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<blockquote data-quote="Velderan" data-source="post: 9032059" data-attributes="member: 7038056"><p>The thing is it really doesn't tell you anything meaningful about how to play the NPC. Taking your Lawful Evil example, the merchant will follow the law but frequently tries to twist the meaning of it to their own advantage. Ok.. that really doesn't tell me much about the NPCs actual personality. How does the NPC attempt to use the law to their advantage? Are they a shady manipulator much more comfortable working in the background but it directly confronted would back off to find another approach to their goal or do they largely work in the open challenging others using the rule of law? Both are LE but there's a big difference between the 2 personalities.</p><p></p><p>We'll see how they actually use the new system on a NPC statblock, but short descriptive words (cowardly, brave, honest, etc) can do so much more to give a GM reading an adventure an idea how to play a NPC than alignment ever did IMO</p></blockquote><p></p>
[QUOTE="Velderan, post: 9032059, member: 7038056"] The thing is it really doesn't tell you anything meaningful about how to play the NPC. Taking your Lawful Evil example, the merchant will follow the law but frequently tries to twist the meaning of it to their own advantage. Ok.. that really doesn't tell me much about the NPCs actual personality. How does the NPC attempt to use the law to their advantage? Are they a shady manipulator much more comfortable working in the background but it directly confronted would back off to find another approach to their goal or do they largely work in the open challenging others using the rule of law? Both are LE but there's a big difference between the 2 personalities. We'll see how they actually use the new system on a NPC statblock, but short descriptive words (cowardly, brave, honest, etc) can do so much more to give a GM reading an adventure an idea how to play a NPC than alignment ever did IMO [/QUOTE]
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Take A Look At Pathfinder Remaster's Edicts & Anathema
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