You'll love the players' guide's current name...Sunset Riders is a rad name.
"The Rider's Almanac to Acadia"
You'll love the players' guide's current name...Sunset Riders is a rad name.
You are correctYou'll love the players' guide's current name...
"The Rider's Almanac to Acadia"
what's SotSA?SotSA method
Sins of the Scorpion Age.what's SotSA?
Yoinked!Heeee... found a new use for Prestige:
When a party enters a Bar in a new settlement for the first time the FIRST CHARACTER through the batwing doors rolls a Prestige Check adding their Charisma or Wisdom modifier to the roll (Narrator's Choice) against the following table. You still roll with disadvantage if you're too far from your Prestige Center.
1-5: The vibe in the bar is tense and hostile. Some of the patrons recognize, and despise, you. The music stops before your spurs are finished jingling off your first step into the bar.
6-10: The vibe is tense and fearful. They don't know you, they don't trust you. Better buy some drinks.
11-15: The vibe is casual and cordial. Someone may recognize one or more members of your group in a positive manner (Whether that positivity is from a Sheriff's Deputy or an Outlaw is in the air)
15-20: The vibe is bright and people are happy. If anyone recognizes you it's a positive connection.
20-25: You are recognized by someone who goes around the bar telling stories about you. People's curiosity and openness toward you grows. Free drinks and offers of employment may roll in.
26+: You're welcomed in with open arms and cheerful faces.
(This table, of course, can be modified based on the party's reputation. A band of outlaws still gets free drinks and offers of employment on a 20-25, but it'll mostly be out of fear rather than joy.)
Being too far away from your prestige center weights this table against you pretty hard, which definitely fits the Wild West's more aggressive and fearful elements wherein a stranger in town is a potential threat.