Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Soulbound: Champions of Destruction Review
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="robowieland" data-source="post: 8963518" data-attributes="member: 7026452"><p>[ATTACH=full]278051[/ATTACH]</p><p></p><p>I have always enjoyed the Orks of the <em>Warhammer</em> setting. Maybe it’s juvenile humor shot through their existence. Maybe it’s the working class accents. Maybe it’s the glee of tearing down the gloomy institutions of the setting with giant spiky hammers and other over the top weapons. <a href="https://cubicle7games.com/warhammer-age-of-sigmar-soulbound-champions-of-destruction" target="_blank"><em>Warhammer: Age of Sigmar: Soulbound: Champions of Destruction</em></a> brings orks, gobins, hobgoblins, ogres and trolls into playable characters and factions of the the game (or more specifically, orruks, grots, hobgrots, ogors and troggoths as their newer, more trademark friendly names). Cubicle 7 sent along a review copy of the book written by Emmet Byrne, Michael Duxbury, Elaine Lthgow and KC Shi. Is it a worthy addition to your <em>Soulbound</em> library? Let’s play to find out.</p><p></p><p><a href="https://cubicle7games.com/warhammer-age-of-sigmar-soulbound-champions-of-destruction" target="_blank"><em>Champions of Destruction</em></a> sticks to the same format of earlier titles such as <em>Champions of Order </em>and <em>Champions of Death</em>. Rather than the soulfire of the base game, groups of these characters channel WAAGH! Which feels like a cross between barbarian rage and a rowdy crowd at a live venue. Champions of Death portrayed their faction in an uneasy alliance with Sigmar, while these warriors are seen as more of a problem for both the forces of Order and Chaos. The key seems to be pointing people like the Kruleboyz or the Gloomspite Gitz in the right direction when the WAAGH! Over takes them.</p><p></p><p>The book offers the usual collection of new spells, weapons, talents and other bits flavored to these agents of chaos (but not agents of Chaos, that’s an upcoming book). While the intent seems to be running an all destruction party, there’s also plenty of discussion about integrating characters into a classic soulbound game. There’s a discussion of how WAAGH! Energy works differently than Soulfire but that ends with a sidebar that just sort of shrugs and saysif you don’t really care about the differences and want to mix and match, that’s fine too. Soulbound is an epic fantasy tale after all, and one of the classic tropes of these stories are the heroes who break the rules the rest of the world uses.</p><p></p><p>My favorite inclusions include the downtime activity where the players can get an unflattering nickname to stick on a rival. New talents include some fun options for loyal companions like giant spiders and bats, not to mention the ability to attack with projectile vomit. I also enjoyed the boss skewer, which can be made after killing a Champion or Chosen opponent by sticking their head on a spike for a bonus to intimidate any minions left in the battle.</p><p></p><p>The main difference between a Destruction group and a regular soulbound group is the inclusion of Da Boss. The biggest, meanest member calls the shots, though they can be challenged for leadership at any time. Different species bring different talents to the table. Ogors are common enough mercenaries that the band can take part in downtime activities in Order-friendly cities as Da Boss. Grots are masters of holding grudges as Da Boss and they can retreat, shake their fists at an opponent and come at them later with spite -fuelled bonuses. Not only does this change the dynamic of the game, the designers also included some excellent discussion of how to handle this power dynamic within the player group. Being Da Boss in the game doesn’t have to mean absolute leadership. Players can step out of play, discuss courses of action democratically and then filter those decisions back into the story. The goal in this structure is tossing jokes and insults at each other while advancing the story. It’s nice to see this backed up with advice on how to make sure real feelings don’t enter into it.</p><p></p><p><a href="https://cubicle7games.com/warhammer-age-of-sigmar-soulbound-champions-of-destruction" target="_blank"><em>Champions of Destruction</em></a> offers some great options to explore the world of <em>Soulbound </em>from a fresh new angle.</p></blockquote><p></p>
[QUOTE="robowieland, post: 8963518, member: 7026452"] [ATTACH type="full" alt="1678732841759.png"]278051[/ATTACH] I have always enjoyed the Orks of the [I]Warhammer[/I] setting. Maybe it’s juvenile humor shot through their existence. Maybe it’s the working class accents. Maybe it’s the glee of tearing down the gloomy institutions of the setting with giant spiky hammers and other over the top weapons. [URL='https://cubicle7games.com/warhammer-age-of-sigmar-soulbound-champions-of-destruction'][I]Warhammer: Age of Sigmar: Soulbound: Champions of Destruction[/I][/URL] brings orks, gobins, hobgoblins, ogres and trolls into playable characters and factions of the the game (or more specifically, orruks, grots, hobgrots, ogors and troggoths as their newer, more trademark friendly names). Cubicle 7 sent along a review copy of the book written by Emmet Byrne, Michael Duxbury, Elaine Lthgow and KC Shi. Is it a worthy addition to your [I]Soulbound[/I] library? Let’s play to find out. [URL='https://cubicle7games.com/warhammer-age-of-sigmar-soulbound-champions-of-destruction'][I]Champions of Destruction[/I][/URL] sticks to the same format of earlier titles such as [I]Champions of Order [/I]and [I]Champions of Death[/I]. Rather than the soulfire of the base game, groups of these characters channel WAAGH! Which feels like a cross between barbarian rage and a rowdy crowd at a live venue. Champions of Death portrayed their faction in an uneasy alliance with Sigmar, while these warriors are seen as more of a problem for both the forces of Order and Chaos. The key seems to be pointing people like the Kruleboyz or the Gloomspite Gitz in the right direction when the WAAGH! Over takes them. The book offers the usual collection of new spells, weapons, talents and other bits flavored to these agents of chaos (but not agents of Chaos, that’s an upcoming book). While the intent seems to be running an all destruction party, there’s also plenty of discussion about integrating characters into a classic soulbound game. There’s a discussion of how WAAGH! Energy works differently than Soulfire but that ends with a sidebar that just sort of shrugs and saysif you don’t really care about the differences and want to mix and match, that’s fine too. Soulbound is an epic fantasy tale after all, and one of the classic tropes of these stories are the heroes who break the rules the rest of the world uses. My favorite inclusions include the downtime activity where the players can get an unflattering nickname to stick on a rival. New talents include some fun options for loyal companions like giant spiders and bats, not to mention the ability to attack with projectile vomit. I also enjoyed the boss skewer, which can be made after killing a Champion or Chosen opponent by sticking their head on a spike for a bonus to intimidate any minions left in the battle. The main difference between a Destruction group and a regular soulbound group is the inclusion of Da Boss. The biggest, meanest member calls the shots, though they can be challenged for leadership at any time. Different species bring different talents to the table. Ogors are common enough mercenaries that the band can take part in downtime activities in Order-friendly cities as Da Boss. Grots are masters of holding grudges as Da Boss and they can retreat, shake their fists at an opponent and come at them later with spite -fuelled bonuses. Not only does this change the dynamic of the game, the designers also included some excellent discussion of how to handle this power dynamic within the player group. Being Da Boss in the game doesn’t have to mean absolute leadership. Players can step out of play, discuss courses of action democratically and then filter those decisions back into the story. The goal in this structure is tossing jokes and insults at each other while advancing the story. It’s nice to see this backed up with advice on how to make sure real feelings don’t enter into it. [URL='https://cubicle7games.com/warhammer-age-of-sigmar-soulbound-champions-of-destruction'][I]Champions of Destruction[/I][/URL] offers some great options to explore the world of [I]Soulbound [/I]from a fresh new angle. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Soulbound: Champions of Destruction Review
Top