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<blockquote data-quote="Starfox" data-source="post: 9330158" data-attributes="member: 2303"><p>Depending on the number of items in your game, I'd advice balance these effect around the premise that all characters have their full allotment of magic items attuned, because this is most certainly going to be the default situation. This makes de-attuning an advantage, rather than punishing attunement. Its similar to exploiting something like vulnerability to cold, except you gain extra defense rather than extra damage.</p><p></p><p>About spells, punishing buff spells can work for a short jaunt, but if this is going to play out over multiple sessions, you risk making certain characters (most bards, many clerics) useless, as they cannot use their main utility, buffing. Spontaneous casters can't dodge this at all, and even prepared casters will be nerfed until their next long rest.</p><p></p><p>You may also want to tip the players off in advance about needing to watch for this kind of effect. I don't know your table, how often does your player notice if a creature has a damage vulnerability and exploit that? If they don't, don't expect them to catch this either.</p></blockquote><p></p>
[QUOTE="Starfox, post: 9330158, member: 2303"] Depending on the number of items in your game, I'd advice balance these effect around the premise that all characters have their full allotment of magic items attuned, because this is most certainly going to be the default situation. This makes de-attuning an advantage, rather than punishing attunement. Its similar to exploiting something like vulnerability to cold, except you gain extra defense rather than extra damage. About spells, punishing buff spells can work for a short jaunt, but if this is going to play out over multiple sessions, you risk making certain characters (most bards, many clerics) useless, as they cannot use their main utility, buffing. Spontaneous casters can't dodge this at all, and even prepared casters will be nerfed until their next long rest. You may also want to tip the players off in advance about needing to watch for this kind of effect. I don't know your table, how often does your player notice if a creature has a damage vulnerability and exploit that? If they don't, don't expect them to catch this either. [/QUOTE]
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