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General Tabletop Discussion
*Dungeons & Dragons
Targeting Their Attunement
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<blockquote data-quote="M_Natas" data-source="post: 9308401" data-attributes="member: 7025918"><p>I like the Idea.</p><p></p><p>I would construct it a little different.</p><p></p><p>I would give the constructs charges to use their special abilities and depending on how hard you want it to be or what makes sense you can start with 0 charges or 1 charge or more ... and the ancient constructs regain charges by attacking the PCs and shutting down attunments.</p><p></p><p>Like ...</p><p></p><p><em><strong>Mana Drain. </strong>Melee Spell Attack. </em>+10 to hit, reach 10ft, one target. Hit 12 (2d6+5) force damage. If the target is a creature that is attuned to any magic item, the creature must succed a DC 14 wisdom saving throw or looses the attunment of one randomly determined magic item it is attuned to. If that happens the [Name of Magical Construct] gains one Manacharge. A magic item that got its attunement broken that way can't be reattuned until 24 hours has passed.</p><p></p><p>So the breaking of the attunment represents the Construct stealing the magical energy of the magic item to fuel its own powers.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9308401, member: 7025918"] I like the Idea. I would construct it a little different. I would give the constructs charges to use their special abilities and depending on how hard you want it to be or what makes sense you can start with 0 charges or 1 charge or more ... and the ancient constructs regain charges by attacking the PCs and shutting down attunments. Like ... [I][B]Mana Drain. [/B]Melee Spell Attack. [/I]+10 to hit, reach 10ft, one target. Hit 12 (2d6+5) force damage. If the target is a creature that is attuned to any magic item, the creature must succed a DC 14 wisdom saving throw or looses the attunment of one randomly determined magic item it is attuned to. If that happens the [Name of Magical Construct] gains one Manacharge. A magic item that got its attunement broken that way can't be reattuned until 24 hours has passed. So the breaking of the attunment represents the Construct stealing the magical energy of the magic item to fuel its own powers. [/QUOTE]
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