Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Stun: The Fun-Killer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 9296907" data-attributes="member: 53980"><p>I'm afraid I'm not familiar with any systems that do this (it's entirely possible I came across this idea somewhere, but I unfortunately don't have any recollection of it ATM). This was how I was thinking of implementing it though.</p><p></p><p><strong>Soul Burn</strong></p><p>You can flare your soul to gain a brief burst of power, although doing so is dangerous.</p><p>At the beginning of your turn, unless you are dead, petrified, or unconscious, you can activate Soul Burn as a free action (even if you normally could not take actions). Until the end of your turn, you ignore the effects all negative conditions and other statuses. At the end of your turn, you take damage equal to 25% of your maximum hit points. This damage cannot be mitigated in any way.</p><p></p><p>The soul "flavoring" is rooted in the lore of my campaign setting. The damage isn't applied until the end of your turn, meaning that if the damage would take you to zero, you still get to act before you start dying.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 9296907, member: 53980"] I'm afraid I'm not familiar with any systems that do this (it's entirely possible I came across this idea somewhere, but I unfortunately don't have any recollection of it ATM). This was how I was thinking of implementing it though. [B]Soul Burn[/B] You can flare your soul to gain a brief burst of power, although doing so is dangerous. At the beginning of your turn, unless you are dead, petrified, or unconscious, you can activate Soul Burn as a free action (even if you normally could not take actions). Until the end of your turn, you ignore the effects all negative conditions and other statuses. At the end of your turn, you take damage equal to 25% of your maximum hit points. This damage cannot be mitigated in any way. The soul "flavoring" is rooted in the lore of my campaign setting. The damage isn't applied until the end of your turn, meaning that if the damage would take you to zero, you still get to act before you start dying. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Stun: The Fun-Killer
Top