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General Tabletop Discussion
*TTRPGs General
Social Encounters: Does it Matter What and How PCs Speak to NPCs?
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<blockquote data-quote="payn" data-source="post: 9298568" data-attributes="member: 90374"><p>Political intrigue is my jam so it certainly does. That said, I try to be keen on what a player is trying to accomplish. If they are looking for someone but don't want to tip their hand ill play along. Sometimes I offer advice about what the character knows in the moment the player might not. Ill use probing questions too. I do my best to even things out so the players feel like they are rolling with it like I am and that I'm not going to meta game their plan into a trap.</p><p></p><p>In the case of the gate guard, I'm going to make it clear if the NPC don't want to chat. Otherwise, ill improvise if the players feel like they lack the club handshake or secret passage. As the PCs walk away ill have a dude ride up on a horse and gate guard call them back. Turns out said NPC wants to talk to them too. Its a classic troupey scene that is fun to play out. Sometimes you gotta think on your feet to move things along if the players are being too cautious or what have you.</p></blockquote><p></p>
[QUOTE="payn, post: 9298568, member: 90374"] Political intrigue is my jam so it certainly does. That said, I try to be keen on what a player is trying to accomplish. If they are looking for someone but don't want to tip their hand ill play along. Sometimes I offer advice about what the character knows in the moment the player might not. Ill use probing questions too. I do my best to even things out so the players feel like they are rolling with it like I am and that I'm not going to meta game their plan into a trap. In the case of the gate guard, I'm going to make it clear if the NPC don't want to chat. Otherwise, ill improvise if the players feel like they lack the club handshake or secret passage. As the PCs walk away ill have a dude ride up on a horse and gate guard call them back. Turns out said NPC wants to talk to them too. Its a classic troupey scene that is fun to play out. Sometimes you gotta think on your feet to move things along if the players are being too cautious or what have you. [/QUOTE]
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Social Encounters: Does it Matter What and How PCs Speak to NPCs?
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