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Spending Experience Points to Buy Feats
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<blockquote data-quote="Storyteller01" data-source="post: 2722425" data-attributes="member: 20931"><p>I'm using the system from MGP's 'The Quintessential Gnome'. Players can use XP to buy skill points and feats, but they have to find a book (or academy; this I added as a house rule) from which to learn from. Learnig the skill requires that the character have one skill rank in the chosen skill (books [learning aids] that bypass this cost more). Feats cannot be learned if you don't have the prereqs for them.</p><p></p><p>Keeps actual XP cost lower at the expense of DM control. If the DM views the feat as too powerful or game breaking, you won't find a book for it. Skiils cannot be learned beyond the class maximum.</p><p></p><p></p><p></p><p>PS: Tried a variant that didn't have the choke point. The cost was the characters ECL x 100 xp x (the feats place in a feat chain). So a second level character would spend 200 for dodge, 400 for mobility, etc. Item Creation feats doubled in cost; meta-magic feats tripled.</p><p></p><p>Game went into some wild extremes. The bard spent a good deal of exp in feats, leaving him behind in the power curve. The sorcerer, while less powerful for the exp spent, still tended to dominate the beginning of combat. All she bought had been Meta-Magic feats, even though they cost 3 times what a general feat would. The ranger, who didn't buy any feats or skills, became the most potent character.</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 2722425, member: 20931"] I'm using the system from MGP's 'The Quintessential Gnome'. Players can use XP to buy skill points and feats, but they have to find a book (or academy; this I added as a house rule) from which to learn from. Learnig the skill requires that the character have one skill rank in the chosen skill (books [learning aids] that bypass this cost more). Feats cannot be learned if you don't have the prereqs for them. Keeps actual XP cost lower at the expense of DM control. If the DM views the feat as too powerful or game breaking, you won't find a book for it. Skiils cannot be learned beyond the class maximum. PS: Tried a variant that didn't have the choke point. The cost was the characters ECL x 100 xp x (the feats place in a feat chain). So a second level character would spend 200 for dodge, 400 for mobility, etc. Item Creation feats doubled in cost; meta-magic feats tripled. Game went into some wild extremes. The bard spent a good deal of exp in feats, leaving him behind in the power curve. The sorcerer, while less powerful for the exp spent, still tended to dominate the beginning of combat. All she bought had been Meta-Magic feats, even though they cost 3 times what a general feat would. The ranger, who didn't buy any feats or skills, became the most potent character. [/QUOTE]
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