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Simplified PF2e?
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<blockquote data-quote="JAMUMU" data-source="post: 9093902" data-attributes="member: 7035709"><p>I just don't see the "you can do whatever you want with the skills, the feats are not there to give permission" appear anywhere in the PF2 Core Rules or the Gamesmaster book. Skill feats "grant a new way of using a skill or make you better at using a skill in a particular way" (Core) and a game that uses the no skill feats option from the GMG means that characters will find skill-based tasks harder (it calls out social skills in particular). So while GM fiat is fine, it just ain't in the text itself.</p><p></p><p>The general/class feats I don't have a problem with, as I enjoy the way PF2 makes its many classes mechanically distinct from each other. But just like 5e had a less than ideal skill system, so does PF2, but in the other direction.</p><p></p><p>[USER=891]@Kichwas[/USER] made the point about conditions and I think that's another area that feels unwieldy in play. You can be Flumped 1, Borked 2, Zorked 3, Frugged 1 and Glorbed 2, and all of these mean discrete, different things. And in any given fight, players and their opponents are Flumping and Borking and Frugging each other all over the place. Another player in our PF2 games says that a good VTT handles this very smoothly, but Machete don't VTT, so it's a cognitive load that would need reduced to really make PF2 appeal to me.</p></blockquote><p></p>
[QUOTE="JAMUMU, post: 9093902, member: 7035709"] I just don't see the "you can do whatever you want with the skills, the feats are not there to give permission" appear anywhere in the PF2 Core Rules or the Gamesmaster book. Skill feats "grant a new way of using a skill or make you better at using a skill in a particular way" (Core) and a game that uses the no skill feats option from the GMG means that characters will find skill-based tasks harder (it calls out social skills in particular). So while GM fiat is fine, it just ain't in the text itself. The general/class feats I don't have a problem with, as I enjoy the way PF2 makes its many classes mechanically distinct from each other. But just like 5e had a less than ideal skill system, so does PF2, but in the other direction. [USER=891]@Kichwas[/USER] made the point about conditions and I think that's another area that feels unwieldy in play. You can be Flumped 1, Borked 2, Zorked 3, Frugged 1 and Glorbed 2, and all of these mean discrete, different things. And in any given fight, players and their opponents are Flumping and Borking and Frugging each other all over the place. Another player in our PF2 games says that a good VTT handles this very smoothly, but Machete don't VTT, so it's a cognitive load that would need reduced to really make PF2 appeal to me. [/QUOTE]
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