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Simplified PF2e?
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<blockquote data-quote="Justice and Rule" data-source="post: 9088883" data-attributes="member: 6778210"><p>I think that when people see rules, they think they are meant to be unbreakable when they aren't. Certainly in combat things are meant to be hard, but when you try to define things for movement like "Move" and "Leap", you can get situations that feel kludgy when things don't line up: for example, if you you are 10 feet from an edge, you might think that you have to Move, then Leap, and then Move again, wasting movement. And by the exact letter of the rules, that would be true.</p><p></p><p>However, <a href="https://2e.aonprd.com/Rules.aspx?ID=849" target="_blank">they talk about letting things flow more fluidly at your (the GM's) discretion</a>. And that's true of a lot of these things: these are not meant to be absolutes, but guidelines. Similarly, I think people too strictly interpret their actions: the idea that Coercing someone takes a minute would include confronting them, telling them what you want, possibly them talking back, and you putting in a final quip or threat. It's not just you going off on an extended threat, but the entirety of the exchange. I've discussed why I've liked this before: if you want to, say, Make an Impression on multiple people, that might be a sort of party conversation that goes over several minutes and jumps between each one.</p><p></p><p>On the other hand, having to focus on influencing one person means you only definitely change their mind and not necessarily their underlings (I don't like everyone my boss likes, after all). You as a GM could still rule that it <em>does</em>, but that's at your discretion. Though that also creates value in having the feat: if you have Group Impression, you can be talking to the boss and you don't need to spend time directly trying to influence the others, so he might not notice that.</p><p></p><p>Honestly, I love having this conversation because it gets me thinking about how to adjudicate situations and stuff and I always have fun with that. But not sure it's exactly the point of the thread. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 9088883, member: 6778210"] I think that when people see rules, they think they are meant to be unbreakable when they aren't. Certainly in combat things are meant to be hard, but when you try to define things for movement like "Move" and "Leap", you can get situations that feel kludgy when things don't line up: for example, if you you are 10 feet from an edge, you might think that you have to Move, then Leap, and then Move again, wasting movement. And by the exact letter of the rules, that would be true. However, [URL='https://2e.aonprd.com/Rules.aspx?ID=849']they talk about letting things flow more fluidly at your (the GM's) discretion[/URL]. And that's true of a lot of these things: these are not meant to be absolutes, but guidelines. Similarly, I think people too strictly interpret their actions: the idea that Coercing someone takes a minute would include confronting them, telling them what you want, possibly them talking back, and you putting in a final quip or threat. It's not just you going off on an extended threat, but the entirety of the exchange. I've discussed why I've liked this before: if you want to, say, Make an Impression on multiple people, that might be a sort of party conversation that goes over several minutes and jumps between each one. On the other hand, having to focus on influencing one person means you only definitely change their mind and not necessarily their underlings (I don't like everyone my boss likes, after all). You as a GM could still rule that it [I]does[/I], but that's at your discretion. Though that also creates value in having the feat: if you have Group Impression, you can be talking to the boss and you don't need to spend time directly trying to influence the others, so he might not notice that. Honestly, I love having this conversation because it gets me thinking about how to adjudicate situations and stuff and I always have fun with that. But not sure it's exactly the point of the thread. ;) [/QUOTE]
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