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Tales of the Valiant preview: The Wight
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<blockquote data-quote="Quickleaf" data-source="post: 9302094" data-attributes="member: 20323"><p>I love Kobold Press' process, but I'm not that enamored of the output in this case. </p><p></p><p>They've presented <em>an</em> identity for a wight. Which is a start! Unfortunately, the identity they settled on strongly reminds me of 4th edition's approach to the story of many monsters as "X...but this is the leader version!"</p><p></p><p>So if that's the way you go, and you're cleaving pretty true to 5e's design ethos – like with Black Flag – yeah, the writeup they present for the wight is the logical outcome of that. Take the 5e wight, slap some leader-y bonus actions on it, a "story" culminating in Martial Adept to better account for its threat level...and that's it.</p><p></p><p>But it does very little to spark my imagination. The wight is a hard monster to breathe new life into - I know from my own games - but for me that spark is missing here.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9302094, member: 20323"] I love Kobold Press' process, but I'm not that enamored of the output in this case. They've presented [I]an[/I] identity for a wight. Which is a start! Unfortunately, the identity they settled on strongly reminds me of 4th edition's approach to the story of many monsters as "X...but this is the leader version!" So if that's the way you go, and you're cleaving pretty true to 5e's design ethos – like with Black Flag – yeah, the writeup they present for the wight is the logical outcome of that. Take the 5e wight, slap some leader-y bonus actions on it, a "story" culminating in Martial Adept to better account for its threat level...and that's it. But it does very little to spark my imagination. The wight is a hard monster to breathe new life into - I know from my own games - but for me that spark is missing here. [/QUOTE]
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Tales of the Valiant preview: The Wight
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