Dracarin/Draconids</strong> - Shapeshifting humanoids with draconic ancestry. Most are part Parthian, but they come in all shapes and sizes. Can change the shape of their arms into great draconic wings.</li> <li data-xf-list-type="ul"><strong>Dragons - </strong>Born about the size of a horse foal from eggs that resemble roughly semi-spherical stone boulders, grow to roughly the size of a Quetzalcoatlus as adults. 4-limbed, range in nature from winged lizard-bat-y guys, to coatl-like creatures, to weird stuff like forest dragons with fern-like “fur” and bark like hide/scales. </li> </ul><p></p><p><strong>Goblins - </strong>Lost children sometimes find themselves rescued by strange folk in rough clothes, with exaggerated features and exuberant demeanors. If they go along with these rough and tumble folk, they will eventually find themselves in the irrational architecture and impossible angles of Goblin Town. Eventually, they’ll become one of these strange folk, learn thier marks and secrets ways between worlds, and find a home among their new family. </p><p> </p><p><strong>Fir Bolg</strong> - An ancient ancestry, originators of the first written language in the Nine Worlds, and big tough bastards. Their heroes and kings once did battle with the deific Tuatha and nearly won. Long limbed, broad shouldered, tall, and built like freightliners. Good at throwing things, and at linguistics. </p><p> </p><p><strong>Trolls - </strong>Heavily tied to nature, big and scary, often more like a D&D ogre than a D&D trolls, or even like Ludo from The Labyrinth. Like Dragons, their physicality is influenced by environment, so a forest trolls might look like moss covered stone or rough bark, while a desert troll might have rough sandy skin or smooth stony skin with that looks windswept, but they might also resemble creatures from those regions, or even simply look like very large very exaggerated humans. Most can take on a glamour that seems to change their shape into something oddly striking, like a very attractive person with asymmetrical features.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8495628, member: 6704184"] [B]Quest For Chevar Dragonfolk[/B] [LIST] [*][B]Parthians - [/B]Have the empathic communication of dragons, draconic eyes, and often have feathers or tough fur instead of hair, and have a very easy time bonding with dragons, and a facility with magic that changes their shape. Originally a collection of many ancestries, millennia spent in close bonds with dragons has changed them dramatically, into a quite distinct ancestry. [*][B]Dracarin/Draconids[/B] - Shapeshifting humanoids with draconic ancestry. Most are part Parthian, but they come in all shapes and sizes. Can change the shape of their arms into great draconic wings. [*][B]Dragons - [/B]Born about the size of a horse foal from eggs that resemble roughly semi-spherical stone boulders, grow to roughly the size of a Quetzalcoatlus as adults. 4-limbed, range in nature from winged lizard-bat-y guys, to coatl-like creatures, to weird stuff like forest dragons with fern-like “fur” and bark like hide/scales. [/LIST] [B]Goblins - [/B]Lost children sometimes find themselves rescued by strange folk in rough clothes, with exaggerated features and exuberant demeanors. If they go along with these rough and tumble folk, they will eventually find themselves in the irrational architecture and impossible angles of Goblin Town. Eventually, they’ll become one of these strange folk, learn thier marks and secrets ways between worlds, and find a home among their new family. [B]Fir Bolg[/B] - An ancient ancestry, originators of the first written language in the Nine Worlds, and big tough bastards. Their heroes and kings once did battle with the deific Tuatha and nearly won. Long limbed, broad shouldered, tall, and built like freightliners. Good at throwing things, and at linguistics. [B]Trolls - [/B]Heavily tied to nature, big and scary, often more like a D&D ogre than a D&D trolls, or even like Ludo from The Labyrinth. Like Dragons, their physicality is influenced by environment, so a forest trolls might look like moss covered stone or rough bark, while a desert troll might have rough sandy skin or smooth stony skin with that looks windswept, but they might also resemble creatures from those regions, or even simply look like very large very exaggerated humans. Most can take on a glamour that seems to change their shape into something oddly striking, like a very attractive person with asymmetrical features. [/QUOTE]
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